Ed_
842ae8a32a
Avoding lifting the "highlighting" to an enemy interface until it proves to me its necessary
17 lines
258 B
C++
17 lines
258 B
C++
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#include "CoreMinimal.h"
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// #define private protected
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UENUM(BlueprintType)
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enum class EHighlight
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{
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Disabled,
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Enabled,
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};
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class UCameraComponent;
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class UInputAction;
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struct FInputActionValue;
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class UInputMappingContext;
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class USpringArmComponent;
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