3.3.shader.frag
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Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips.
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2020-02-14 01:13:16 -05:00 |
3.3.shader.vert
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Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips.
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2020-02-14 01:13:16 -05:00 |
5.1.transform.frag
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Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips.
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2020-02-14 01:13:16 -05:00 |
5.1.transform.vert
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Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips.
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2020-02-14 01:13:16 -05:00 |
6.3.coordinate_systems.frag
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Applied gorilla tape for models... Still need to add scotch for buffering it.
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2020-02-17 01:28:24 -05:00 |
6.3.coordinate_systems.vert
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Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips.
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2020-02-14 01:13:16 -05:00 |
Actions.hpp
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Started removing the excess adhesive... still a bit more to go...
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2020-02-21 01:18:07 -05:00 |
BasicLamp.frag
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Applied gorilla tape for models... Still need to add scotch for buffering it.
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2020-02-17 01:28:24 -05:00 |
BasicLighting.frag
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Applied gorilla tape for models... Still need to add scotch for buffering it.
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2020-02-17 01:28:24 -05:00 |
blenderCube2.obj
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Started removing the excess adhesive... still a bit more to go...
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2020-02-21 01:18:07 -05:00 |
bunny.obj
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Got tired of everything and just used loctite ultra gel control on the generate normals.
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2020-02-20 17:18:08 -05:00 |
Cpp_Alias.hpp
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Started removing the excess adhesive... still a bit more to go...
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2020-02-21 01:18:07 -05:00 |
cube.obj
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Got tired of everything and just used loctite ultra gel control on the generate normals.
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2020-02-20 17:18:08 -05:00 |
cubeNoNormals.obj
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Had to recure the shader glue. Old shader glue isn't good. Its still bad need to recure the glue for phong again...
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2020-02-18 14:37:17 -05:00 |
DGL_Buffers.hpp
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Started removing the excess adhesive... still a bit more to go...
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2020-02-21 01:18:07 -05:00 |
DGL_Entity.hpp
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Started removing the excess adhesive... still a bit more to go...
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2020-02-21 01:18:07 -05:00 |
DGL_Enum.hpp
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Added lithium grease between pieces of blue tape for phong shader.
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2020-02-17 21:10:15 -05:00 |
DGL_Model.hpp
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Started removing the excess adhesive... still a bit more to go...
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2020-02-21 01:18:07 -05:00 |
DGL_Shader.hpp
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Started removing the excess adhesive... still a bit more to go...
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2020-02-21 01:18:07 -05:00 |
DGL_Space.hpp
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Started removing the excess adhesive... still a bit more to go...
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2020-02-21 01:18:07 -05:00 |
DGL_Types.hpp
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Started removing the excess adhesive... still a bit more to go...
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2020-02-21 01:18:07 -05:00 |
DGL_Utilities.hpp
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Started removing the excess adhesive... still a bit more to go...
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2020-02-21 01:18:07 -05:00 |
DGL.hpp
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Started removing the excess adhesive... still a bit more to go...
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2020-02-21 01:18:07 -05:00 |
eight.obj
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Had to recure the shader glue. Old shader glue isn't good. Its still bad need to recure the glue for phong again...
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2020-02-18 14:37:17 -05:00 |
Execution.cpp
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Started removing the excess adhesive... still a bit more to go...
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2020-02-21 01:18:07 -05:00 |
gargoyle.obj
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Had to recure the shader glue. Old shader glue isn't good. Its still bad need to recure the glue for phong again...
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2020-02-18 14:37:17 -05:00 |
hand.obj
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Had to recure the shader glue. Old shader glue isn't good. Its still bad need to recure the glue for phong again...
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2020-02-18 14:37:17 -05:00 |
horse.obj
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Had to recure the shader glue. Old shader glue isn't good. Its still bad need to recure the glue for phong again...
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2020-02-18 14:37:17 -05:00 |
PhongShader.frag
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Started removing the excess adhesive... still a bit more to go...
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2020-02-21 01:18:07 -05:00 |
PhongShader.vert
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Started removing the excess adhesive... still a bit more to go...
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2020-02-21 01:18:07 -05:00 |
README.md
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Initial commit
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2020-02-12 00:48:33 -05:00 |
sculpture.obj
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Applied gorilla tape for models... Still need to add scotch for buffering it.
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2020-02-17 01:28:24 -05:00 |
SimpleFragmentShader.frag
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Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips.
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2020-02-14 01:13:16 -05:00 |
SimpleTransform.vert
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Applied gorilla tape for models... Still need to add scotch for buffering it.
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2020-02-17 01:28:24 -05:00 |
SimpleVertexShader.vert
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Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips.
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2020-02-14 01:13:16 -05:00 |
SingleColor.frag
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Started to apply the adhesive... A triangle is rotating on a invisible super elastic rubberband and the camera is attached with ethereal paperclips.
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2020-02-14 01:13:16 -05:00 |
Testing.hpp
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Started removing the excess adhesive... still a bit more to go...
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2020-02-21 01:18:07 -05:00 |
topology.obj
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Had to recure the shader glue. Old shader glue isn't good. Its still bad need to recure the glue for phong again...
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2020-02-18 14:37:17 -05:00 |
torus.obj
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Applied gorilla tape for models... Still need to add scotch for buffering it.
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2020-02-17 01:28:24 -05:00 |