3.3.shader.frag
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Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips.
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2020-02-14 01:13:16 -05:00 |
3.3.shader.vert
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Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips.
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2020-02-14 01:13:16 -05:00 |
5.1.transform.frag
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Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips.
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2020-02-14 01:13:16 -05:00 |
5.1.transform.vert
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Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips.
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6.3.coordinate_systems.frag
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Applied gorilla tape for models... Still need to add scotch for buffering it.
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2020-02-17 01:28:24 -05:00 |
6.3.coordinate_systems.vert
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Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips.
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2020-02-14 01:13:16 -05:00 |
Actions.hpp
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2020-02-17 01:28:24 -05:00 |
BasicLamp.frag
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2020-02-17 01:28:24 -05:00 |
BasicLighting.frag
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Cpp_Alias.hpp
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cube.mtl
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cube.obj
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DGL_Buffers.hpp
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2020-02-17 01:28:24 -05:00 |
DGL_Enum.hpp
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2020-02-17 01:28:24 -05:00 |
DGL_FundamentalTypes.hpp
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"Drips in Elmer's Glue", Cameras are hard.
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2020-02-15 02:21:27 -05:00 |
DGL_MiscTypes.hpp
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Applied gorilla tape for models... Still need to add scotch for buffering it.
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2020-02-17 01:28:24 -05:00 |
DGL_Model.hpp
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2020-02-17 01:28:24 -05:00 |
DGL_Shader.hpp
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DGL_Space.hpp
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Applied gorilla tape for models... Still need to add scotch for buffering it.
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2020-02-17 01:28:24 -05:00 |
DGL_Variable.hpp
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Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips.
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2020-02-14 01:13:16 -05:00 |
DGL.hpp
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Applied gorilla tape for models... Still need to add scotch for buffering it.
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2020-02-17 01:28:24 -05:00 |
Execution.cpp
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2020-02-17 01:28:24 -05:00 |
PhongShader.frag
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2020-02-17 01:28:24 -05:00 |
PhongShader.vert
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2020-02-17 01:28:24 -05:00 |
README.md
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Initial commit
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2020-02-12 00:48:33 -05:00 |
sculpture.obj
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2020-02-17 01:28:24 -05:00 |
ShaderFromTut.hpp
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"Drips in Elmer's Glue", Cameras are hard.
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2020-02-15 02:21:27 -05:00 |
SimpleFragmentShader.frag
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Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips.
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2020-02-14 01:13:16 -05:00 |
SimpleTransform.vert
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Applied gorilla tape for models... Still need to add scotch for buffering it.
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2020-02-17 01:28:24 -05:00 |
SimpleVertexShader.vert
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Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips.
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2020-02-14 01:13:16 -05:00 |
SingleColor.frag
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Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips.
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2020-02-14 01:13:16 -05:00 |
Testing.hpp
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2020-02-17 01:28:24 -05:00 |
torus.obj
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2020-02-17 01:28:24 -05:00 |