33 lines
607 B
C++
33 lines
607 B
C++
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#pragma once
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#include "CoreMinimal.h"
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// #define private protected
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#define global
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#define internal static
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#define local_persist static
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#pragma region Engine Forwards
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struct FInputActionValue;
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class UCameraComponent;
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class UInputAction;
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class UInputMappingContext;
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class USpringArmComponent;
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#pragma endregion Engine Forwards
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#pragma region Engine Plugin Forwards
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class UCogWindowManager;
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#pragma endregion Engine Plugin Forwards
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// Gasa
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#pragma region Forwards
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class ACameraMount;
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class AGasaCharacter;
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class AGasaLevelScriptActor;
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class UGasaDevOptions;
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#pragma endregion Forwards
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