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SectrPrototype/code/sectr/shaders
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Ed_ 6f722026ce Text rendering is now around parity (if not better) than what was done before with raylib
Performance still sucks since the rendering implementation is subpar
2024-06-24 23:19:08 -04:00
..
ve_demo
Changes while attempting to debug
2024-06-13 18:25:11 -04:00
simple_font_glyph.odin
still diagnosing...
2024-06-15 02:08:29 -04:00
simple_font_glyph.shdc.glsl
Setup shaders for text rendering based on VEFontCache samples
2024-06-06 16:15:57 -04:00
traingle_demo_shader.odin
Got text rendering to work with sokol_gfx (learngl text rendering article #1)
2024-05-30 13:06:51 -04:00
ve_blit_atlas.odin
Text rendering is now around parity (if not better) than what was done before with raylib
2024-06-24 23:19:08 -04:00
ve_blit_atlas.shdc.glsl
Text rendering is now around parity (if not better) than what was done before with raylib
2024-06-24 23:19:08 -04:00
ve_draw_text.odin
Finally got a letter on the screen with the VEFontCache port
2024-06-15 04:29:10 -04:00
ve_draw_text.shdc.glsl
Finally got a letter on the screen with the VEFontCache port
2024-06-15 04:29:10 -04:00
ve_render_glyph.odin
Finally got a letter on the screen with the VEFontCache port
2024-06-15 04:29:10 -04:00
ve_render_glyph.shdc.glsl
Changed new shapers' namespace to just ve
2024-06-06 16:19:53 -04:00
ve_source_shared.shdc.glsl
Finally got a letter on the screen with the VEFontCache port
2024-06-15 04:29:10 -04:00
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