Commit Graph

30 Commits

Author SHA1 Message Date
Ed_
0ad0b337b3 update non-module GasaGen 2024-12-15 14:13:44 -05:00
Ed_
2cf78790db update gencpp to latest (once again..) 2024-12-15 10:46:36 -05:00
Ed_
6fb7aed7e8 wip updating gencpp to latest
testing new library
2024-12-14 08:46:22 -05:00
Ed_
208cc67a7f Updates to gasagen gencpp library after backporting changes from this project to the gencpp repo. 2024-10-25 05:04:11 -04:00
Ed_
8ba9170794 New generic attribute set codegen from table implemented 2024-10-22 13:07:50 -04:00
Ed_
c492613179 Setting up GasaGen in the editor module
issues with clang format...
2024-10-21 22:39:40 -04:00
Ed_
2522f4df6c Starting to figure out attribute set more (Part of 65. 65. Initialize Attributes from a Data Table)
Going to move gasagen code to editor module.
2024-10-21 16:10:56 -04:00
Ed_
067c2f03c5 64. Properly Clamping Attributes 2024-10-19 22:34:51 -04:00
Ed_
3a3f0c0271 63. Ghost Globe 2024-10-19 21:33:20 -04:00
Ed_
014925b5c6 Forgot to assign PostNameMacro in parse_params's ast node 2024-10-19 21:08:29 -04:00
Ed_
aaf2a082f0 Update to GasaGen based on changes to UE 5.5 source
Will eventually need update the gencpp repo...
2024-10-19 19:29:53 -04:00
Ed_
bc674de842 Commiting last latest changes before making repo modifications 2024-10-18 15:11:13 -04:00
Ed_
22385f63bb 58. Broadcasting Data Table Rows 2024-04-26 20:08:08 -04:00
Ed_
ad14d6b3af 46. PostGameplayEffectExecute 2024-04-24 20:18:38 -04:00
Ed_
39f1a1b721 45. PreAttributeChange 2024-04-24 18:18:26 -04:00
Ed_
2574960fff WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
Ed_
28b1ad19dc 37. Effect Actor Improved 2024-04-22 12:01:30 -04:00
Ed_
2695bfc4b6 34. Listening for Attribute Changes 2024-04-22 01:54:33 -04:00
Ed_
a6dc269630 34. Listening for Attribute Changes 2024-04-22 00:30:29 -04:00
Ed_
7db411586e 32. Overlay Widget Controller 2024-04-21 18:56:57 -04:00
Ed_
6765478a9d 31. Aura HUD (plus other stuff)
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
Ed_
466adc5bd9 Updates to GasaGen, replace engine's void SBlueprintActionMenu::Construct with new code 2024-04-17 12:16:22 -04:00
Ed_
f12034ad1a 29. Globe progress bar 2024-04-16 17:18:06 -04:00
Ed_
d3deeb31a0 End of gencpp experimentation. Parsed Scene and Actor component header + AttributeSet.h 2024-04-16 05:02:58 -04:00
Ed_
020a2de91a Some cleanup of gencpp 2024-04-16 01:20:23 -04:00
Ed_
a70f0e10d3 Can parse AActor with gencpp 2024-04-15 23:09:46 -04:00
Ed_
2ced3253c8 Was able to parse UObject with gencpp!!! 2024-04-14 21:51:14 -04:00
Ed_
4e6c002b18 26. Effect Actor complete 2024-04-13 19:29:25 -04:00
Ed_
99a23529e6 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
Ed_
74689f6c6a 24. Health and Mana
Decided to try using gencpp for the first time with UE (just codegen, not parsing).

I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00