b037490ef8
42. Infinite Gameplay Effects
2024-04-24 11:48:07 -04:00
82a33a0f0f
'NetSlime' Initial port finished and working with 2 players (at least)
2024-04-23 18:54:17 -04:00
2574960fff
WIP: Boostrapping NetSlime
...
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
28b1ad19dc
37. Effect Actor Improved
2024-04-22 12:01:30 -04:00
2695bfc4b6
34. Listening for Attribute Changes
2024-04-22 01:54:33 -04:00
7db411586e
32. Overlay Widget Controller
2024-04-21 18:56:57 -04:00
6765478a9d
31. Aura HUD (plus other stuff)
...
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
f12034ad1a
29. Globe progress bar
2024-04-16 17:18:06 -04:00
4e6c002b18
26. Effect Actor complete
2024-04-13 19:29:25 -04:00
d97d8c2084
22. Init ability actor info
2024-04-13 11:56:19 -04:00
f43daaed61
20. Constructing the ASC and AS
2024-04-13 11:09:22 -04:00
f986523419
Update readme
2024-04-13 05:57:29 -04:00
2757307287
Fleshed out the module's base helper definitions
2024-04-13 05:32:52 -04:00
1ee21cbedc
14. Post-Process Highlight
...
And alot more...
2024-04-13 02:31:49 -04:00
4c358ca5c9
13. "Highlight Enemies"
2024-04-12 22:05:09 -04:00
842ae8a32a
12. "Enemy Interface"
...
Avoding lifting the "highlighting" to an enemy interface until it proves to me its necessary
2024-04-12 20:16:25 -04:00
4e4d26457d
Game Mode, Camera
2024-04-12 19:55:34 -04:00
9cf0e05c82
Movement Input
2024-04-12 17:53:47 -04:00
6d799a498f
Player Controller
2024-04-12 16:30:01 -04:00