7332644515
Preparing skeleton for proper imgui support.
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I originally wanted to reference Ryan's UI series along with the RAD Debugger codebase, but that ended up being too convoluted of a route. Instead, I moved on to just doing a deep dive on imgui content I could find to learn from and associated libraries available. I collected my notes so far in this repo [IMGUI_Notes](https://github.com/Ed94/IMGUI_Notes ).
For now I have the base scaffolding datatype wise for the prototype ui.
2024-02-22 21:19:29 -05:00
9cc0855c03
compile error fix
2024-02-14 02:46:08 -05:00
9b959ef869
Initial impl pass for grime array and hashtable
2024-02-14 02:29:28 -05:00
2da0554c78
Not using dynamic map temporarily for font caching
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There is an issue with hot-reloading dynamic maps. So I'll be using my own dynamic array and hashtable instead to debug the reason.
2024-02-14 02:29:08 -05:00
8d4b59353f
some progression on ui code
2024-02-14 02:27:40 -05:00
20b7e2c77e
Fixed up build script order
2024-02-14 02:27:21 -05:00
04c8f84e7d
We got decent text rendering in world now!
2024-02-13 18:50:22 -05:00
5c124521dc
Font drawing is nice now
2024-02-13 17:16:39 -05:00
f36b05e795
Starting to layout scaffolding for UI based on RAD Debugger/Ryan's UI Series
2024-02-12 20:52:56 -05:00
794852a0b0
Got initial box mouse select detection working
2024-02-12 00:35:22 -05:00
6147d4e344
Refactors, lots and lots of it... plus coodinate space
2024-02-11 23:00:06 -05:00
f76ba4e9ba
Lots of stuff (Big ones are cam and frame initial features)
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There is now a 2D camera in the workspace!
We have a basic 'Frame' definition. It doesn't have any interaction yet...
I started to define spacial math, mostly for doing conversion and getting a grounding on pixel/points/cm reference. The world space is in cm.
2024-02-10 03:40:53 -05:00
2d698d22c9
Added versioning to project serialization
2024-02-09 13:39:08 -05:00
58851e34ac
Got project saving/loading initally working
2024-02-09 13:09:58 -05:00
58c3f23327
Moved the curly to KP_Enter on the lookup table to prevent a false syntax error for now
2024-02-08 22:36:52 -05:00
6819336696
Got logging setup
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There is an issue with the tracked allocators made for the host module.
I'll need to see later whats going on, for now it doesn't matter.
2024-02-08 22:33:53 -05:00
d205aba15a
Set the base address back to 1 tb
2024-02-08 16:05:56 -05:00
84d9675a27
Got replay working
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Doesn't work across app runs, unlike handmade the crux here is raylib. Even if we did raylibs features ourselves there would still be an issue of restoring the gpu memory state. So in order to have replays work across app runs is proper state serialization.
I'll leave that for later and focus on the next core features.
2024-02-08 16:05:15 -05:00
9b4ceeffda
Baseline input and replay setup done. Needs testing and fixes
2024-02-08 10:50:36 -05:00
f27245f7a2
Moved grime to its own dedicated file
2024-01-30 02:27:45 -05:00
282c071163
Finished off some loose ends for hot-reload
2024-01-30 01:54:37 -05:00
2e6ca2d0fd
Segregated host/api better. Memory setup is problably solid now.
2024-01-30 01:29:48 -05:00
2f6d3636e1
Fixes to build scripts
2024-01-30 01:28:55 -05:00
07469bddbb
Update editor config for odin support
2024-01-30 01:28:39 -05:00
50020b6803
vsc godot plugin is weird
2024-01-30 01:27:43 -05:00
4181887804
Personalized ols config
2024-01-30 01:27:22 -05:00
0c2a95c796
Update deps to not copy dlls if odin wasn't updated.
2024-01-25 11:31:21 -05:00
c9a10c3b41
Fix for hot-reload (raylib shared required on odin compiler)
2024-01-25 11:24:52 -05:00
1755dac070
wip fixes for hot reload
2024-01-25 10:49:57 -05:00
89f2041b79
Setup project to auto-grab dependencies directory from a fork of the odin repo.
2024-01-22 21:38:09 -05:00
761794f594
Hot reload works
2024-01-22 03:47:53 -05:00
77a48d7104
Memory setup for hot-reload & save states
2024-01-22 00:22:06 -05:00
3b259f2893
Odin is nice.
2024-01-21 23:38:02 -05:00
d0c016a355
Got window setup & basic text to window space debug.
2024-01-21 13:35:52 -05:00
85ac6a1d55
Initial stuff
2024-01-21 11:16:12 -05:00