Update to GasaGen based on changes to UE 5.5 source
Will eventually need update the gencpp repo...
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@ -54,6 +54,9 @@ int gen_main()
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PreprocessorDefines.append( get_cached_string(str_DECLARE_MULTICAST_DELEGATE_OneParam));
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PreprocessorDefines.append( get_cached_string(str_DECLARE_MULTICAST_DELEGATE_ThreeParams));
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PreprocessorDefines.append( get_cached_string(str_DECLARE_MULTICAST_DELEGATE_TwoParams));
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PreprocessorDefines.append( get_cached_string(str_DECLARE_TS_MULTICAST_DELEGATE_OneParam));
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PreprocessorDefines.append( get_cached_string(str_DECLARE_TS_MULTICAST_DELEGATE_TwoParams));
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PreprocessorDefines.append( get_cached_string(str_DECLARE_TS_MULTICAST_DELEGATE_ThreeParams));
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PreprocessorDefines.append( get_cached_string(str_DEFINE_ACTORDESC_TYPE));
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PreprocessorDefines.append( get_cached_string(str_DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL));
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PreprocessorDefines.append( get_cached_string(str_ENUM_CLASS_FLAGS));
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@ -76,6 +79,7 @@ int gen_main()
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PreprocessorDefines.append( get_cached_string(str_UPARAM));
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PreprocessorDefines.append( get_cached_string(str_UPROPERTY));
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PreprocessorDefines.append( get_cached_string(str_USTRUCT));
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PreprocessorDefines.append( get_cached_string(str_UE_REQUIRES));
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}
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gen_UGasaAttributeSet();
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@ -84,9 +88,9 @@ int gen_main()
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// gen_netslime_interfaces();
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// One offs
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if (0)
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if (1)
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{
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ue_parse_testing();
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// ue_parse_testing();
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swap_SBlueprintActionMenu_Construct();
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}
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return 0;
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@ -36,6 +36,9 @@ constexpr StrC str_DECLARE_LOG_CATEGORY_EXTERN = txt("
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constexpr StrC str_DECLARE_MULTICAST_DELEGATE_OneParam = txt("DECLARE_MULTICAST_DELEGATE_OneParam(");
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constexpr StrC str_DECLARE_MULTICAST_DELEGATE_ThreeParams = txt("DECLARE_MULTICAST_DELEGATE_ThreeParams(");
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constexpr StrC str_DECLARE_MULTICAST_DELEGATE_TwoParams = txt("DECLARE_MULTICAST_DELEGATE_TwoParams(");
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constexpr StrC str_DECLARE_TS_MULTICAST_DELEGATE_OneParam = txt("DECLARE_TS_MULTICAST_DELEGATE_OneParam(");
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constexpr StrC str_DECLARE_TS_MULTICAST_DELEGATE_TwoParams = txt("DECLARE_TS_MULTICAST_DELEGATE_TwoParams(");
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constexpr StrC str_DECLARE_TS_MULTICAST_DELEGATE_ThreeParams = txt("DECLARE_TS_MULTICAST_DELEGATE_ThreeParams(");
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constexpr StrC str_DEFINE_ACTORDESC_TYPE = txt("DEFINE_ACTORDESC_TYPE(");
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constexpr StrC str_DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL = txt("DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(");
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constexpr StrC str_ENUM_CLASS_FLAGS = txt("ENUM_CLASS_FLAGS(");
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@ -58,6 +61,7 @@ constexpr StrC str_UMETA = txt("
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constexpr StrC str_UPARAM = txt("UPARAM(");
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constexpr StrC str_UPROPERTY = txt("UPROPERTY(");
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constexpr StrC str_USTRUCT = txt("USTRUCT(");
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constexpr StrC str_UE_REQUIRES = txt("UE_REQUIRES(");
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constexpr StrC str_GASA_API = txt("GASA_API");
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@ -2314,6 +2314,11 @@ void CodeParam::to_string( String& result )
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else if ( ast->ValueType )
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result.append_fmt( " %S", ast->ValueType.to_string() );
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if ( ast->PostNameMacro )
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{
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result.append_fmt(" %S", ast->PostNameMacro.to_string() );
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}
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if ( ast->Value )
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result.append_fmt( " = %S", ast->Value.to_string() );
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@ -9708,10 +9713,11 @@ namespace parser
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return { nullptr };
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}
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Code macro = { nullptr };
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CodeType type = { nullptr };
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Code value = { nullptr };
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Token name = NullToken;
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Code macro = { nullptr };
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CodeType type = { nullptr };
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Code value = { nullptr };
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Token name = NullToken;
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Code post_name_macro = { nullptr };
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if ( check( TokType::Varadic_Argument ) )
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{
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@ -9752,6 +9758,15 @@ namespace parser
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// ( <Macro> <ValueType> <Name>
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}
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// Unreal has yet another type of macro:
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// template<class T UE_REQUIRES(TPointerIsConvertibleFromTo<T, UInterface>::Value)>
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// class T ... and then ^this^ UE_REQUIRES shows up
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// So we need to consume that.
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if ( check( TokType::Preprocess_Macro ))
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{
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post_name_macro = parse_simple_preprocess( ETokType::Preprocess_Macro );
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}
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// In template captures you can have a typename have direct assignment without a name
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// typename = typename ...
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// Which would result in a static value type from a struct expansion (traditionally)
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@ -9855,6 +9870,15 @@ namespace parser
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// ( <Macro> <ValueType> <Name> = <Expression>, <Macro> <ValueType> <Name>
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}
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// Unreal has yet another type of macro:
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// template<class T UE_REQUIRES(TPointerIsConvertibleFromTo<T, UInterface>::Value)>
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// class T ... and then ^this^ UE_REQUIRES shows up
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// So we need to consume that.
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if ( check( TokType::Preprocess_Macro ))
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{
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post_name_macro = parse_simple_preprocess( ETokType::Preprocess_Macro );
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}
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// In template captures you can have a typename have direct assignment without a name
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// typename = typename ...
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// Which would result in a static value type from a struct expansion (traditionally)
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@ -830,7 +830,7 @@ struct AST
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union
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{
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AST* ArrExpr; // Typename
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AST* Body; // Class, Constructr, Destructor, Enum, Friend, Function, Namespace, Struct, Union
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AST* Body; // Class, Constructor, Destructor, Enum, Friend, Function, Namespace, Struct, Union
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AST* Declaration; // Friend, Template
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AST* Value; // Parameter, Variable
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};
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@ -840,6 +840,7 @@ struct AST
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AST* NextVar; // Variable; Possible way to handle comma separated variables declarations. ( , NextVar->Specs NextVar->Name NextVar->ArrExpr =
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// NextVar->Value )
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AST* SuffixSpecs; // Only used with typenames, to store the function suffix if typename is function signature. ( May not be needed )
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AST* PostNameMacro; // Only used with parameters for specifically UE_REQUIRES (Thanks Unreal)
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};
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};
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@ -921,6 +922,7 @@ struct AST_POD
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AST* NextVar; // Variable; Possible way to handle comma separated variables declarations. ( , NextVar->Specs NextVar->Name NextVar->ArrExpr =
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// NextVar->Value )
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AST* SuffixSpecs; // Only used with typenames, to store the function suffix if typename is function signature. ( May not be needed )
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AST* PostNameMacro; // Only used with parameters for specifically UE_REQUIRES (Thanks Unreal)
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};
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};
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@ -2630,7 +2632,8 @@ struct AST_Param
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CodeType ValueType;
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Code Macro;
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Code Value;
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char _PAD_PROPERTIES_3_[sizeof( AST* )];
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Code PostNameMacro; // Thanks Unreal
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// char _PAD_PROPERTIES_3_[sizeof( AST* )];
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};
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};
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