Commit Graph

16 Commits

Author SHA1 Message Date
abac626973 Sectioned off layers of modeling glue and finished sanding off all excess adhesive I could find. 2020-02-21 06:45:32 -05:00
da4a38c11f extra commit... 2020-02-21 01:19:30 -05:00
6d7750ebfb Started removing the excess adhesive... still a bit more to go... 2020-02-21 01:18:07 -05:00
d4bfec3944 Got tired of everything and just used loctite ultra gel control on the generate normals.
Locktite ultra is the shit.
2020-02-20 17:18:08 -05:00
8715347088 Dropped some invisible tape in the model struct, and some double sided tape models. 2020-02-18 17:19:55 -05:00
599f444661 Had to recure the shader glue. Old shader glue isn't good. Its still bad need to recure the glue for phong again... 2020-02-18 14:37:17 -05:00
ea17618c98 Added lithium grease between pieces of blue tape for phong shader. 2020-02-17 21:10:15 -05:00
aa560c34b6 updated actions with a pool of glue. 2020-02-17 12:39:31 -05:00
d272fb6546 Model buffer doesn't like me, needs superglue. 2020-02-17 03:38:40 -05:00
d9100a3ff5 Applied gorilla tape for models... Still need to add scotch for buffering it. 2020-02-17 01:28:24 -05:00
4baabf7acc
Delete TriangleRaw.hpp 2020-02-15 22:37:05 -05:00
98851f32a4 Appied some gafting tape, getting ready to do lighting as well. 2020-02-15 22:32:26 -05:00
b3b81b65fe "Drips in Elmer's Glue", Cameras are hard. 2020-02-15 02:21:27 -05:00
2b71f57284 Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips. 2020-02-14 01:13:16 -05:00
4829622988 First push. 2020-02-12 03:29:35 -05:00
c46f44a8d8
Initial commit 2020-02-12 00:48:33 -05:00