progress on unreal variant generator

This commit is contained in:
Edward R. Gonzalez 2024-10-25 03:00:07 -04:00
parent e5616c5879
commit 0542204b35
5 changed files with 342 additions and 2 deletions

View File

@ -22,6 +22,7 @@ Push-Location $path_root
$verbose = $false
[bool] $bootstrap = $false
[bool] $singleheader = $false
[bool] $unreal = $false
[bool] $test = $false
[array] $vendors = @( "clang", "msvc" )
@ -36,6 +37,7 @@ if ( $args ) { $args | ForEach-Object {
"debug" { $release = $false }
"bootstrap" { $bootstrap = $true }
"singleheader" { $singleheader = $true }
"unreal" { $unreal = $true }
"test" { $test = $true }
}
}}
@ -64,7 +66,7 @@ else {
$optimize = $true
}
if ( $bootstrap -eq $false -and $singleheader -eq $false -and $test -eq $false ) {
if ( $bootstrap -eq $false -and $singleheader -eq $false -and $unreal -eq $false -and $test -eq $false ) {
throw "No build target specified. One must be specified, this script will not assume one"
}
@ -80,6 +82,7 @@ $path_build = Join-Path $path_root build
$path_project = Join-Path $path_root project
$path_scripts = Join-Path $path_root scripts
$path_singleheader = Join-Path $path_root singleheader
$path_unreal = Join-Path $path_root unreal_engine
$path_test = Join-Path $path_root test
if ( $bootstrap )
@ -162,6 +165,44 @@ if ( $singleheader )
Pop-Location
}
if ( $unreal )
{
$path_build = join-path $path_unreal build
$path_gen = join-path $path_unreal gen
if ( -not(Test-Path($path_build) )) {
New-Item -ItemType Directory -Path $path_build
}
if ( -not(Test-Path($path_gen) )) {
New-Item -ItemType Directory -Path $path_gen
}
$includes = @( $path_project )
$unit = join-path $path_unreal "unreal.cpp"
$executable = join-path $path_build "unreal.exe"
$compiler_args = @()
$compiler_args += ( $flag_define + 'GEN_TIME' )
$linker_args = @(
$flag_link_win_subsystem_console
)
build-simple $path_build $includes $compiler_args $linker_args $unit $executable
Push-Location $path_unreal
if ( Test-Path( $executable ) ) {
write-host "`nRunning unreal variant generator"
$time_taken = Measure-Command { & $executable
| ForEach-Object {
write-host `t $_ -ForegroundColor Green
}
}
write-host "`n Unreal variant generator completed in $($time_taken.TotalMilliseconds) ms"
}
Pop-Location
}
if ( $test )
{
$path_gen = join-path $path_test gen
@ -229,7 +270,6 @@ push-location $path_scripts
if ( $bootstrap -and (Test-Path (Join-Path $path_project "gen/gen.hpp")) )
{
$path_gen = join-path $path_project gen
$path_comp_gen = join-path $path_project components/gen
$include = @(
'gen.hpp', 'gen.cpp',
'gen.dep.hpp', 'gen.dep.cpp',
@ -252,6 +292,19 @@ if ( $singleheader -and (Test-Path (Join-Path $path_singleheader "gen/gen.hpp"))
format-cpp $path_gen $include $exclude
}
if ( $unreal -and (Test-Path( Join-Path $path_unreal "gen/gen.hpp")) )
{
$path_gen = join-path $path_unreal gen
$include = @(
'gen.hpp', 'gen.cpp',
'gen.dep.hpp', 'gen.dep.cpp',
'gen.builder.hpp', 'gen.builder.cpp'
'gen.scanner.hpp', 'gen.scanner.cpp'
)
$exclude = $null
format-cpp $path_gen $include $exclude
}
if ( $test -and $false )
{
$path_gen = join-path $path_test gen

25
scripts/unreal.refactor Normal file
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@ -0,0 +1,25 @@
__VERSION 1
// This is a example template to be used with the refactor program
// Use it to refactor the naming convention of this library to your own.
// Can be used as an aid to help use use your project's implementation if it fullfills the dependencies of this project.
// Example: Most likely have a memory and string library already, just rename the functions and make sure the args are the same.
// Program: https://github.com/Ed94/refactor
// NOTE: Due to the current limitations of the program, not every symbol in the library can be renamed.
// This is due to the program not actually parsing C/C++.
// not : Ignore
// include : #includes
// word : Alphanumeric or underscore
// namespace : Prefix search and replace (c-namspaces).
// regex : Unavailable in __VERSION 1.
// Precedence (highest to lowest):
// word, namespace, regex
// Gen Macro namespace
// namespace GEN_, new_namespace_
word forceinline, FORCEINLINE
word spec_forceinline, spec_FORCEINLINE

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@ -0,0 +1,126 @@
#pragma once
#pragma region Platform Detection
/* Platform architecture */
#if defined( _WIN64 ) || defined( __x86_64__ ) || defined( _M_X64 ) || defined( __64BIT__ ) || defined( __powerpc64__ ) || defined( __ppc64__ ) || defined( __aarch64__ )
# ifndef GEN_ARCH_64_BIT
# define GEN_ARCH_64_BIT 1
# endif
#else
# ifndef GEN_ARCH_32_BItxt_StrCaT
# define GEN_ARCH_32_BIT 1
# endif
#endif
/* Platform OS */
#if defined( _WIN32 ) || defined( _WIN64 )
# ifndef GEN_SYSTEM_WINDOWS
# define GEN_SYSTEM_WINDOWS 1
# endif
#elif defined( __APPLE__ ) && defined( __MACH__ )
# ifndef GEN_SYSTEM_OSX
# define GEN_SYSTEM_OSX 1
# endif
# ifndef GEN_SYSTEM_MACOS
# define GEN_SYSTEM_MACOS 1
# endif
# include <TargetConditionals.h>
# if TARGET_IPHONE_SIMULATOR == 1 || TARGET_OS_IPHONE == 1
# ifndef GEN_SYSTEM_IOS
# define GEN_SYSTEM_IOS 1
# endif
# endif
#elif defined( __unix__ )
# ifndef GEN_SYSTEM_UNIX
# define GEN_SYSTEM_UNIX 1
# endif
# if defined( ANDROID ) || defined( __ANDROID__ )
# ifndef GEN_SYSTEM_ANDROID
# define GEN_SYSTEM_ANDROID 1
# endif
# ifndef GEN_SYSTEM_LINUX
# define GEN_SYSTEM_LINUX 1
# endif
# elif defined( __linux__ )
# ifndef GEN_SYSTEM_LINUX
# define GEN_SYSTEM_LINUX 1
# endif
# elif defined( __FreeBSD__ ) || defined( __FreeBSD_kernel__ )
# ifndef GEN_SYSTEM_FREEBSD
# define GEN_SYSTEM_FREEBSD 1
# endif
# elif defined( __OpenBSD__ )
# ifndef GEN_SYSTEM_OPENBSD
# define GEN_SYSTEM_OPENBSD 1
# endif
# elif defined( __EMSCRIPTEN__ )
# ifndef GEN_SYSTEM_EMSCRIPTEN
# define GEN_SYSTEM_EMSCRIPTEN 1
# endif
# elif defined( __CYGWIN__ )
# ifndef GEN_SYSTEM_CYGWIN
# define GEN_SYSTEM_CYGWIN 1
# endif
# else
# error This UNIX operating system is not supported
# endif
#else
# error This operating system is not supported
#endif
/* Platform compiler */
#if defined( _MSC_VER )
# define GEN_COMPILER_MSVC 1
#elif defined( __GNUC__ )
# define GEN_COMPILER_GCC 1
#elif defined( __clang__ )
# define GEN_COMPILER_CLANG 1
#elif defined( __MINGW32__ )
# define GEN_COMPILER_MINGW 1
# error Unknown compiler
#endif
#if defined( __has_attribute )
# define GEN_HAS_ATTRIBUTE( attribute ) __has_attribute( attribute )
#else
# define GEN_HAS_ATTRIBUTE( attribute ) ( 0 )
#endif
#if defined(GEN_GCC_VERSION_CHECK)
# undef GEN_GCC_VERSION_CHECK
#endif
#if defined(GEN_GCC_VERSION)
# define GEN_GCC_VERSION_CHECK(major,minor,patch) (GEN_GCC_VERSION >= GEN_VERSION_ENCODE(major, minor, patch))
#else
# define GEN_GCC_VERSION_CHECK(major,minor,patch) (0)
#endif
#define GEN_DEF_INLINE static
#define GEN_IMPL_INLINE static inline
#pragma endregion Platform Detection
#pragma region Mandatory Includes
# include <stdarg.h>
# include <stddef.h>
# if defined( GEN_SYSTEM_WINDOWS )
# include <intrin.h>
# endif
#pragma endregion Mandatory Includes
#ifdef GEN_DONT_USE_NAMESPACE
# define GEN_NS
# define GEN_NS_BEGIN
# define GEN_NS_END
#else
# define GEN_NS gen::
# define GEN_NS_BEGIN namespace gen {
# define GEN_NS_END }
#endif

View File

@ -4,6 +4,7 @@
#include "gen.cpp"
#include "helpers/push_ignores.inline.hpp"
#include "helpers/helper.hpp"
GEN_NS_BEGIN
#include "dependencies/parsing.cpp"
@ -57,4 +58,139 @@ int gen_main()
Code ue_forceinline = code_str(FORCEINLINE);
// Code
// gen_dep.hpp
{
CodeBody header_start = def_body( CodeT::Global_Body );
{
FileContents content = file_read_contents( GlobalAllocator, true, project_dir "dependencies/header_start.hpp" );
CodeBody ori_header_start = parse_global_body( StrC { content.size, (char const*)content.data });
for (Code code = ori_header_start.begin();
code != ori_header_start.end();
++ code )
{
header_start.append(code);
if (code->Type == CodeT::Preprocess_Pragma && code->Content.starts_with(txt("once")))
{
header_start.append( fmt_newline );
header_start.append( push_ignores );
}
}
}
CodeBody macros = def_body( CodeT::Global_Body );
{
FileContents content = file_read_contents( GlobalAllocator, true, project_dir "dependencies/macros.hpp" );
CodeBody ori_macros = parse_global_body( StrC { content.size, (char const*)content.data });
for (Code code = ori_macros.begin();
code != ori_macros.end();
++ code )
{
switch (code->Type)
{
using namespace ECode;
case Preprocess_Define:
{
CodeDefine define = code.cast<CodeDefine>();
if ( define->Name.starts_with(txt("global")) )
{
macros.append(parse_global_body(txt("#define global // Global variables")));
continue;
}
macros.append(define);
}
break;
case Preprocess_Pragma:
{
macros.append(code);
continue;
local_persist bool found = false;
if (found)
{
macros.append(code);
continue;
}
if (code->Content.starts_with(txt("region ForceInline Definition")))
{
macros.append(code);
++ code;
CodeBody replacement = parse_global_body(StrC(txt(
R"(#ifdef GEN_COMPILER_MSVC
#define FORCEINLINE __forceinline
#define neverinline __declspec( noinline )
#elif defined( GEN_COMPILER_GCC )
#define FORCEINLINE inline __attribute__( ( __always_inline__ ) )
#define neverinline __attribute__( ( __noinline__ ) )
#elif defined( GEN_COMPILER_CLANG )
#if __has_attribute( __always_inline__ )
#define FORCEINLINE inline __attribute__( ( __always_inline__ ) )
#define neverinline __attribute__( ( __noinline__ ) )
#else
#define FORCEINLINE
#define neverinline
#endif
#else
#define FORCEINLINE
#define neverinline
#endif)")));
macros.append(replacement);
while (code->Type != ECode::Preprocess_Pragma
|| ! code->Content.starts_with(txt("endregion ForceInline Definition")))
++ code;
macros.append( code );
found = true;
}
}
break;
default:
macros.append(code);
break;
}
}
}
Code basic_types = scan_file( project_dir "dependencies/basic_types.hpp" );
Code debug = scan_file( project_dir "dependencies/debug.hpp" );
Code memory = scan_file( project_dir "dependencies/memory.hpp" );
Code string_ops = scan_file( project_dir "dependencies/string_ops.hpp" );
Code printing = scan_file( project_dir "dependencies/printing.hpp" );
Code containers = scan_file( project_dir "dependencies/containers.hpp" );
Code hashing = scan_file( project_dir "dependencies/hashing.hpp" );
Code strings = scan_file( project_dir "dependencies/strings.hpp" );
Code filesystem = scan_file( project_dir "dependencies/filesystem.hpp" );
Code timing = scan_file( project_dir "dependencies/timing.hpp" );
Builder
header = Builder::open("gen/gen.dep.hpp");
header.print_fmt( generation_notice );
header.print( header_start );
header.print_fmt( "\nGEN_NS_BEGIN\n" );
header.print( macros );
header.print( basic_types );
header.print( debug );
header.print( memory );
header.print( string_ops );
header.print( printing );
header.print( containers );
header.print( hashing );
header.print( strings );
header.print( filesystem );
header.print( timing );
header.print_fmt( "\nGEN_NS_END\n" );
header.print( fmt_newline );
header.print( pop_ignores );
header.write();
}
}