Progress on preparing raylib for usage

This commit is contained in:
Edward R. Gonzalez 2023-10-24 12:46:59 -04:00
parent 4af85f8612
commit b22f589203
4 changed files with 223 additions and 120 deletions

9
.vscode/launch.json vendored
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@ -40,6 +40,15 @@
"args": [],
"cwd": "${workspaceFolder}/singleheader/",
"visualizerFile": "${workspaceFolder}/scripts/gencpp.natvis"
},
{
"type": "cppvsdbg",
"request": "launch",
"name": "Debug raylib refactor vsdbg",
"program": "${workspaceFolder}/project/auxillary/vis_ast/dependencies/raylib/build/raylib_refactor.exe",
"args": [],
"cwd": "${workspaceFolder}/project/auxillary/vis_ast/dependencies/temp/raylib-master/src/",
"visualizerFile": "${workspaceFolder}/scripts/gencpp.natvis"
}
]
}

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@ -26,42 +26,42 @@
**********************************************************************************************/
#ifndef CONFIG_H
#define CONFIG_H
#define RL_CONFIG_H
//------------------------------------------------------------------------------------
// Module selection - Some modules could be avoided
// Mandatory modules: rcore, rlgl, utils
//------------------------------------------------------------------------------------
#define SUPPORT_MODULE_RSHAPES 1
#define SUPPORT_MODULE_RTEXTURES 1
#define SUPPORT_MODULE_RTEXT 1 // WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures
#define SUPPORT_MODULE_RMODELS 1
#define SUPPORT_MODULE_RAUDIO 1
#define RL_SUPPORT_MODULE_RSHAPES 1
#define RL_SUPPORT_MODULE_RTEXTURES 1
#define RL_SUPPORT_MODULE_RTEXT 1 // WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures
#define RL_SUPPORT_MODULE_RMODELS 1
#define RL_SUPPORT_MODULE_RAUDIO 1
//------------------------------------------------------------------------------------
// Module: rcore - Configuration Flags
//------------------------------------------------------------------------------------
// Camera module is included (rcamera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
#define SUPPORT_CAMERA_SYSTEM 1
#define RL_SUPPORT_CAMERA_SYSTEM 1
// Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag
#define SUPPORT_GESTURES_SYSTEM 1
#define RL_SUPPORT_GESTURES_SYSTEM 1
// Mouse gestures are directly mapped like touches and processed by gestures system
#define SUPPORT_MOUSE_GESTURES 1
#define RL_SUPPORT_MOUSE_GESTURES 1
// Reconfigure standard input to receive key inputs, works with SSH connection.
#define SUPPORT_SSH_KEYBOARD_RPI 1
#define RL_SUPPORT_SSH_KEYBOARD_RPI 1
// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions.
// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often.
#define SUPPORT_WINMM_HIGHRES_TIMER 1
#define RL_SUPPORT_WINMM_HIGHRES_TIMER 1
// Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used
//#define SUPPORT_BUSY_WAIT_LOOP 1
// Use a partial-busy wait loop, in this case frame sleeps for most of the time, but then runs a busy loop at the end for accuracy
#define SUPPORT_PARTIALBUSY_WAIT_LOOP 1
#define RL_SUPPORT_PARTIALBUSY_WAIT_LOOP 1
// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
#define SUPPORT_SCREEN_CAPTURE 1
#define RL_SUPPORT_SCREEN_CAPTURE 1
// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
#define SUPPORT_GIF_RECORDING 1
#define RL_SUPPORT_GIF_RECORDING 1
// Support CompressData() and DecompressData() functions
#define SUPPORT_COMPRESSION_API 1
#define RL_SUPPORT_COMPRESSION_API 1
// Support automatic generated events, loading and recording of those events when required
//#define SUPPORT_EVENTS_AUTOMATION 1
// Support custom frame control, only for advance users
@ -71,19 +71,19 @@
// rcore: Configuration values
//------------------------------------------------------------------------------------
#define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
#define RL_MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
#define RL_MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
#define RL_MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
#define RL_MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
#define RL_MAX_GAMEPADS 4 // Maximum number of gamepads supported
#define RL_MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
#define RL_MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
#define RL_MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
#define RL_MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
#define RL_MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
#define RL_MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
//------------------------------------------------------------------------------------
@ -97,35 +97,35 @@
//#define RLGL_SHOW_GL_DETAILS_INFO 1
//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits
#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
// Default shader vertex attribute names to set location points
// NOTE: When a new shader is loaded, the following locations are tried to be set for convenience
#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1
#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2
#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5
#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1
#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2
#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
//------------------------------------------------------------------------------------
@ -133,21 +133,21 @@
//------------------------------------------------------------------------------------
// Use QUADS instead of TRIANGLES for drawing when possible
// Some lines-based shapes could still use lines
#define SUPPORT_QUADS_DRAW_MODE 1
#define RL_SUPPORT_QUADS_DRAW_MODE 1
//------------------------------------------------------------------------------------
// Module: rtextures - Configuration Flags
//------------------------------------------------------------------------------------
// Selecte desired fileformats to be supported for image data loading
#define SUPPORT_FILEFORMAT_PNG 1
#define RL_SUPPORT_FILEFORMAT_PNG 1
//#define SUPPORT_FILEFORMAT_BMP 1
//#define SUPPORT_FILEFORMAT_TGA 1
//#define SUPPORT_FILEFORMAT_JPG 1
#define SUPPORT_FILEFORMAT_GIF 1
#define SUPPORT_FILEFORMAT_QOI 1
#define RL_SUPPORT_FILEFORMAT_GIF 1
#define RL_SUPPORT_FILEFORMAT_QOI 1
//#define SUPPORT_FILEFORMAT_PSD 1
#define SUPPORT_FILEFORMAT_DDS 1
#define RL_SUPPORT_FILEFORMAT_DDS 1
//#define SUPPORT_FILEFORMAT_HDR 1
//#define SUPPORT_FILEFORMAT_PIC 1
//#define SUPPORT_FILEFORMAT_KTX 1
@ -157,12 +157,12 @@
//#define SUPPORT_FILEFORMAT_SVG 1
// Support image export functionality (.png, .bmp, .tga, .jpg, .qoi)
#define SUPPORT_IMAGE_EXPORT 1
#define RL_SUPPORT_IMAGE_EXPORT 1
// Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)
#define SUPPORT_IMAGE_GENERATION 1
#define RL_SUPPORT_IMAGE_GENERATION 1
// Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
// If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT()
#define SUPPORT_IMAGE_MANIPULATION 1
#define RL_SUPPORT_IMAGE_MANIPULATION 1
//------------------------------------------------------------------------------------
@ -170,78 +170,79 @@
//------------------------------------------------------------------------------------
// Default font is loaded on window initialization to be available for the user to render simple text
// NOTE: If enabled, uses external module functions to load default raylib font
#define SUPPORT_DEFAULT_FONT 1
#define RL_SUPPORT_DEFAULT_FONT 1
// Selected desired font fileformats to be supported for loading
#define SUPPORT_FILEFORMAT_FNT 1
#define SUPPORT_FILEFORMAT_TTF 1
#define RL_SUPPORT_FILEFORMAT_FNT 1
#define RL_SUPPORT_FILEFORMAT_TTF 1
// Support text management functions
// If not defined, still some functions are supported: TextLength(), TextFormat()
#define SUPPORT_TEXT_MANIPULATION 1
#define RL_SUPPORT_TEXT_MANIPULATION 1
// On font atlas image generation [GenImageFontAtlas()], add a 3x3 pixels white rectangle
// at the bottom-right corner of the atlas. It can be useful to for shapes drawing, to allow
// drawing text and shapes with a single draw call [SetShapesTexture()].
#define SUPPORT_FONT_ATLAS_WHITE_REC 1
#define RL_SUPPORT_FONT_ATLAS_WHITE_REC 1
// rtext: Configuration values
//------------------------------------------------------------------------------------
#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
// TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit()
#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
#define RL_MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
// TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit()
#define RL_MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
//------------------------------------------------------------------------------------
// Module: rmodels - Configuration Flags
//------------------------------------------------------------------------------------
// Selected desired model fileformats to be supported for loading
#define SUPPORT_FILEFORMAT_OBJ 1
#define SUPPORT_FILEFORMAT_MTL 1
#define SUPPORT_FILEFORMAT_IQM 1
#define SUPPORT_FILEFORMAT_GLTF 1
#define SUPPORT_FILEFORMAT_VOX 1
#define SUPPORT_FILEFORMAT_M3D 1
#define RL_SUPPORT_FILEFORMAT_OBJ 1
#define RL_SUPPORT_FILEFORMAT_MTL 1
#define RL_SUPPORT_FILEFORMAT_IQM 1
#define RL_SUPPORT_FILEFORMAT_GLTF 1
#define RL_SUPPORT_FILEFORMAT_VOX 1
#define RL_SUPPORT_FILEFORMAT_M3D 1
// Support procedural mesh generation functions, uses external par_shapes.h library
// NOTE: Some generated meshes DO NOT include generated texture coordinates
#define SUPPORT_MESH_GENERATION 1
#define RL_SUPPORT_MESH_GENERATION 1
// rmodels: Configuration values
//------------------------------------------------------------------------------------
#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh
#define RL_MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
#define RL_MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh
//------------------------------------------------------------------------------------
// Module: raudio - Configuration Flags
//------------------------------------------------------------------------------------
// Desired audio fileformats to be supported for loading
#define SUPPORT_FILEFORMAT_WAV 1
#define SUPPORT_FILEFORMAT_OGG 1
#define SUPPORT_FILEFORMAT_MP3 1
#define SUPPORT_FILEFORMAT_QOA 1
#define RL_SUPPORT_FILEFORMAT_WAV 1
#define RL_SUPPORT_FILEFORMAT_OGG 1
#define RL_SUPPORT_FILEFORMAT_MP3 1
#define RL_SUPPORT_FILEFORMAT_QOA 1
//#define SUPPORT_FILEFORMAT_FLAC 1
#define SUPPORT_FILEFORMAT_XM 1
#define SUPPORT_FILEFORMAT_MOD 1
#define RL_SUPPORT_FILEFORMAT_XM 1
#define RL_SUPPORT_FILEFORMAT_MOD 1
// raudio: Configuration values
//------------------------------------------------------------------------------------
#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
#define AUDIO_DEVICE_SAMPLE_RATE 0 // Device sample rate (device default)
#define RL_AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
#define RL_AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
#define RL_AUDIO_DEVICE_SAMPLE_RATE 0 // Device sample rate (device default)
#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
#define RL_MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
//------------------------------------------------------------------------------------
// Module: utils - Configuration Flags
//------------------------------------------------------------------------------------
// Standard file io library (stdio.h) included
#define SUPPORT_STANDARD_FILEIO 1
#define RL_SUPPORT_STANDARD_FILEIO 1
// Show TRACELOG() output messages
// NOTE: By default LOG_DEBUG traces not shown
#define SUPPORT_TRACELOG 1
#define RL_SUPPORT_TRACELOG 1
//#define SUPPORT_TRACELOG_DEBUG 1
// utils: Configuration values
//------------------------------------------------------------------------------------
#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
#define RL_MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
#endif // CONFIG_H
#endif
// CONFIG_H

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@ -0,0 +1,56 @@
#define GEN_DEFINE_LIBRARY_CODE_CONSTANTS
#define GEN_BENCHMARK
#define GEN_ENFORCE_STRONG_CODE_TYPES
#define GEN_IMPLEMENTATION
#include "gen.hpp"
constexpr char const* path_config = "config.h";
constexpr char const* path_raylib = "raylib.h";
constexpr char const* path_raymath = "raymath.h";
constexpr char const* path_rcore = "rcore.h";
constexpr char const* path_rgestures = "rgestures.h";
constexpr char const* path_rgl = "rgl.h";
constexpr char const* path_rtext = "rtext.h";
using namespace gen;
void refactor_file( CodeBody code_file )
{
String name_scratch = String::make_reserve( GlobalAllocator, kilobytes(1) );
for ( Code elem : code_file )
{
if ( elem->Type == ECode::Preprocess_Define )
{
if ( str_compare( elem->Name, txt("RL_"), 2 ) == 0 )
continue;
name_scratch.append_fmt( "%RL_%S", elem->Name );
elem->Name = get_cached_string( name_scratch );
name_scratch.clear();
}
}
}
int gen_main()
{
gen::init();
FileContents config_file_content = file_read_contents( GlobalAllocator, true, path_config );
CodeBody config_code = parse_global_body( { config_file_content.size, rcast(char const*, config_file_content.data) } );
refactor_file( config_code );
Builder config_builder = Builder::open( path_config );
config_builder.print( config_code );
config_builder.write();
FileContents raylib_file_content = file_read_contents( GlobalAllocator, true, path_raylib );
CodeBody raylib_code = parse_global_body( { raylib_file_content.size, rcast(char const*, raylib_file_content.data) } );
refactor_file( raylib_code );
Builder raylib_builder = Builder::open( path_raylib );
config_builder.print( raylib_code );
config_builder.write();
return 0;
}

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@ -49,8 +49,8 @@ switch ($_){
. $incremental_checks
# Clear out the current content first
remove-item $path_temp -Recurse
New-Item -ItemType Directory -Path $path_temp
# remove-item $path_temp -Recurse
# New-Item -ItemType Directory -Path $path_temp
if ( -not (Test-Path $path_binaries) ) {
New-Item -ItemType Directory -Path $path_binaries
@ -70,13 +70,14 @@ function setup-raylib {
$url_raylib_zip = 'https://github.com/raysan5/raylib/archive/refs/heads/master.zip'
$path_raylib_zip = join-path $path_temp 'raylib.zip'
invoke-webrequest -uri $url_raylib_zip -outfile $path_raylib_zip
expand-archive -path $path_raylib_zip -destinationpath $path_temp
$path_raylib_master = join-path $path_temp 'raylib-master'
$path_raylib_src = join-path $path_raylib_master 'src'
$path_raylib_glfw_inc = join-path $path_raylib_src 'external/glfw/include'
remove-item $path_raylib_master -Recurse
# invoke-webrequest -uri $url_raylib_zip -outfile $path_raylib_zip
expand-archive -path $path_raylib_zip -destinationpath $path_temp
write-host "Building raylib with $vendor"
$path_build = Join-Path $path_raylib 'build'
@ -84,41 +85,77 @@ function setup-raylib {
New-Item $path_build -ItemType Directory
}
# Microsoft
$lib_gdi32 = 'Gdi32.lib'
$lib_shell32 = 'Shell32.lib'
$lib_xinput = 'Xinput.lib'
$lib_user32 = 'User32.lib'
$lib_winmm = 'Winmm.lib'
# Refactor raylib
if ( $true ) {
$path_gencpp = join-path $path_root 'singleheader/gen'
$includes = @(
$path_raylib_src,
$path_raylib_glfw_inc
)
foreach ($include in $includes) {
write-host $include
$includes = @(
$path_gencpp
)
$compiler_args = @(
($flag_define + 'GEN_TIME')
)
$linker_args = @(
)
$unit = join-path $path_raylib 'raylib_refactor.cpp'
$executable = join-path $path_build 'raylib_refactor.exe'
$build_result = build-simple $path_build $includes $compiler_args $linker_args $unit $executable
Push-Location $path_raylib_src
if ( Test-Path( $executable ) ) {
$time_taken = Measure-Command { & $executable
| ForEach-Object {
write-host `t $_ -ForegroundColor Green
}
}
}
Pop-Location
}
$compiler_args = @(
($flag_define + 'PLATFORM_DESKTOP')
)
$linker_args = @(
$flag_link_dll,
# Build raylib
if ( $false ) {
# Microsoft
$lib_gdi32 = 'Gdi32.lib'
$lib_shell32 = 'Shell32.lib'
$lib_xinput = 'Xinput.lib'
$lib_user32 = 'User32.lib'
$lib_winmm = 'Winmm.lib'
# $lib_xinput,
$lib_gdi32,
$lib_shell32,
$lib_user32,
$lib_winmm
)
$includes = @(
$path_raylib_src,
$path_raylib_glfw_inc
)
foreach ($include in $includes) {
write-host $include
}
# $unit = join-path $path_raylib 'raylib.c'
$dll = join-path $path_raylib_lib 'raylib.dll'
# $build_result = build-simple $path_build $includes $compiler_args $linker_args $unit $dll
$compiler_args = @(
($flag_define + 'PLATFORM_DESKTOP'),
($flag_define + 'BUILD_LIBTYPE_SHARED')
)
$linker_args = @(
$flag_link_dll,
$raylib_modules = get-childitem -path $path_raylib_src -filter "*.c" -file
$build_result = build $path_build $includes $compiler_args $linker_args $raylib_modules $dll
# $lib_xinput,
$lib_gdi32,
$lib_shell32,
$lib_user32,
$lib_winmm
)
# $unit = join-path $path_raylib 'raylib.c'
$dll = join-path $path_raylib_lib 'raylib.dll'
# $build_result = build-simple $path_build $includes $compiler_args $linker_args $unit $dll
$raylib_modules = get-childitem -path $path_raylib_src -filter "*.c" -file
$build_result = build $path_build $includes $compiler_args $linker_args $raylib_modules $dll
}
# Move headers to used include
$raylib_headers = Get-ChildItem -Path $path_raylib_src -Filter "*.h" -File
foreach ($header in $raylib_headers) {
Copy-Item -Path $header -Destination (join-path $path_raylib_inc (split-path $header -Leaf))