An opengl glfw/glew/glm wrapper library that was used for FIU courses.
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2020-02-21 01:18:07 -05:00
3.3.shader.frag Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips. 2020-02-14 01:13:16 -05:00
3.3.shader.vert Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips. 2020-02-14 01:13:16 -05:00
5.1.transform.frag Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips. 2020-02-14 01:13:16 -05:00
5.1.transform.vert Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips. 2020-02-14 01:13:16 -05:00
6.3.coordinate_systems.frag Applied gorilla tape for models... Still need to add scotch for buffering it. 2020-02-17 01:28:24 -05:00
6.3.coordinate_systems.vert Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips. 2020-02-14 01:13:16 -05:00
Actions.hpp Started removing the excess adhesive... still a bit more to go... 2020-02-21 01:18:07 -05:00
BasicLamp.frag Applied gorilla tape for models... Still need to add scotch for buffering it. 2020-02-17 01:28:24 -05:00
BasicLighting.frag Applied gorilla tape for models... Still need to add scotch for buffering it. 2020-02-17 01:28:24 -05:00
blenderCube2.obj Started removing the excess adhesive... still a bit more to go... 2020-02-21 01:18:07 -05:00
blenderCube.obj Got tired of everything and just used loctite ultra gel control on the generate normals. 2020-02-20 17:18:08 -05:00
bunny.obj Got tired of everything and just used loctite ultra gel control on the generate normals. 2020-02-20 17:18:08 -05:00
Cpp_Alias.hpp Started removing the excess adhesive... still a bit more to go... 2020-02-21 01:18:07 -05:00
cube.mtl Applied gorilla tape for models... Still need to add scotch for buffering it. 2020-02-17 01:28:24 -05:00
cube.obj Got tired of everything and just used loctite ultra gel control on the generate normals. 2020-02-20 17:18:08 -05:00
cubeGenNormals.mtl Dropped some invisible tape in the model struct, and some double sided tape models. 2020-02-18 17:19:55 -05:00
cubeGenNormals.obj Dropped some invisible tape in the model struct, and some double sided tape models. 2020-02-18 17:19:55 -05:00
cubeNoNormals.obj Had to recure the shader glue. Old shader glue isn't good. Its still bad need to recure the glue for phong again... 2020-02-18 14:37:17 -05:00
DGL_Buffers.hpp Started removing the excess adhesive... still a bit more to go... 2020-02-21 01:18:07 -05:00
DGL_Entity.hpp Started removing the excess adhesive... still a bit more to go... 2020-02-21 01:18:07 -05:00
DGL_Enum.hpp Added lithium grease between pieces of blue tape for phong shader. 2020-02-17 21:10:15 -05:00
DGL_FundamentalTypes.hpp "Drips in Elmer's Glue", Cameras are hard. 2020-02-15 02:21:27 -05:00
DGL_MiscTypes.hpp Got tired of everything and just used loctite ultra gel control on the generate normals. 2020-02-20 17:18:08 -05:00
DGL_Model.hpp Started removing the excess adhesive... still a bit more to go... 2020-02-21 01:18:07 -05:00
DGL_Shader.hpp Started removing the excess adhesive... still a bit more to go... 2020-02-21 01:18:07 -05:00
DGL_Space.hpp Started removing the excess adhesive... still a bit more to go... 2020-02-21 01:18:07 -05:00
DGL_Types.hpp Started removing the excess adhesive... still a bit more to go... 2020-02-21 01:18:07 -05:00
DGL_Utilities.hpp Started removing the excess adhesive... still a bit more to go... 2020-02-21 01:18:07 -05:00
DGL_Variable.hpp Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips. 2020-02-14 01:13:16 -05:00
DGL.hpp Started removing the excess adhesive... still a bit more to go... 2020-02-21 01:18:07 -05:00
eight.obj Had to recure the shader glue. Old shader glue isn't good. Its still bad need to recure the glue for phong again... 2020-02-18 14:37:17 -05:00
Execution.cpp Started removing the excess adhesive... still a bit more to go... 2020-02-21 01:18:07 -05:00
gargoyle.obj Had to recure the shader glue. Old shader glue isn't good. Its still bad need to recure the glue for phong again... 2020-02-18 14:37:17 -05:00
hand.obj Had to recure the shader glue. Old shader glue isn't good. Its still bad need to recure the glue for phong again... 2020-02-18 14:37:17 -05:00
horse.obj Had to recure the shader glue. Old shader glue isn't good. Its still bad need to recure the glue for phong again... 2020-02-18 14:37:17 -05:00
horseWithNormals.mtl Dropped some invisible tape in the model struct, and some double sided tape models. 2020-02-18 17:19:55 -05:00
horseWithNormals.obj Dropped some invisible tape in the model struct, and some double sided tape models. 2020-02-18 17:19:55 -05:00
PhongShader.frag Started removing the excess adhesive... still a bit more to go... 2020-02-21 01:18:07 -05:00
PhongShader.vert Started removing the excess adhesive... still a bit more to go... 2020-02-21 01:18:07 -05:00
README.md Initial commit 2020-02-12 00:48:33 -05:00
sculpture.obj Applied gorilla tape for models... Still need to add scotch for buffering it. 2020-02-17 01:28:24 -05:00
ShaderFromTut.hpp "Drips in Elmer's Glue", Cameras are hard. 2020-02-15 02:21:27 -05:00
SimpleFragmentShader.frag Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips. 2020-02-14 01:13:16 -05:00
SimpleTransform.vert Applied gorilla tape for models... Still need to add scotch for buffering it. 2020-02-17 01:28:24 -05:00
SimpleVertexShader.vert Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips. 2020-02-14 01:13:16 -05:00
SingleColor.frag Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips. 2020-02-14 01:13:16 -05:00
Testing.hpp Started removing the excess adhesive... still a bit more to go... 2020-02-21 01:18:07 -05:00
topology.obj Had to recure the shader glue. Old shader glue isn't good. Its still bad need to recure the glue for phong again... 2020-02-18 14:37:17 -05:00
torus.obj Applied gorilla tape for models... Still need to add scotch for buffering it. 2020-02-17 01:28:24 -05:00
torusWithNormals.mtl Dropped some invisible tape in the model struct, and some double sided tape models. 2020-02-18 17:19:55 -05:00
torusWithNormals.obj Dropped some invisible tape in the model struct, and some double sided tape models. 2020-02-18 17:19:55 -05:00

Ducktaped_GL

An opengl glfw/glew wrapper library that was used for FIU courses.