155 lines
4.7 KiB
C++
155 lines
4.7 KiB
C++
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#pragma once
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#include "CoreMinimal.h"
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// #define private protected
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#define global
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#define internal static
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#define local_persist static
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#pragma region Math
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#define m_pow2( value ) (value * value)
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#pragma endregion Math
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#pragma region Engine Forwards
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struct FInputActionValue;
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class IAbilitySystemInterface;
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class UAbilitySystemComponent;
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class UAbilitySystemInterface;
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class UAttributeSet;
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class UCameraComponent;
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class UInputAction;
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class UInputMappingContext;
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class USpringArmComponent;
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#pragma endregion Engine Forwards
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#pragma region Engine Plugin Forwards
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class UCogWindowManager;
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#pragma endregion Engine Plugin Forwards
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// Gasa
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#pragma region Forwards
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class ACameraMount;
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class AGasaCharacter;
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class AGasaGameInstance;
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class AGasaGameState;
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class AGasaLevelScriptActor;
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class AGasaPlayerController;
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class UGasaAbilitySystemComp;
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class UGasaDevOptions;
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#pragma endregion Forwards
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#pragma region Logging
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// Straight from the Engine
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UENUM(BlueprintType)
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enum class EGasaVerbosity : uint8
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{
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/** Not used */
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NoLogging = 0,
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/** Always prints a fatal error to console (and log file) and crashes (even if logging is disabled) */
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// Fatal,
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// Just use GASA_Fatal...
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/**
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* Prints an error to console (and log file).
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* Commandlets and the editor collect and report errors. Error messages result in commandlet failure.
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*/
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Error = ELogVerbosity::Error,
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/**
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* Prints a warning to console (and log file).
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* Commandlets and the editor collect and report warnings. Warnings can be treated as an error.
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*/
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Warning,
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/** Prints a message to console (and log file) */
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Display,
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/** Prints a message to a log file (does not print to console) */
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Log,
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/**
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* Prints a verbose message to a log file (if Verbose logging is enabled for the given category,
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* usually used for detailed logging)
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*/
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Verbose,
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/**
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* Prints a verbose message to a log file (if VeryVerbose logging is enabled,
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* usually used for detailed logging that would otherwise spam output)
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*/
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VeryVerbose,
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};
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DECLARE_LOG_CATEGORY_EXTERN(LogGasa, Log, All);
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namespace Gasa
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{
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using ELogV = EGasaVerbosity;
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//◞ ‸ ◟//
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// Works for Unreal 5.4, Win64 MSVC (untested in other scenarios, for now)
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inline
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void Log( FString Message, EGasaVerbosity Verbosity = EGasaVerbosity::Log
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, FLogCategoryBase& Category = LogGasa
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, bool DumpStack = false
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, int32 Line = __builtin_LINE()
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, const ANSICHAR* File = __builtin_FILE()
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, const ANSICHAR* Func = __builtin_FUNCTION() )
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{
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#if !UE_BUILD_SHIPPING && !NO_LOGGING
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ELogVerbosity::Type EngineVerbosity = (ELogVerbosity::Type) Verbosity;
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static UE::Logging::Private::FStaticBasicLogDynamicData LOG_Dynamic;
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static UE::Logging::Private::FStaticBasicLogRecord
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LOG_Static(TEXT("%s -- %hs %hs(%d)"), File, Line, EngineVerbosity, LOG_Dynamic);
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if ((EngineVerbosity & ELogVerbosity::VerbosityMask) <= ELogVerbosity::COMPILED_IN_MINIMUM_VERBOSITY)
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{
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if ((EngineVerbosity & ELogVerbosity::VerbosityMask) <= Category.GetVerbosity())
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{
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if ( ! Category.IsSuppressed(EngineVerbosity))
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{
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if (DumpStack)
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FDebug::DumpStackTraceToLog(EngineVerbosity);
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BasicLog(Category, &LOG_Static, *Message, File, Func, Line);
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}
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}
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}
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#endif
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}
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}
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#define GASA_Fatal(Message) UE_LOG( Gasa, Fatal, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_FILE(), __func__, __builtin_LINE() );
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#define GASA_Error(Message) UE_LOG( Gasa, Error, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
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#define GASA_Warning(Message) UE_LOG( Gasa, Warning, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
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#define GASA_Display(Message) UE_LOG( Gasa, Display, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
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#define GASA_Log(Message) UE_LOG( Gasa, Log, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
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#define GASA_Verbose(Message) UE_LOG( Gasa, Verbose, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
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#define GASA_VeryVerbose(Message) UE_LOG( Gasa, VeryVerbose, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
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#pragma endregion Logging
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#pragma region Timing
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namespace Gasa
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{
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constexpr float _24Hz = .042f;
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constexpr float _30Hz = .033f;
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constexpr float _42Hz = .024f;
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constexpr float _45Hz = .022f;
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constexpr float _50Hz = .020f;
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constexpr float _60Hz = .016f;
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constexpr float _72Hz = .014f;
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constexpr float _80Hz = .013f;
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constexpr float _90Hz = .011f;
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constexpr float _100Hz = .010f;
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constexpr float _120Hz = .083f;
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constexpr float _240Hz = .004f;
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constexpr float _480Hz = .002f;
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}
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#pragma endregion Timing |