Not using dynamic map temporarily for font caching

There is an issue with hot-reloading dynamic maps. So I'll be using my own dynamic array and hashtable instead to debug the reason.
This commit is contained in:
Edward R. Gonzalez 2024-02-14 02:29:08 -05:00
parent 8d4b59353f
commit 2da0554c78
4 changed files with 23 additions and 17 deletions

View File

@ -19,7 +19,7 @@ ModuleAPI :: struct {
lib_version : i32,
startup : type_of( startup ),
shutdown : type_of( sectr_shutdown),
shutdown : type_of( sectr_shutdown ),
reload : type_of( reload ),
tick : type_of( tick ),
clean_temp : type_of( clean_temp ),
@ -141,12 +141,10 @@ startup :: proc( live_mem : virtual.Arena, snapshot_mem : []u8, host_logger : ^
// }
frame_1.color = Color_BG_TextBox
// Frame is getting interpreted as points (It doesn't have to be, I'm just doing it...)
box_set_size( & frame_1, { 100, 50 } * CM_Per_Point )
frame_2.color = Color_BG_TextBox_Green
box_set_size( & frame_2, { 60, 100 } * CM_Per_Point )
// frame_1.position = { 1000, 1000 }
}
}
}
@ -197,6 +195,11 @@ reload :: proc( live_mem : virtual.Arena, snapshot_mem : []u8, host_logger : ^ L
context.allocator = transient_allocator()
context.temp_allocator = temp_allocator()
// Procedure Addresses are not preserved on hot-reload. They must be restored for persistent data.
// The only way to alleviate this is to either do custom handles to allocators
// Or as done below, correct containers using allocators on reload.
// Thankfully persistent dynamic allocations are rare, and thus we know exactly which ones they are.
// font_provider_data := & get_state().font_provider_data
// font_provider_data.font_cache.allocator = arena_allocator( & font_provider_data.font_arena )

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@ -12,7 +12,7 @@ Font_Arena_Size :: 32 * Megabyte
Font_Largest_Px_Size :: 96
// Font_Default :: ""
Font_Default :: 0
Font_Default :: 0
Font_Default_Point_Size :: 18.0
Font_TTF_Default_Chars_Padding :: 4
@ -21,14 +21,12 @@ Font_Load_Use_Default_Size :: -1
Font_Load_Gen_ID :: ""
Font_Atlas_Packing_Method :: enum u32 {
Raylib_Basic = 0, // Basic packing algo
Raylib_Basic = 0, // Basic packing algo
Skyeline_Rect = 1, // stb_pack_rect
}
// TODO(Ed) : This isn't good enough for what we need font wise..
Font :: rl.Font
// TODO(Ed) : Use this instead of the raylib font directly
// TODO(Ed) : These are currently i32, I wanted them to be string ids for debug ease of use.
// There is an issue with the hash map type preventing me from doing so. Its allocator reference breaks.
// FontID :: distinct string
FontID :: distinct i32
FontTag :: struct {
@ -50,13 +48,14 @@ FontDef :: struct {
data : [] u8,
default_size : i32,
size_table : [Font_Largest_Px_Size] FontGlyphsRender,
// TODO(Ed) : This is a rough way to do even multiplies, we are wasting half the array, I'll make a proper accessor/generation to it eventually.
}
FontProviderData :: struct {
font_arena : Arena,
//TODO(Ed) : There is an issue with hot-reload and map allocations that I can't figure out right now..
// font_cache : map [FontID](FontDef),
// font_cache : ^ map [FontID](FontDef),
font_cache : [10] FontDef,
open_id : i32
}
@ -72,7 +71,7 @@ font_provider_startup :: proc()
arena_init( & font_arena, data )
// font_cache = new( map[FontID](FontDef), arena_allocator( & font_arena ) )
// font_cache = make_map( map[FontID](FontDef), capacity = 10, allocator = arena_allocator( & font_arena ) )
// font_cache^ = make_map( map[FontID](FontDef), capacity = 10, allocator = arena_allocator( & font_arena ) )
open_id = 0
log("font_cache created")
log("font_provider initialized")
@ -128,7 +127,8 @@ font_load :: proc ( path_file : string,
// TODO(Ed): this is extremely slow
// Render all sizes at once
for id : i32 = 0; id < Font_Largest_Px_Size; id += 1
// Note(Ed) : We only generate textures for even multiples of the font.
for id : i32 = 1; id < Font_Largest_Px_Size; id += 2
{
px_render := & def.size_table[id]
using px_render
@ -168,11 +168,13 @@ Font_Use_Default_Size :: f32(0.0)
to_rl_Font :: proc ( id : FontID, size := Font_Use_Default_Size ) -> rl.Font {
font_provider_data := & get_state().font_provider_data; using font_provider_data
size := clamp( i32( math.round(size * 0.5) * 2.0), 8, Font_Largest_Px_Size )
even_size := math.round(size * 0.5) * 2.0
size := clamp( i32( even_size), 8, Font_Largest_Px_Size )
def := & font_cache[id]
size = size if size != i32(Font_Use_Default_Size) else def.default_size
px_render := & def.size_table[ size - 1 ]
// This is free for now perf wise... may have to move this out to on a setting change later.
rl.SetTextureFilter( px_render.texture, rl.TextureFilter.TRILINEAR )
rl_font : rl.Font

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@ -71,7 +71,8 @@ render :: proc()
rl.EndDrawing()
}
render_mode_2d :: proc() {
render_mode_2d :: proc()
{
state := get_state(); using state
cam := & project.workspace.cam
win_extent := state.app_window.extent

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@ -139,7 +139,7 @@ update :: proc( delta_time : f64 ) -> b32
cam := & project.workspace.cam
digital_move_speed : f32 = 200.0
zoom_sensitivity : f32 = 0.1 // Digital
zoom_sensitivity : f32 = 0.2 // Digital
// zoom_sensitivity : f32 = 2.0 // Smooth
if debug.zoom_target == 0.0 {
@ -149,12 +149,12 @@ update :: proc( delta_time : f64 ) -> b32
// Adjust zoom_target based on input, not the actual zoom
zoom_delta := input.mouse.vertical_wheel * zoom_sensitivity
debug.zoom_target *= 1 + zoom_delta //* f32(delta_time)
debug.zoom_target = clamp(debug.zoom_target, 0.5, 10.0)
debug.zoom_target = clamp(debug.zoom_target, 0.25, 10.0)
// Linearly interpolate cam.zoom towards zoom_target
lerp_factor := cast(f32) 4.0 // Adjust this value to control the interpolation speed
cam.zoom += (debug.zoom_target - cam.zoom) * lerp_factor * f32(delta_time)
cam.zoom = clamp(cam.zoom, 0.5, 10.0) // Ensure cam.zoom stays within bounds
cam.zoom = clamp(cam.zoom, 0.25, 10.0) // Ensure cam.zoom stays within bounds
move_velocity : Vec2 = {
- cast(f32) i32(debug_actions.cam_move_left) + cast(f32) i32(debug_actions.cam_move_right),