fb1a6063a7
fixed hot reload
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there is still memory issues T-T
2024-03-20 01:23:50 -04:00
2d5e308046
misc changes, hot reload is broken
2024-03-20 00:44:43 -04:00
737e8596f3
Fixed a dumb memory bug with arrays
2024-03-19 23:25:48 -04:00
d29a1e20e7
very minor tidying
2024-03-19 08:36:58 -04:00
8a40b1462b
Setup a 3d viewport for some extra stuff.
...
Want to mess aroudn with my math notes possibly in this prototype...
2024-03-18 11:44:58 -04:00
49a4e117a2
Got "Line LODs" working for the whitespace AST test, first step toward hboxes
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Yet another issue with memory persists (seems to be related to slab free)
2024-03-15 00:02:28 -04:00
ee8b68ac3e
Fixed text auto-layout
2024-03-14 10:11:04 -04:00
180c296556
Updates and fixes to memory
2024-03-14 00:00:44 -04:00
159aedb592
Memory fixes, progress towards anchors support in the UI auto-layout
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Also support for margins
2024-03-12 20:55:29 -04:00
b4c6fd1866
More fixes & performance improvements
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Still havent figured out the realloc issue with virtual arenas... But the fixes the slab perforamnce mitigate it at least.
2024-03-12 02:32:16 -04:00
1656dffb67
Setup spall profiling, did first optimizations!
2024-03-11 02:05:18 -04:00
304e710c16
It works but there is a memory issue... (parsing in tick update)
2024-03-10 20:09:04 -04:00
c80254adbc
Got whitespace parser working + widget generation for basic case!
2024-03-10 10:31:21 -04:00
7b69723f35
Made the ui_resize_border_width percent based instead of pixel based.
2024-03-09 14:24:02 -05:00
635ce91a9d
First text box!!!
2024-03-09 10:21:48 -05:00
f1edf1c43e
Added basic string interning
2024-03-08 23:20:49 -05:00
c395cbaeb6
Some cleanup
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need todo string interning next....
2024-03-08 19:51:46 -05:00
4b026c379a
Started to do manual control of the frame timing (no longer using raylib)
2024-03-08 18:45:08 -05:00
191d5076ea
Dragging! & basic proportional box resize frm cursor distance to box pos
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Still need to add resize via 'pulling' to stretch the box out from a side or 2 sides diagonally.
Also some general clenaup of code
2024-03-08 03:34:21 -05:00
a5208f2be2
Slab allocator works!
2024-03-07 19:15:54 -05:00
aa47f0ead0
Slab allocator compiler bug fixes
2024-03-07 18:29:49 -05:00
f2237e7211
Started to overhaul memory setup + runtime fixes
2024-03-07 15:57:17 -05:00
bd6e79d005
Runtime fixes
2024-03-02 20:22:28 -05:00
035c726a71
got basic ui elmental interaction working, + alignment of anchor
2024-03-02 10:24:09 -05:00
4deee942a8
General codebase refactor & cleanup
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Renamed HashTable to HMapZPL, with procs having the zpl_ namespace prefix.
(I want to eventually get away from using it)
Started to use the grime pattern for library aliasing better.
2024-02-27 07:50:57 -05:00
a00ba8a152
Minor cleanup for formatting, reverse verify condition usage
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Verify condition needed to only fire off if false not the other way around.
2024-02-23 09:36:23 -05:00
9b3bc6fd68
Got this thing to compile and seem operable at runtime
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There was quite a few errors with the hashtable (not suprised). I need to use it more to see if it fails to work properly.
For now it should be fine enough for prototyping
2024-02-22 23:15:29 -05:00
7332644515
Preparing skeleton for proper imgui support.
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I originally wanted to reference Ryan's UI series along with the RAD Debugger codebase, but that ended up being too convoluted of a route. Instead, I moved on to just doing a deep dive on imgui content I could find to learn from and associated libraries available. I collected my notes so far in this repo [IMGUI_Notes](https://github.com/Ed94/IMGUI_Notes ).
For now I have the base scaffolding datatype wise for the prototype ui.
2024-02-22 21:19:29 -05:00
2da0554c78
Not using dynamic map temporarily for font caching
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There is an issue with hot-reloading dynamic maps. So I'll be using my own dynamic array and hashtable instead to debug the reason.
2024-02-14 02:29:08 -05:00
04c8f84e7d
We got decent text rendering in world now!
2024-02-13 18:50:22 -05:00
5c124521dc
Font drawing is nice now
2024-02-13 17:16:39 -05:00
f36b05e795
Starting to layout scaffolding for UI based on RAD Debugger/Ryan's UI Series
2024-02-12 20:52:56 -05:00
794852a0b0
Got initial box mouse select detection working
2024-02-12 00:35:22 -05:00
6147d4e344
Refactors, lots and lots of it... plus coodinate space
2024-02-11 23:00:06 -05:00
f76ba4e9ba
Lots of stuff (Big ones are cam and frame initial features)
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There is now a 2D camera in the workspace!
We have a basic 'Frame' definition. It doesn't have any interaction yet...
I started to define spacial math, mostly for doing conversion and getting a grounding on pixel/points/cm reference. The world space is in cm.
2024-02-10 03:40:53 -05:00
58851e34ac
Got project saving/loading initally working
2024-02-09 13:09:58 -05:00
6819336696
Got logging setup
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There is an issue with the tracked allocators made for the host module.
I'll need to see later whats going on, for now it doesn't matter.
2024-02-08 22:33:53 -05:00
84d9675a27
Got replay working
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Doesn't work across app runs, unlike handmade the crux here is raylib. Even if we did raylibs features ourselves there would still be an issue of restoring the gpu memory state. So in order to have replays work across app runs is proper state serialization.
I'll leave that for later and focus on the next core features.
2024-02-08 16:05:15 -05:00
9b4ceeffda
Baseline input and replay setup done. Needs testing and fixes
2024-02-08 10:50:36 -05:00
f27245f7a2
Moved grime to its own dedicated file
2024-01-30 02:27:45 -05:00
282c071163
Finished off some loose ends for hot-reload
2024-01-30 01:54:37 -05:00
2e6ca2d0fd
Segregated host/api better. Memory setup is problably solid now.
2024-01-30 01:29:48 -05:00
0c2a95c796
Update deps to not copy dlls if odin wasn't updated.
2024-01-25 11:31:21 -05:00
c9a10c3b41
Fix for hot-reload (raylib shared required on odin compiler)
2024-01-25 11:24:52 -05:00
89f2041b79
Setup project to auto-grab dependencies directory from a fork of the odin repo.
2024-01-22 21:38:09 -05:00
761794f594
Hot reload works
2024-01-22 03:47:53 -05:00
77a48d7104
Memory setup for hot-reload & save states
2024-01-22 00:22:06 -05:00
3b259f2893
Odin is nice.
2024-01-21 23:38:02 -05:00