Commit Graph

10 Commits

Author SHA1 Message Date
ed 6f722026ce Text rendering is now around parity (if not better) than what was done before with raylib
Performance still sucks since the rendering implementation is subpar
2024-06-24 23:19:08 -04:00
ed 5f09c22f11 Finally got a letter on the screen with the VEFontCache port 2024-06-15 04:29:10 -04:00
ed 569ce5ce99 still diagnosing... 2024-06-15 02:08:29 -04:00
ed 3b9e08794a More progress toward VEFontCache rendering
Based off of render doc, most likely down to UV issues for where on the glyph buffer the shape is located
2024-06-14 03:13:47 -04:00
ed 314582b225 Changes while attempting to debug 2024-06-13 18:25:11 -04:00
ed 93368a40ff Changed new shapers' namespace to just ve 2024-06-06 16:19:53 -04:00
ed 4a931dcbe5 Setup shaders for text rendering based on VEFontCache samples 2024-06-06 16:15:57 -04:00
ed 0b74a8115e Minor cleanup to current bad impl of font rendering
Just trying to really "get" sokol_gfx.h
2024-05-31 11:25:27 -04:00
ed 64e56485fa remove .bkup of the learngl shader as its no longer needed 2024-05-30 13:18:28 -04:00
ed 936c0100ba Got text rendering to work with sokol_gfx (learngl text rendering article #1)
Need to todo the altas article next then the optimizing vod
2024-05-30 13:06:51 -04:00