bc674de842
Commiting last latest changes before making repo modifications
2024-10-18 15:11:13 -04:00
ed6dbf89e9
59. Message Widget
2024-04-26 21:36:09 -04:00
22385f63bb
58. Broadcasting Data Table Rows
2024-04-26 20:08:08 -04:00
cc0cccc0e5
54. Get All Asset Tags
2024-04-26 18:23:13 -04:00
72f8b9ca58
53. Gameplay Effect Delegates
2024-04-25 12:46:26 -04:00
901ef9460b
53. Gameplay Effect Delegates
2024-04-25 00:30:54 -04:00
ad14d6b3af
46. PostGameplayEffectExecute
2024-04-24 20:18:38 -04:00
39f1a1b721
45. PreAttributeChange
2024-04-24 18:18:26 -04:00
a218d86c23
44. Infinite Effect Application and Removal
2024-04-24 16:21:22 -04:00
caae7fd758
43. Instant and Duration Application Policy
2024-04-24 11:58:40 -04:00
b037490ef8
42. Infinite Gameplay Effects
2024-04-24 11:48:07 -04:00
6c9256d033
40. Periodic Gameplay Effects
2024-04-24 10:59:48 -04:00
9f72aca7da
38. Instant Gameplay Effects
2024-04-24 10:07:23 -04:00
82a33a0f0f
'NetSlime' Initial port finished and working with 2 players (at least)
2024-04-23 18:54:17 -04:00
2574960fff
WIP: Boostrapping NetSlime
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- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
28b1ad19dc
37. Effect Actor Improved
2024-04-22 12:01:30 -04:00
2695bfc4b6
34. Listening for Attribute Changes
2024-04-22 01:54:33 -04:00
a6dc269630
34. Listening for Attribute Changes
2024-04-22 00:30:29 -04:00
7db411586e
32. Overlay Widget Controller
2024-04-21 18:56:57 -04:00
6765478a9d
31. Aura HUD (plus other stuff)
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- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
466adc5bd9
Updates to GasaGen, replace engine's void SBlueprintActionMenu::Construct with new code
2024-04-17 12:16:22 -04:00
f12034ad1a
29. Globe progress bar
2024-04-16 17:18:06 -04:00
d3deeb31a0
End of gencpp experimentation. Parsed Scene and Actor component header + AttributeSet.h
2024-04-16 05:02:58 -04:00
020a2de91a
Some cleanup of gencpp
2024-04-16 01:20:23 -04:00
a70f0e10d3
Can parse AActor with gencpp
2024-04-15 23:09:46 -04:00
2ced3253c8
Was able to parse UObject with gencpp!!!
2024-04-14 21:51:14 -04:00
4e6c002b18
26. Effect Actor complete
2024-04-13 19:29:25 -04:00
99a23529e6
25. Attribut accessors complete
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There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
74689f6c6a
24. Health and Mana
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Decided to try using gencpp for the first time with UE (just codegen, not parsing).
I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
d97d8c2084
22. Init ability actor info
2024-04-13 11:56:19 -04:00
f43daaed61
20. Constructing the ASC and AS
2024-04-13 11:09:22 -04:00
70d51d869c
18. ABC & AS
2024-04-13 10:19:45 -04:00
f986523419
Update readme
2024-04-13 05:57:29 -04:00
2757307287
Fleshed out the module's base helper definitions
2024-04-13 05:32:52 -04:00
1ee21cbedc
14. Post-Process Highlight
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And alot more...
2024-04-13 02:31:49 -04:00
20fa7f7116
13. #2
2024-04-12 22:37:31 -04:00
4c358ca5c9
13. "Highlight Enemies"
2024-04-12 22:05:09 -04:00
842ae8a32a
12. "Enemy Interface"
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Avoding lifting the "highlighting" to an enemy interface until it proves to me its necessary
2024-04-12 20:16:25 -04:00
4e4d26457d
Game Mode, Camera
2024-04-12 19:55:34 -04:00
9cf0e05c82
Movement Input
2024-04-12 17:53:47 -04:00
6d799a498f
Player Controller
2024-04-12 16:30:01 -04:00
9fcb7329a3
Enhanced Input
2024-04-12 16:10:06 -04:00
27cd765e19
Character blueprint setup
2024-04-12 14:49:22 -04:00
76b2fc9b83
Base character class
2024-04-12 13:01:22 -04:00
665ef9ef16
Source setup
2024-04-12 12:42:41 -04:00