Commit Graph

256 Commits

Author SHA1 Message Date
Ed_
7162c5a14d last state of the prototype.
* Still has memory issue
* Was last using it to learn some PGA from Lengyel's books
2024-04-08 01:35:53 -04:00
Ed_
e3ff1ce70f Finally fixed memory allocations for slabs/pools/virtual arenas 2024-03-20 22:34:18 -04:00
Ed_
714d60ee34 Trying to figure out this bug with pools... 2024-03-20 13:34:47 -04:00
Ed_
fb1a6063a7 fixed hot reload
there is still memory issues T-T
2024-03-20 01:23:50 -04:00
Ed_
2d5e308046 misc changes, hot reload is broken 2024-03-20 00:44:43 -04:00
Ed_
737e8596f3 Fixed a dumb memory bug with arrays 2024-03-19 23:25:48 -04:00
Ed_
bf211a8e14 Fixed bad resize_non_zeroed impl (cannot use default_resize_bytes_align_non_zeroed, its not a resize) 2024-03-19 12:18:39 -04:00
Ed_
d29a1e20e7 very minor tidying 2024-03-19 08:36:58 -04:00
Ed_
8a40b1462b Setup a 3d viewport for some extra stuff.
Want to mess aroudn with my math notes possibly in this prototype...
2024-03-18 11:44:58 -04:00
Ed_
b0b8f3d595 latest (doing some ark vcs stuff) 2024-03-17 15:30:30 -04:00
Ed_
49a4e117a2 Got "Line LODs" working for the whitespace AST test, first step toward hboxes
Yet another issue with memory persists (seems to be related to slab free)
2024-03-15 00:02:28 -04:00
Ed_
ee8b68ac3e Fixed text auto-layout 2024-03-14 10:11:04 -04:00
Ed_
cf7660e385 first 'full' layout draft impl done.
found a memory bug...
2024-03-14 02:02:09 -04:00
Ed_
180c296556 Updates and fixes to memory 2024-03-14 00:00:44 -04:00
Ed_
0627794e28 saving a mess of stuff with auto-layout before updating with new mess 2024-03-14 00:00:22 -04:00
Ed_
159aedb592 Memory fixes, progress towards anchors support in the UI auto-layout
Also support for margins
2024-03-12 20:55:29 -04:00
Ed_
b4c6fd1866 More fixes & performance improvements
Still havent figured out the realloc issue with virtual arenas... But the fixes the slab perforamnce mitigate it at least.
2024-03-12 02:32:16 -04:00
Ed_
8b8c4948ad Added screeenspace culling for ui boxes 2024-03-11 02:05:30 -04:00
Ed_
1656dffb67 Setup spall profiling, did first optimizations! 2024-03-11 02:05:18 -04:00
Ed_
304e710c16 It works but there is a memory issue... (parsing in tick update) 2024-03-10 20:09:04 -04:00
Ed_
c80254adbc Got whitespace parser working + widget generation for basic case! 2024-03-10 10:31:21 -04:00
Ed_
197dd82e78 update odin repo 2024-03-09 14:53:51 -05:00
Ed_
7b69723f35 Made the ui_resize_border_width percent based instead of pixel based. 2024-03-09 14:24:02 -05:00
Ed_
4a53a158e0 Lefted text box test to its own widget proc, fixed overlapping widget interaction! 2024-03-09 13:55:47 -05:00
Ed_
635ce91a9d First text box!!! 2024-03-09 10:21:48 -05:00
Ed_
f1edf1c43e Added basic string interning 2024-03-08 23:20:49 -05:00
Ed_
c395cbaeb6 Some cleanup
need todo string interning next....
2024-03-08 19:51:46 -05:00
Ed_
cb58f4faef Improvements to UI signal 2024-03-08 18:45:27 -05:00
Ed_
4b026c379a Started to do manual control of the frame timing (no longer using raylib) 2024-03-08 18:45:08 -05:00
Ed_
191d5076ea Dragging! & basic proportional box resize frm cursor distance to box pos
Still need to add resize via 'pulling' to stretch the box out from a side or 2 sides diagonally.

Also some general clenaup of code
2024-03-08 03:34:21 -05:00
Ed_
a5208f2be2 Slab allocator works! 2024-03-07 19:15:54 -05:00
Ed_
aa47f0ead0 Slab allocator compiler bug fixes 2024-03-07 18:29:49 -05:00
Ed_
f17aead3ea Comment cleanup 2024-03-07 17:58:28 -05:00
Ed_
568e8043bb removing no longer used code from env 2024-03-07 17:57:58 -05:00
Ed_
06a040d056 Removing commetns from grime 2024-03-07 17:57:36 -05:00
Ed_
0afb4c3197 rename parser_code to parser_code_agnostic 2024-03-07 17:57:10 -05:00
Ed_
f2237e7211 Started to overhaul memory setup + runtime fixes 2024-03-07 15:57:17 -05:00
Ed_
6836459a1d Completed first draft of slab allocator 2024-03-07 03:10:21 -05:00
Ed_
d63c58008e Completed first draft iteration of grime_pool_allocator 2024-03-06 22:41:36 -05:00
Ed_
c71ed67d6a minor fromatting changes 2024-03-06 22:41:17 -05:00
Ed_
1f2f0c66d8 Added impl for singly-linked lists 2024-03-06 22:41:01 -05:00
Ed_
6e52a79ca2 Compile fix for grime_arena 2024-03-06 22:40:45 -05:00
Ed_
d92e4e1c7c Rolled my own virtual arena allocator
Much more straight forward and setup for my specific use case
2024-03-06 16:47:40 -05:00
Ed_
8eef63e84f Minor unicode file changes 2024-03-06 16:47:00 -05:00
Ed_
64229e6ca5 Updates to zpl hash map description 2024-03-06 16:46:33 -05:00
Ed_
9229358a16 Updates to general memory defs 2024-03-06 16:46:23 -05:00
Ed_
aa9ce39224 Typo in grime_stack file 2024-03-06 16:45:50 -05:00
Ed_
3ab6bb8616 Rolled my own virtual memory baseline interface
Mostly use the core library's functionality but wanted a nicer wrap for my use case
2024-03-06 16:45:12 -05:00
Ed_
0656a41cf7 Move context_ext to its own file
Will be adding context related features here in the future
2024-03-06 16:44:38 -05:00
Ed_
59ad47162d Update font_provider with raylib changes 2024-03-06 16:44:01 -05:00
Ed_
3c8abc5333 Start to setup the other allocators I'm going to roll my own of, also created a string interning file 2024-03-05 10:41:42 -05:00
Ed_
898f359470 Removed box serialial unmarshaling def 2024-03-05 10:41:11 -05:00
Ed_
eb66f5c70d Beginning setup of the code agnostic parser 2024-03-05 10:40:42 -05:00
Ed_
43a1c20d73 General refactors to various files
* Moved all mapped procedure overloads to grime.odin
* Removed extraneous entity_box related procedures
* Major refactor to grime_array its header is now allocated as part of its initialization
*
2024-03-05 10:40:28 -05:00
Ed_
3ee5dd7d65 First complete iteration of stack allocator 2024-03-05 10:38:12 -05:00
Ed_
509b73f79c Fix for linked lists 2024-03-05 10:37:51 -05:00
Ed_
3a63914282 Deleting entity_box2 for now as its not needed 2024-03-05 10:20:18 -05:00
Ed_
ceb746e537 Rolled my own string_to_runes 2024-03-05 10:19:27 -05:00
Ed_
fd44001456 Added vmem arena file
Going to need to roll my own for my use case.
2024-03-05 10:18:38 -05:00
Ed_
bba45ce96b deleting hot_reload file (not needed right now) 2024-03-05 10:18:13 -05:00
Ed_
0622add196 Added WYSIWYG odin parser file 2024-03-05 10:17:53 -05:00
Ed_
fb6d66140e Iteration on whitespace parser 2024-03-05 10:17:27 -05:00
Ed_
218af644d6 Added more helpers for memory ptr math 2024-03-05 10:16:50 -05:00
Ed_
d83d1cc128 Added push_back/pop_back for doubly-linked lists 2024-03-05 10:16:23 -05:00
Ed_
b05c87e250 Minor cleanup of font provider 2024-03-05 10:15:56 -05:00
Ed_
5147a53c4d Prepping for new vmem layout 2024-03-05 10:15:44 -05:00
Ed_
bd6e79d005 Runtime fixes 2024-03-02 20:22:28 -05:00
Ed_
b4feb9e506 make slab allocator file 2024-03-02 19:29:08 -05:00
Ed_
b0adfbf5f5 Made the initial whitespace parser 2024-03-02 18:19:27 -05:00
Ed_
035c726a71 got basic ui elmental interaction working, + alignment of anchor 2024-03-02 10:24:09 -05:00
Ed_
77449819af Deleting redundant hash table files for now.
I can bring them back from the commit history when I decide to explor again.
2024-02-29 19:38:29 -05:00
Ed_
12aa6b4870 Mostly exploring hashtables, some new files...
I made the files for the ast but they're not populated yet.
I made some initial implementation for raddbg flavored linked-lists.
2024-02-29 19:37:37 -05:00
Ed_
1de141288f Made font_cache use the zpl hash map, make a proper setup for how many atlases to sore in the size_table 2024-02-27 09:32:26 -05:00
Ed_
4deee942a8 General codebase refactor & cleanup
Renamed HashTable to HMapZPL, with procs having the zpl_ namespace prefix.
(I want to eventually get away from using it)

Started to use the grime pattern for library aliasing better.
2024-02-27 07:50:57 -05:00
Ed_
a00ba8a152 Minor cleanup for formatting, reverse verify condition usage
Verify condition needed to only fire off if false not the other way around.
2024-02-23 09:36:23 -05:00
Ed_
9b3bc6fd68 Got this thing to compile and seem operable at runtime
There was quite a few errors with the hashtable (not suprised). I need to use it more to see if it fails to work properly.

For now it should be fine enough for prototyping
2024-02-22 23:15:29 -05:00
Ed_
7332644515 Preparing skeleton for proper imgui support.
I originally wanted to reference Ryan's UI series along with the RAD Debugger codebase, but that ended up being too convoluted of a route. Instead, I moved on to just doing a deep dive on imgui content I could find to learn from and associated libraries available. I collected my notes so far in this repo [IMGUI_Notes](https://github.com/Ed94/IMGUI_Notes).

For now I have the base scaffolding datatype wise for the prototype ui.
2024-02-22 21:19:29 -05:00
Ed_
9cc0855c03 compile error fix 2024-02-14 02:46:08 -05:00
Ed_
9b959ef869 Initial impl pass for grime array and hashtable 2024-02-14 02:29:28 -05:00
Ed_
2da0554c78 Not using dynamic map temporarily for font caching
There is an issue with hot-reloading dynamic maps. So I'll be using my own dynamic array and hashtable instead to debug the reason.
2024-02-14 02:29:08 -05:00
Ed_
8d4b59353f some progression on ui code 2024-02-14 02:27:40 -05:00
Ed_
04c8f84e7d We got decent text rendering in world now! 2024-02-13 18:50:22 -05:00
Ed_
5c124521dc Font drawing is nice now 2024-02-13 17:16:39 -05:00
Ed_
f36b05e795 Starting to layout scaffolding for UI based on RAD Debugger/Ryan's UI Series 2024-02-12 20:52:56 -05:00
Ed_
794852a0b0 Got initial box mouse select detection working 2024-02-12 00:35:22 -05:00
Ed_
6147d4e344 Refactors, lots and lots of it... plus coodinate space 2024-02-11 23:00:06 -05:00
Ed_
f76ba4e9ba Lots of stuff (Big ones are cam and frame initial features)
There is now a 2D camera in the workspace!
We have a basic 'Frame' definition. It doesn't have any interaction yet...

I started to define spacial math, mostly for doing conversion and getting a grounding on pixel/points/cm reference. The world space is in cm.
2024-02-10 03:40:53 -05:00
Ed_
2d698d22c9 Added versioning to project serialization 2024-02-09 13:39:08 -05:00
Ed_
58851e34ac Got project saving/loading initally working 2024-02-09 13:09:58 -05:00
Ed_
58c3f23327 Moved the curly to KP_Enter on the lookup table to prevent a false syntax error for now 2024-02-08 22:36:52 -05:00
Ed_
6819336696 Got logging setup
There is an issue with the tracked allocators made for the host module.
I'll need to see later whats going on, for now it doesn't matter.
2024-02-08 22:33:53 -05:00
Ed_
d205aba15a Set the base address back to 1 tb 2024-02-08 16:05:56 -05:00
Ed_
84d9675a27 Got replay working
Doesn't work across app runs, unlike handmade the crux here is raylib. Even if we did raylibs features ourselves there would still be an issue of restoring the gpu memory state. So in order to have replays work across app runs is proper state serialization.

I'll leave that for later and focus on the next core features.
2024-02-08 16:05:15 -05:00
Ed_
9b4ceeffda Baseline input and replay setup done. Needs testing and fixes 2024-02-08 10:50:36 -05:00
Ed_
f27245f7a2 Moved grime to its own dedicated file 2024-01-30 02:27:45 -05:00
Ed_
282c071163 Finished off some loose ends for hot-reload 2024-01-30 01:54:37 -05:00
Ed_
2e6ca2d0fd Segregated host/api better. Memory setup is problably solid now. 2024-01-30 01:29:48 -05:00
Ed_
0c2a95c796 Update deps to not copy dlls if odin wasn't updated. 2024-01-25 11:31:21 -05:00
Ed_
c9a10c3b41 Fix for hot-reload (raylib shared required on odin compiler) 2024-01-25 11:24:52 -05:00
Ed
1755dac070 wip fixes for hot reload 2024-01-25 10:49:57 -05:00
Ed_
89f2041b79 Setup project to auto-grab dependencies directory from a fork of the odin repo. 2024-01-22 21:38:09 -05:00
Ed_
761794f594 Hot reload works 2024-01-22 03:47:53 -05:00
Ed_
77a48d7104 Memory setup for hot-reload & save states 2024-01-22 00:22:06 -05:00
Ed_
3b259f2893 Odin is nice. 2024-01-21 23:38:02 -05:00
Ed_
d0c016a355 Got window setup & basic text to window space debug. 2024-01-21 13:35:52 -05:00
Ed_
85ac6a1d55 Initial stuff 2024-01-21 11:16:12 -05:00