Commit Graph

296 Commits

Author SHA1 Message Date
Ed_
cdf0f3e3bd typo 2024-06-28 07:51:47 -04:00
Ed_
a28303bad6 Added manual simd but odins already doing it perfectly (+ ohter attempted optimizations) 2024-06-28 07:31:51 -04:00
Ed_
b8665d0bc2 wrining draw_text_batch
Gotta juice it out
2024-06-28 06:26:21 -04:00
Ed_
bb52139e17 2 ms improvement from lru optimizations 2024-06-28 06:08:03 -04:00
Ed_
ce2a837bb6 got rid fo the shape draw_list caching code 2024-06-28 06:04:04 -04:00
Ed_
3b5cc3cc80 Some minor performance improvments, draw_list caching for shapes failed. 2024-06-28 05:29:53 -04:00
Ed_
12741a228d mostly formatting/name changes and other misc stuff 2024-06-28 03:27:25 -04:00
Ed_
43415446b0 VEFontCache: look into to trying to cache the draw_list for a shape
plus other misc changes
2024-06-28 03:26:55 -04:00
Ed_
5fbede25cb fix for compile error on table api breaking change 2024-06-27 00:00:26 -04:00
Ed_
d437e95efb misc changes to ve font cache after starting to make the standalone repo 2024-06-27 00:00:07 -04:00
Ed_
c94be49714 making VEFontCache less dependent on grime pkg (getting it ready to be standalone) 2024-06-26 23:37:29 -04:00
Ed_
e6147caf41 small update 2024-06-26 23:28:08 -04:00
Ed_
063cf6b45c license 2024-06-26 23:26:42 -04:00
Ed_
f08b04e901 last cleanup before docs 2024-06-26 22:51:04 -04:00
Ed_
1e7650970b compile fixes 2024-06-26 21:51:33 -04:00
Ed_
fc59f948f5 moved catch_batch_glyph to draw file 2024-06-26 21:40:45 -04:00
Ed_
86d6adc931 Set glyph_padding to 4 (when using 8x8 over_sample we need more padding) 2024-06-26 17:02:15 -04:00
Ed_
e6ccdd90d1 changes to sectr module based on VEFontCache changes 2024-06-26 15:23:44 -04:00
Ed_
470197cb6c Advance_Snap_Smallfont_Size to 0 by default, removed position rounding in shape_text_uncached
Need to eventually make the rounding an option
2024-06-26 15:23:02 -04:00
Ed_
8e8f25ba50 VEFontCache: Lifted the GlyphDrawBuffer member of atlas to the context 2024-06-26 15:15:03 -04:00
Ed_
343d558a94 Clean up of last remaining vestitudes of using my containers in VEFontCache 2024-06-26 13:28:54 -04:00
Ed_
9d0cc125a9 Misc changes
* Made refactor rende procedures to specify dependencies instead of directly grabbing from state singleton
2024-06-26 06:03:00 -04:00
Ed_
413f544e9c VEFontCache: Codepath simplificiation & optimization 2024-06-26 06:01:06 -04:00
Ed_
6f034534f3 VEFontCache: Should be using odin arrays and maps excluisvely now for the package 2024-06-25 23:53:44 -04:00
Ed_
1533a14a1b misc changes
* draw_text_string_pos_extent_zoomed can now oversample text futher (if desired)
* render_ui_via_box_tree has a rudimentary render pass layering optimization

Add support for the slab allocator to accept arbitrary alignments (odin's map container needs it)
Messing around with 64-byte alignment as the default for the allocator...
2024-06-25 19:13:41 -04:00
Ed_
268ba29ec6 minor pref improvements, started to convert to using odin's arrays (in VEFontCache) (last commit bad) 2024-06-25 19:11:31 -04:00
Ed_
c567d48a4c minor pref improvements, started to convert to using odin's arrays (in VEFontCache) (last commit bad) 2024-06-25 19:11:10 -04:00
Ed_
00587a226b minor pref improvements, started to convert to using odin's arrays 2024-06-25 19:09:53 -04:00
Ed_
6fac2a97ff Swapped LRU and temp_codepoint_seen to use odin's vendor hash map
Starting to get serious about profiling this procedure and optimizing performance.
I also want to make it more ideomatic now...
2024-06-25 17:10:18 -04:00
Ed_
b5f9687927 Various improvements to VEFontCache's font rendering 2024-06-25 14:28:59 -04:00
Ed_
1fe741034d wip : trying to fix the workspace view bounds detection 2024-06-25 02:38:08 -04:00
Ed_
1f4d07727e minor reorganization 2024-06-25 02:37:18 -04:00
Ed_
894c3fee97 Fix hot-reload 2024-06-24 23:38:53 -04:00
Ed_
08932c8c99 Fixes to test_whitespace_ast 2024-06-24 23:19:18 -04:00
Ed_
6f722026ce Text rendering is now around parity (if not better) than what was done before with raylib
Performance still sucks since the rendering implementation is subpar
2024-06-24 23:19:08 -04:00
Ed_
321bbfd772 Fix for VEFontCache: measure_text_size & shape_text_cached 2024-06-24 23:17:18 -04:00
Ed_
838e37e58d Fixed crash with VEFontCache.can_batch_glyph 2024-06-24 23:16:24 -04:00
Ed_
c93c0ed567 Minor lifting in the render side, getting ready to just hunker down and take notes on whats next
* VEFontCache needs to get fixed up (possibly bring back ELFHash)
  * Problably going to do conversion early to odin's array and map usage
* Need get the quad tree setup for the ui so that I can do fast and efficient traversal for the layer based rendering.
2024-06-24 16:36:22 -04:00
Ed_
0d9623c340 layer text rendering works, ui has issues, there is perf problems
* Added todos for VEFontCache
* Going be remaking the direct box traversal rendering again, I'll keep both layer based and it as a option to switch between
* Need to implement a quad tree for the ui boxes to help with collision test traversal
2024-06-24 11:29:44 -04:00
Ed_
dee8fc7ef9 layer text rendering is working! 2024-06-23 21:32:00 -04:00
Ed_
7d41fcc335 wip : trying to get layered text rendering working 2024-06-23 20:22:36 -04:00
Ed_
55b80da8e5 Fixed input event buffer issues
Queue doesn't properly act as a ring buffer had to roll my own.
I want to make a allocated ring buffer as well...
2024-06-23 13:59:04 -04:00
Ed_
ce1d31f0d4 Progress on fleshing out rendering (Getting ui ready to render in "layer batches") 2024-06-23 02:47:13 -04:00
Ed_
136fef65c4 bad notes updates 2024-06-23 02:45:19 -04:00
Ed_
ea384b10af brainstorming notes on imgui ui_graph_build_end processing passes 2024-06-21 16:33:34 -04:00
Ed_
2b83b69745 Converted string cache table to use HMapChained, initial impl for ui_box_traverse_next_layer_based 2024-06-21 16:33:15 -04:00
Ed_
a560222d5d Fixed a long-standing issue with the chained hashmap (finally) 2024-06-21 00:26:29 -04:00
Ed_
c405c47e6c mem tracker updates 2024-06-20 15:36:47 -04:00
Ed_
f9820457d1 notes 2024-06-20 14:40:02 -04:00
Ed_
489faf5515 Misc changes (refactors, notes) 2024-06-20 14:39:50 -04:00