Arnaud Jamin
392c015d2e
CogSample: Add new attribute sets to test having the same attribute name in different attribute sets.
2025-01-14 23:40:02 -05:00
Arnaud Jamin
e118785e1e
imgui update to v1.91.7
2025-01-14 23:38:40 -05:00
Arnaud Jamin
5ee9a4ae13
CogEngine: fix skeleton window tree node overlapping checkboxes
2025-01-14 23:37:43 -05:00
Arnaud Jamin
5eee7c9903
CogEngine: Improve plot window UI
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Make docking of plots optional
2025-01-14 23:36:41 -05:00
Arnaud Jamin
c561f4b92d
CogEngine: fix imgui ID conflict in Inspector window
2025-01-14 23:34:30 -05:00
Arnaud Jamin
c6881534b8
CogAbility: Fix imgui ID assert
2025-01-13 03:07:25 -05:00
Arnaud Jamin
b2f71aedc1
CogWindow: show menu by default
2025-01-13 03:06:55 -05:00
Arnaud Jamin
a05d8cc9a4
Replace CogAbilityCheat window with CogEngineCheat window
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CogEngineCheat window relies on an Execution to execute the cheat which can be extended. One implementation is implemented in CogAbility which applies an effect on the selected target (same logic as the previous CogAbilityCheat window)
2025-01-13 03:06:41 -05:00
Arnaud Jamin
c3100d59b5
CogWindow: Save the windows "Show Menu" state (used to be called "Hide Menu")
2025-01-13 02:07:11 -05:00
Arnaud Jamin
37b041051b
CogEngine: Fix selection widget not updating the selection after clicking on the actor name
2025-01-13 02:05:14 -05:00
Arnaud Jamin
2f1361a412
CogEngine: Fix and improve Plot window
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CogEngine: Fix and improve the Plot window
- Fix ImPlot assert
- Improve UI
CogSample:
- Add Inputs and AnimNotify plot events
- Fix ability system warning
2025-01-11 00:31:53 -05:00
Arnaud Jamin
269f8ae469
CogInput: UI tweaks
2025-01-09 15:15:42 -05:00
Arnaud Jamin
cb98140f1d
CogInput: Improve CogWindow_Actions
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- Remove the need of the Input DataAsset used to identify the input mapping context
- Display the Input Contexts in priority order
- Cleanup the UI
2025-01-09 00:54:26 -05:00
Arnaud Jamin
469aab67d3
CogSample: Fix warning and abilities not receiving input release
2025-01-08 16:21:05 -05:00
Arnaud Jamin
6fe4806b02
Improve debug draw collision function to draw each hit bones in a skeletal mesh. Was previously drawing a box around the hit actor for each bone.
2025-01-08 16:09:47 -05:00
Arnaud Jamin
b20d196c57
improve netimgui auto connection
2025-01-07 13:57:21 -05:00
Arnaud Jamin
af565bf70d
Fix cheat window not working on dedicated game server (when using netimgui)
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Also add cheat commands: Cog.Cheat <CheatName> -Allies -Enemies -Controlled
2025-01-07 00:38:44 -05:00
Arnaud Jamin
28f0bead74
fix compilation errors on Linux
2025-01-06 21:42:12 -05:00
Arnaud Jamin
6f45f48036
Add collision debug draw functions
2025-01-06 14:23:56 -05:00
Arnaud Jamin
934ef438f8
Update to ImGui v1.91.6
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Update ImPlot
Fix misc compilation errors
2025-01-06 14:23:18 -05:00
Arnaud Jamin
9a1cd48434
Option to replicate client selection to server.
2025-01-06 13:41:46 -05:00
Arnaud Jamin
c58126d244
Fix assert when disconnecting
2025-01-06 02:40:38 -05:00
Arnaud Jamin
78508fda24
Add the removal of an active gameplay effect
2025-01-06 02:03:07 -05:00
Arnaud Jamin
00b6dd65bc
Update README.md
2025-01-06 00:59:12 -05:00
Arnaud Jamin
afd2d527b2
Update README.md
2025-01-06 00:57:05 -05:00
Arnaud Jamin
e4001c2399
missing file
2025-01-06 00:56:48 -05:00
Arnaud Jamin
404f28ba6b
Merge branch 'main' of https://github.com/arnaud-jamin/Cog
2025-01-06 00:55:43 -05:00
Arnaud Jamin
01e6619e86
improve NetImgui integration
2025-01-06 00:55:39 -05:00
Arnaud Jamin
8eafab849d
Update README.md
2025-01-02 23:01:15 -05:00
Arnaud Jamin
4e126dacba
Update README.md
2025-01-02 22:55:02 -05:00
Arnaud Jamin
9a0c32c4b8
Support NetImgui on dedicated server
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Support the creation of ImGui context on dedicated server (remove the requirements on the game viewport and slate application)
Add an option to auto connect to the netimgui server when running on a dedicated game server. On by default.
2025-01-02 22:44:19 -05:00
Arnaud Jamin
123ae5b68f
Initial integration of NetImgui. The engine/netimgui window can be used to connect to the NetImgui server.
2025-01-01 15:46:19 -05:00
Arnaud Jamin
b07213cd0f
Fix ECogDebugRecolorMode not an enum class
2024-12-31 22:08:14 -05:00
Arnaud Jamin
34da6c96a6
Fix CogSample UI menu not working
2024-12-31 21:54:57 -05:00
Arnaud Jamin
19d88558cb
Support Unreal 5.5. Fix Multi PIE not working when running under one process.
2024-12-31 01:11:11 -05:00
Arnaud Jamin
3539881135
Fix includes
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Fix collision draw functions not using draw settings
2024-06-05 09:39:05 -04:00
Arnaud Jamin
8949050964
add missing includes
2024-05-16 11:13:49 -04:00
Arnaud Jamin
1690b802ed
Add Vlog on server debug shape
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Add more debug recolor option
2024-05-16 10:59:53 -04:00
Arnaud Jamin
4cc44207a4
missing include
2024-05-11 18:39:40 -04:00
Arnaud Jamin
1033bc8cf7
Move enum ECogLogVerbosity to cog common
2024-05-10 22:56:37 -04:00
Arnaud Jamin
5e2ff8b918
Move the window config base class in CogCommon for projects that want to have their own configs,
2024-05-10 22:34:53 -04:00
Arnaud Jamin
c4af1f304d
Make the ability window more easily overridable in case a project wants to add more ability debug
2024-05-10 11:56:41 -04:00
Arnaud Jamin
69ef005a1e
Display inhibition of gameplay effects
2024-05-10 00:57:19 -04:00
Arnaud Jamin
5cd88b2f86
Add required tags in gameplay ability window
2024-05-02 12:45:03 -04:00
Arnaud Jamin
87dd681624
Add gameplay tasks window. Add blocking tags in the gameplay ability window.
2024-04-26 11:59:12 -04:00
Arnaud Jamin
72127c9cdd
remove wrong dependency
2024-03-01 11:12:02 -05:00
Arnaud Jamin
dd2c4ad694
Move CogLogCategory in common project
2024-03-01 11:04:14 -05:00
Arnaud Jamin
14ca7e035e
Switch to unreal 5.3 (Fix warning)
2024-02-27 23:07:09 -05:00
Eduardo Valencia
7543b49ef7
Updated to 5.3.x, renamed interface function, and more
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In CogSampleSpawnPredictionComponent.cpp, lines 299 through 302 have return statements of FColor::FColor, these have been updated to a single FColor return statement
In CogSampleTargetableInterface.h, the GetTargetLocation function does not compile against Linux. Reason being that it interferes with built in functions that share the same name (notably within the AIController class). This has been changed to GetTargetActorLocation to maintain a similar name. Recommend adding comments when possible.
Additionaly, the sample project and the editor have had their IncludeOrderVersion updated to 5.2. This was done to clear the warning listing that 5.1 will be deprecated in the next major version release.
The project compiles against Windows and Linux (likely other platforms too, unable to check)
Happy to help! :)
2024-02-15 18:59:25 -05:00
Arnaud Jamin
4263047309
Update README.md
2024-01-28 22:43:42 -05:00