mirror of
https://github.com/Ed94/gencpp.git
synced 2024-12-21 23:34:44 -08:00
Progress on preparing raylib for usage
This commit is contained in:
parent
4af85f8612
commit
b22f589203
9
.vscode/launch.json
vendored
9
.vscode/launch.json
vendored
@ -40,6 +40,15 @@
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"args": [],
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"cwd": "${workspaceFolder}/singleheader/",
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"visualizerFile": "${workspaceFolder}/scripts/gencpp.natvis"
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},
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{
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"type": "cppvsdbg",
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"request": "launch",
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"name": "Debug raylib refactor vsdbg",
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"program": "${workspaceFolder}/project/auxillary/vis_ast/dependencies/raylib/build/raylib_refactor.exe",
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"args": [],
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"cwd": "${workspaceFolder}/project/auxillary/vis_ast/dependencies/temp/raylib-master/src/",
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"visualizerFile": "${workspaceFolder}/scripts/gencpp.natvis"
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}
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]
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}
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@ -26,42 +26,42 @@
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**********************************************************************************************/
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#ifndef CONFIG_H
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#define CONFIG_H
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#define RL_CONFIG_H
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//------------------------------------------------------------------------------------
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// Module selection - Some modules could be avoided
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// Mandatory modules: rcore, rlgl, utils
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//------------------------------------------------------------------------------------
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#define SUPPORT_MODULE_RSHAPES 1
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#define SUPPORT_MODULE_RTEXTURES 1
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#define SUPPORT_MODULE_RTEXT 1 // WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures
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#define SUPPORT_MODULE_RMODELS 1
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#define SUPPORT_MODULE_RAUDIO 1
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#define RL_SUPPORT_MODULE_RSHAPES 1
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#define RL_SUPPORT_MODULE_RTEXTURES 1
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#define RL_SUPPORT_MODULE_RTEXT 1 // WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures
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#define RL_SUPPORT_MODULE_RMODELS 1
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#define RL_SUPPORT_MODULE_RAUDIO 1
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//------------------------------------------------------------------------------------
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// Module: rcore - Configuration Flags
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//------------------------------------------------------------------------------------
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// Camera module is included (rcamera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
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#define SUPPORT_CAMERA_SYSTEM 1
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#define RL_SUPPORT_CAMERA_SYSTEM 1
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// Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag
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#define SUPPORT_GESTURES_SYSTEM 1
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#define RL_SUPPORT_GESTURES_SYSTEM 1
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// Mouse gestures are directly mapped like touches and processed by gestures system
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#define SUPPORT_MOUSE_GESTURES 1
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#define RL_SUPPORT_MOUSE_GESTURES 1
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// Reconfigure standard input to receive key inputs, works with SSH connection.
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#define SUPPORT_SSH_KEYBOARD_RPI 1
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#define RL_SUPPORT_SSH_KEYBOARD_RPI 1
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// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions.
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// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often.
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#define SUPPORT_WINMM_HIGHRES_TIMER 1
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#define RL_SUPPORT_WINMM_HIGHRES_TIMER 1
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// Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used
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//#define SUPPORT_BUSY_WAIT_LOOP 1
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// Use a partial-busy wait loop, in this case frame sleeps for most of the time, but then runs a busy loop at the end for accuracy
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#define SUPPORT_PARTIALBUSY_WAIT_LOOP 1
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#define RL_SUPPORT_PARTIALBUSY_WAIT_LOOP 1
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// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
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#define SUPPORT_SCREEN_CAPTURE 1
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#define RL_SUPPORT_SCREEN_CAPTURE 1
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// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
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#define SUPPORT_GIF_RECORDING 1
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#define RL_SUPPORT_GIF_RECORDING 1
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// Support CompressData() and DecompressData() functions
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#define SUPPORT_COMPRESSION_API 1
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#define RL_SUPPORT_COMPRESSION_API 1
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// Support automatic generated events, loading and recording of those events when required
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//#define SUPPORT_EVENTS_AUTOMATION 1
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// Support custom frame control, only for advance users
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@ -71,19 +71,19 @@
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// rcore: Configuration values
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//------------------------------------------------------------------------------------
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#define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
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#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
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#define RL_MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
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#define RL_MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
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#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
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#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
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#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
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#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
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#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
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#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
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#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
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#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
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#define RL_MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
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#define RL_MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
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#define RL_MAX_GAMEPADS 4 // Maximum number of gamepads supported
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#define RL_MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
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#define RL_MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
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#define RL_MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
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#define RL_MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
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#define RL_MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
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#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
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#define RL_MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
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//------------------------------------------------------------------------------------
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@ -97,35 +97,35 @@
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//#define RLGL_SHOW_GL_DETAILS_INFO 1
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//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits
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#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
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#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
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#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
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#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
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#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
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#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
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#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
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#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
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#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
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#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
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#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
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#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
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#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
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#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
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// Default shader vertex attribute names to set location points
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// NOTE: When a new shader is loaded, the following locations are tried to be set for convenience
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
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//------------------------------------------------------------------------------------
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@ -133,21 +133,21 @@
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//------------------------------------------------------------------------------------
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// Use QUADS instead of TRIANGLES for drawing when possible
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// Some lines-based shapes could still use lines
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#define SUPPORT_QUADS_DRAW_MODE 1
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#define RL_SUPPORT_QUADS_DRAW_MODE 1
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//------------------------------------------------------------------------------------
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// Module: rtextures - Configuration Flags
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//------------------------------------------------------------------------------------
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// Selecte desired fileformats to be supported for image data loading
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#define SUPPORT_FILEFORMAT_PNG 1
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#define RL_SUPPORT_FILEFORMAT_PNG 1
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//#define SUPPORT_FILEFORMAT_BMP 1
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//#define SUPPORT_FILEFORMAT_TGA 1
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//#define SUPPORT_FILEFORMAT_JPG 1
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#define SUPPORT_FILEFORMAT_GIF 1
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#define SUPPORT_FILEFORMAT_QOI 1
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#define RL_SUPPORT_FILEFORMAT_GIF 1
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#define RL_SUPPORT_FILEFORMAT_QOI 1
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//#define SUPPORT_FILEFORMAT_PSD 1
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#define SUPPORT_FILEFORMAT_DDS 1
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#define RL_SUPPORT_FILEFORMAT_DDS 1
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//#define SUPPORT_FILEFORMAT_HDR 1
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//#define SUPPORT_FILEFORMAT_PIC 1
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//#define SUPPORT_FILEFORMAT_KTX 1
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@ -157,12 +157,12 @@
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//#define SUPPORT_FILEFORMAT_SVG 1
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// Support image export functionality (.png, .bmp, .tga, .jpg, .qoi)
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#define SUPPORT_IMAGE_EXPORT 1
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#define RL_SUPPORT_IMAGE_EXPORT 1
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// Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)
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#define SUPPORT_IMAGE_GENERATION 1
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#define RL_SUPPORT_IMAGE_GENERATION 1
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// Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
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// If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT()
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#define SUPPORT_IMAGE_MANIPULATION 1
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#define RL_SUPPORT_IMAGE_MANIPULATION 1
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//------------------------------------------------------------------------------------
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@ -170,78 +170,79 @@
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//------------------------------------------------------------------------------------
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// Default font is loaded on window initialization to be available for the user to render simple text
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// NOTE: If enabled, uses external module functions to load default raylib font
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#define SUPPORT_DEFAULT_FONT 1
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#define RL_SUPPORT_DEFAULT_FONT 1
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// Selected desired font fileformats to be supported for loading
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#define SUPPORT_FILEFORMAT_FNT 1
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#define SUPPORT_FILEFORMAT_TTF 1
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#define RL_SUPPORT_FILEFORMAT_FNT 1
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#define RL_SUPPORT_FILEFORMAT_TTF 1
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// Support text management functions
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// If not defined, still some functions are supported: TextLength(), TextFormat()
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#define SUPPORT_TEXT_MANIPULATION 1
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#define RL_SUPPORT_TEXT_MANIPULATION 1
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// On font atlas image generation [GenImageFontAtlas()], add a 3x3 pixels white rectangle
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// at the bottom-right corner of the atlas. It can be useful to for shapes drawing, to allow
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// drawing text and shapes with a single draw call [SetShapesTexture()].
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#define SUPPORT_FONT_ATLAS_WHITE_REC 1
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#define RL_SUPPORT_FONT_ATLAS_WHITE_REC 1
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// rtext: Configuration values
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//------------------------------------------------------------------------------------
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#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
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// TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit()
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#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
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#define RL_MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
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// TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit()
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#define RL_MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
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//------------------------------------------------------------------------------------
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// Module: rmodels - Configuration Flags
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//------------------------------------------------------------------------------------
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// Selected desired model fileformats to be supported for loading
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#define SUPPORT_FILEFORMAT_OBJ 1
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#define SUPPORT_FILEFORMAT_MTL 1
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#define SUPPORT_FILEFORMAT_IQM 1
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#define SUPPORT_FILEFORMAT_GLTF 1
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#define SUPPORT_FILEFORMAT_VOX 1
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#define SUPPORT_FILEFORMAT_M3D 1
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#define RL_SUPPORT_FILEFORMAT_OBJ 1
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#define RL_SUPPORT_FILEFORMAT_MTL 1
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#define RL_SUPPORT_FILEFORMAT_IQM 1
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#define RL_SUPPORT_FILEFORMAT_GLTF 1
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#define RL_SUPPORT_FILEFORMAT_VOX 1
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#define RL_SUPPORT_FILEFORMAT_M3D 1
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// Support procedural mesh generation functions, uses external par_shapes.h library
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// NOTE: Some generated meshes DO NOT include generated texture coordinates
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#define SUPPORT_MESH_GENERATION 1
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#define RL_SUPPORT_MESH_GENERATION 1
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// rmodels: Configuration values
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//------------------------------------------------------------------------------------
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#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
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#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh
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#define RL_MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
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#define RL_MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh
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//------------------------------------------------------------------------------------
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// Module: raudio - Configuration Flags
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//------------------------------------------------------------------------------------
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// Desired audio fileformats to be supported for loading
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#define SUPPORT_FILEFORMAT_WAV 1
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#define SUPPORT_FILEFORMAT_OGG 1
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#define SUPPORT_FILEFORMAT_MP3 1
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#define SUPPORT_FILEFORMAT_QOA 1
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#define RL_SUPPORT_FILEFORMAT_WAV 1
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#define RL_SUPPORT_FILEFORMAT_OGG 1
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#define RL_SUPPORT_FILEFORMAT_MP3 1
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#define RL_SUPPORT_FILEFORMAT_QOA 1
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//#define SUPPORT_FILEFORMAT_FLAC 1
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#define SUPPORT_FILEFORMAT_XM 1
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#define SUPPORT_FILEFORMAT_MOD 1
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#define RL_SUPPORT_FILEFORMAT_XM 1
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#define RL_SUPPORT_FILEFORMAT_MOD 1
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// raudio: Configuration values
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//------------------------------------------------------------------------------------
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#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
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#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
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#define AUDIO_DEVICE_SAMPLE_RATE 0 // Device sample rate (device default)
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#define RL_AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
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#define RL_AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
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#define RL_AUDIO_DEVICE_SAMPLE_RATE 0 // Device sample rate (device default)
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#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
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#define RL_MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
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||||
//------------------------------------------------------------------------------------
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// Module: utils - Configuration Flags
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//------------------------------------------------------------------------------------
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// Standard file io library (stdio.h) included
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#define SUPPORT_STANDARD_FILEIO 1
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#define RL_SUPPORT_STANDARD_FILEIO 1
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// Show TRACELOG() output messages
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// NOTE: By default LOG_DEBUG traces not shown
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#define SUPPORT_TRACELOG 1
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#define RL_SUPPORT_TRACELOG 1
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//#define SUPPORT_TRACELOG_DEBUG 1
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||||
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||||
// utils: Configuration values
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||||
//------------------------------------------------------------------------------------
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||||
#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
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||||
#define RL_MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
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||||
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||||
#endif // CONFIG_H
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||||
#endif
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||||
// CONFIG_H
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||||
|
@ -0,0 +1,56 @@
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||||
#define GEN_DEFINE_LIBRARY_CODE_CONSTANTS
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#define GEN_BENCHMARK
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#define GEN_ENFORCE_STRONG_CODE_TYPES
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#define GEN_IMPLEMENTATION
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||||
#include "gen.hpp"
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||||
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constexpr char const* path_config = "config.h";
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constexpr char const* path_raylib = "raylib.h";
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constexpr char const* path_raymath = "raymath.h";
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constexpr char const* path_rcore = "rcore.h";
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constexpr char const* path_rgestures = "rgestures.h";
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constexpr char const* path_rgl = "rgl.h";
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constexpr char const* path_rtext = "rtext.h";
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|
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using namespace gen;
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||||
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||||
void refactor_file( CodeBody code_file )
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||||
{
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String name_scratch = String::make_reserve( GlobalAllocator, kilobytes(1) );
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||||
for ( Code elem : code_file )
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||||
{
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||||
if ( elem->Type == ECode::Preprocess_Define )
|
||||
{
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||||
if ( str_compare( elem->Name, txt("RL_"), 2 ) == 0 )
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continue;
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||||
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||||
name_scratch.append_fmt( "%RL_%S", elem->Name );
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||||
elem->Name = get_cached_string( name_scratch );
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name_scratch.clear();
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||||
}
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||||
}
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||||
}
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||||
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||||
int gen_main()
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||||
{
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||||
gen::init();
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||||
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||||
FileContents config_file_content = file_read_contents( GlobalAllocator, true, path_config );
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||||
CodeBody config_code = parse_global_body( { config_file_content.size, rcast(char const*, config_file_content.data) } );
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refactor_file( config_code );
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Builder config_builder = Builder::open( path_config );
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||||
config_builder.print( config_code );
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||||
config_builder.write();
|
||||
|
||||
FileContents raylib_file_content = file_read_contents( GlobalAllocator, true, path_raylib );
|
||||
CodeBody raylib_code = parse_global_body( { raylib_file_content.size, rcast(char const*, raylib_file_content.data) } );
|
||||
refactor_file( raylib_code );
|
||||
Builder raylib_builder = Builder::open( path_raylib );
|
||||
config_builder.print( raylib_code );
|
||||
config_builder.write();
|
||||
|
||||
return 0;
|
||||
}
|
@ -49,8 +49,8 @@ switch ($_){
|
||||
. $incremental_checks
|
||||
|
||||
# Clear out the current content first
|
||||
remove-item $path_temp -Recurse
|
||||
New-Item -ItemType Directory -Path $path_temp
|
||||
# remove-item $path_temp -Recurse
|
||||
# New-Item -ItemType Directory -Path $path_temp
|
||||
|
||||
if ( -not (Test-Path $path_binaries) ) {
|
||||
New-Item -ItemType Directory -Path $path_binaries
|
||||
@ -70,13 +70,14 @@ function setup-raylib {
|
||||
$url_raylib_zip = 'https://github.com/raysan5/raylib/archive/refs/heads/master.zip'
|
||||
$path_raylib_zip = join-path $path_temp 'raylib.zip'
|
||||
|
||||
invoke-webrequest -uri $url_raylib_zip -outfile $path_raylib_zip
|
||||
expand-archive -path $path_raylib_zip -destinationpath $path_temp
|
||||
|
||||
$path_raylib_master = join-path $path_temp 'raylib-master'
|
||||
$path_raylib_src = join-path $path_raylib_master 'src'
|
||||
$path_raylib_glfw_inc = join-path $path_raylib_src 'external/glfw/include'
|
||||
|
||||
remove-item $path_raylib_master -Recurse
|
||||
# invoke-webrequest -uri $url_raylib_zip -outfile $path_raylib_zip
|
||||
expand-archive -path $path_raylib_zip -destinationpath $path_temp
|
||||
|
||||
write-host "Building raylib with $vendor"
|
||||
|
||||
$path_build = Join-Path $path_raylib 'build'
|
||||
@ -84,41 +85,77 @@ function setup-raylib {
|
||||
New-Item $path_build -ItemType Directory
|
||||
}
|
||||
|
||||
# Microsoft
|
||||
$lib_gdi32 = 'Gdi32.lib'
|
||||
$lib_shell32 = 'Shell32.lib'
|
||||
$lib_xinput = 'Xinput.lib'
|
||||
$lib_user32 = 'User32.lib'
|
||||
$lib_winmm = 'Winmm.lib'
|
||||
# Refactor raylib
|
||||
if ( $true ) {
|
||||
$path_gencpp = join-path $path_root 'singleheader/gen'
|
||||
|
||||
$includes = @(
|
||||
$path_raylib_src,
|
||||
$path_raylib_glfw_inc
|
||||
)
|
||||
foreach ($include in $includes) {
|
||||
write-host $include
|
||||
$includes = @(
|
||||
$path_gencpp
|
||||
)
|
||||
|
||||
$compiler_args = @(
|
||||
($flag_define + 'GEN_TIME')
|
||||
)
|
||||
|
||||
$linker_args = @(
|
||||
|
||||
)
|
||||
|
||||
$unit = join-path $path_raylib 'raylib_refactor.cpp'
|
||||
$executable = join-path $path_build 'raylib_refactor.exe'
|
||||
|
||||
$build_result = build-simple $path_build $includes $compiler_args $linker_args $unit $executable
|
||||
Push-Location $path_raylib_src
|
||||
if ( Test-Path( $executable ) ) {
|
||||
$time_taken = Measure-Command { & $executable
|
||||
| ForEach-Object {
|
||||
write-host `t $_ -ForegroundColor Green
|
||||
}
|
||||
}
|
||||
}
|
||||
Pop-Location
|
||||
}
|
||||
|
||||
$compiler_args = @(
|
||||
($flag_define + 'PLATFORM_DESKTOP')
|
||||
)
|
||||
$linker_args = @(
|
||||
$flag_link_dll,
|
||||
# Build raylib
|
||||
if ( $false ) {
|
||||
# Microsoft
|
||||
$lib_gdi32 = 'Gdi32.lib'
|
||||
$lib_shell32 = 'Shell32.lib'
|
||||
$lib_xinput = 'Xinput.lib'
|
||||
$lib_user32 = 'User32.lib'
|
||||
$lib_winmm = 'Winmm.lib'
|
||||
|
||||
# $lib_xinput,
|
||||
$lib_gdi32,
|
||||
$lib_shell32,
|
||||
$lib_user32,
|
||||
$lib_winmm
|
||||
)
|
||||
$includes = @(
|
||||
$path_raylib_src,
|
||||
$path_raylib_glfw_inc
|
||||
)
|
||||
foreach ($include in $includes) {
|
||||
write-host $include
|
||||
}
|
||||
|
||||
# $unit = join-path $path_raylib 'raylib.c'
|
||||
$dll = join-path $path_raylib_lib 'raylib.dll'
|
||||
# $build_result = build-simple $path_build $includes $compiler_args $linker_args $unit $dll
|
||||
$compiler_args = @(
|
||||
($flag_define + 'PLATFORM_DESKTOP'),
|
||||
($flag_define + 'BUILD_LIBTYPE_SHARED')
|
||||
)
|
||||
$linker_args = @(
|
||||
$flag_link_dll,
|
||||
|
||||
$raylib_modules = get-childitem -path $path_raylib_src -filter "*.c" -file
|
||||
$build_result = build $path_build $includes $compiler_args $linker_args $raylib_modules $dll
|
||||
# $lib_xinput,
|
||||
$lib_gdi32,
|
||||
$lib_shell32,
|
||||
$lib_user32,
|
||||
$lib_winmm
|
||||
)
|
||||
|
||||
# $unit = join-path $path_raylib 'raylib.c'
|
||||
$dll = join-path $path_raylib_lib 'raylib.dll'
|
||||
# $build_result = build-simple $path_build $includes $compiler_args $linker_args $unit $dll
|
||||
|
||||
$raylib_modules = get-childitem -path $path_raylib_src -filter "*.c" -file
|
||||
$build_result = build $path_build $includes $compiler_args $linker_args $raylib_modules $dll
|
||||
}
|
||||
|
||||
# Move headers to used include
|
||||
$raylib_headers = Get-ChildItem -Path $path_raylib_src -Filter "*.h" -File
|
||||
foreach ($header in $raylib_headers) {
|
||||
Copy-Item -Path $header -Destination (join-path $path_raylib_inc (split-path $header -Leaf))
|
||||
|
Loading…
Reference in New Issue
Block a user