saving a mess of stuff with auto-layout before updating with new mess

This commit is contained in:
Edward R. Gonzalez 2024-03-14 00:00:22 -04:00
parent 159aedb592
commit 0627794e28
10 changed files with 284 additions and 106 deletions

View File

@ -15,8 +15,8 @@ Color_BG_TextBox_Green :: Color { 102, 102, 110, 255 }
Color_Frame_Disabled :: Color { 22, 22, 22, 120 }
Color_Frame_Hover :: Color { 122, 122, 125, 200 }
Color_Frame_Select :: Color { 188, 188, 188, 220 }
Color_GreyRed :: Color { 220, 100, 100, 125 }
Color_White_A125 :: Color { 255, 255, 255, 125 }
Color_GreyRed :: Color { 220, 100, 100, 165 }
Color_White_A125 :: Color { 255, 255, 255, 165 }
Color_Debug_UI_Padding_Bounds :: Color { 40, 195, 170, 125 }
Color_Debug_UI_Content_Bounds :: Color { 195, 40, 170, 125 }
Color_Debug_UI_Padding_Bounds :: Color { 40, 195, 170, 160 }
Color_Debug_UI_Content_Bounds :: Color { 170, 120, 240, 160 }

View File

@ -250,6 +250,13 @@ DebugData :: struct {
mouse_vis : b32,
last_mouse_pos : Vec2,
// UI Vis
draw_ui_box_bounds_points : bool,
draw_ui_margin_bounds : bool,
draw_ui_anchor_bounds : bool,
draw_UI_padding_bounds : bool,
draw_ui_content_bounds : bool,
// Test First
frame_2_created : b32,

View File

@ -147,6 +147,8 @@ render_mode_2d :: proc()
style := current.style
computed := & current.computed
computed_size := computed.bounds.p1 - computed.bounds.p0
if ! within_range2( view_bounds, computed.bounds ) {
continue
}
@ -228,7 +230,7 @@ render_mode_2d :: proc()
{
// profile("Resize Bounds")
resize_border_width := cast(f32) get_state().config.ui_resize_border_width
resize_percent_width := style.size * (resize_border_width * 1.0/ 200.0)
resize_percent_width := computed_size * (resize_border_width * 1.0/ 200.0)
resize_border_non_range := add(current.computed.bounds, range2(
{ resize_percent_width.x, -resize_percent_width.x },
{ -resize_percent_width.x, resize_percent_width.x }))
@ -249,8 +251,14 @@ render_mode_2d :: proc()
point_radius := 3 * cam_zoom_ratio
// profile_begin("circles")
// rl.DrawCircleV( render_bounds.p0, point_radius, Color_Red )
// rl.DrawCircleV( render_bounds.p1, point_radius, Color_Blue )
// center := Vec2 {
// render_bounds.p0.x + computed_size.x * 0.5,
// render_bounds.p0.y - computed_size.y * 0.5,
// }
// rl.DrawCircleV( center, point_radius, Color_White )
rl.DrawCircleV( render_bounds.p0, point_radius, Color_Red )
rl.DrawCircleV( render_bounds.p1, point_radius, Color_Blue )
// profile_end()
if len(current.text.str) > 0 {

View File

@ -207,9 +207,10 @@ update :: proc( delta_time : f64 ) -> b32
anchor = {},
alignment = { 0.0, 0.0 },
text_alignment = { 0.0, 0.0 },
corner_radii = { 0.2, 0.2, 0.2, 0.2 },
// corner_radii = { 0.2, 0.2, 0.2, 0.2 },
pos = { 0, 0 },
size = { 200, 200 },
size = range2( { 1000, 1000 }, {}),
// padding = { 20, 20, 20, 20 }
}
frame_style_default := UI_Style {
@ -230,8 +231,8 @@ update :: proc( delta_time : f64 ) -> b32
frame_style_default,
}}
frame_theme.disabled.bg_color = Color_Frame_Disabled
frame_theme.hot.bg_color = Color_Frame_Hover
frame_theme.active.bg_color = Color_Frame_Select
// frame_theme.hot.bg_color = Color_Frame_Hover
frame_theme.active.bg_color = Color_Frame_Select
ui_style_theme( frame_theme )
config.ui_resize_border_width = 2.5
@ -241,42 +242,72 @@ update :: proc( delta_time : f64 ) -> b32
// test_parenting()
if true
{
frame := ui_widget( "Frame", {} )
ui_parent(frame)
parent_layout := default_layout
parent_layout.size = { 300, 300 }
parent_layout.size = range2( { 300, 300 }, {} )
parent_layout.alignment = { 0.0, 0.0 }
parent_layout.padding = {}
parent_layout.pos = { 0, 0 }
parent_theme := frame_style_default
parent_theme.layout = parent_layout
parent_theme.flags = {
.Fixed_Width, .Fixed_Height,
}
ui_theme_via_style(parent_theme)
ui_style_theme_set_layout( parent_layout )
parent := ui_widget( "Parent", { .Mouse_Clickable })
parent := ui_widget( "Parent", { .Mouse_Clickable, .Mouse_Resizable })
ui_parent(parent)
{
if parent.first_frame {
debug.draggable_box_pos = parent.style.layout.pos + { 0, -100 }
debug.draggable_box_size = parent.style.layout.size
debug.draggable_box_pos = parent.style.layout.pos + { 0, 0 }
debug.draggable_box_size = parent.style.layout.size.min
}
if parent.dragging {
debug.draggable_box_pos += mouse_world_delta()
}
if parent.resizing
{
og_layout := ui_context.active_start_style.layout
center := debug.draggable_box_pos
original_distance := linalg.distance(ui.active_start_signal.cursor_pos, center)
cursor_distance := linalg.distance(parent.cursor_pos, center)
scale_factor := cursor_distance * (1 / original_distance)
debug.draggable_box_size = og_layout.size.min * scale_factor
}
if (ui.hot == parent.key) && (ui.hot_resizable || ui.active_start_signal.resizing) {
parent.style.bg_color = Color_Blue
}
parent.style.layout.pos = debug.draggable_box_pos
parent.style.layout.size.min = debug.draggable_box_size
}
child_layout := default_layout
child_layout.size = { 100, 100 }
child_layout.alignment = { 0.5, 0.5 }
child_layout.margins = { 20, 20, 20, 20 }
child_layout.anchor = range2( { 0.5, 0.5 }, { 0.5, 0.5 })
child_layout.size = range2({ 50, 50 }, { 200, 200 })
child_layout.alignment = { 0.0, 0.0 }
child_layout.margins = { 00, 00, 00, 00 }
child_layout.padding = {}
child_layout.anchor = range2({ 0.0, 0.0 }, { 0.0, 0.0 })
child_layout.pos = { 0, 0 }
child_theme := frame_style_default
// child_theme.flags = {}
child_theme.flags = {
// .Fixed_Width, .Fixed_Height,
}
child_theme.layout = child_layout
ui_theme_via_style(child_theme)
child := ui_widget( "Child", { .Mouse_Clickable })
}
// Whitespace AST test
if true
if false
{
profile("Whitespace AST test")
@ -292,10 +323,10 @@ update :: proc( delta_time : f64 ) -> b32
text_style,
text_style,
}}
text_theme.default.bg_color = Color_Transparent
text_theme.default.bg_color = Color_Transparent
text_theme.disabled.bg_color = Color_Frame_Disabled
text_theme.hot.bg_color = Color_Frame_Hover
text_theme.active.bg_color = Color_Frame_Select
text_theme.hot.bg_color = Color_Frame_Hover
text_theme.active.bg_color = Color_Frame_Select
layout_text := default_layout

View File

@ -54,6 +54,7 @@ UI_AnchorPresets :: enum u32 {
UI_BoxFlag :: enum u64 {
Disabled,
Focusable,
Click_To_Focus,
@ -137,23 +138,20 @@ UI_Layout :: struct {
margins : UI_LayoutSide,
padding : UI_LayoutSide,
// TODO(Ed): We cannot support individual corners unless we add it to raylib (or finally change the rendering backend)
corner_radii : [Corner.Count]f32,
// Position in relative coordinate space.
// If the box's flags has Fixed_Position, then this will be its aboslute position in the relative coordinate space
pos : Vec2,
// TODO(Ed) : Should everything no matter what its parent is use a WS_Pos instead of a raw vector pos?
// TODO(Ed): Support a min/max range for the size of a box
size : Vec2,
// size : Range2
size : Range2,
// TODO(Ed) : Should thsi just always be WS_Pos for workspace UI?
// (We can union either varient and just know based on checking if its the screenspace UI)
// If the box is a child of the root parent, its automatically in world space and thus will use the tile_pos.
tile_pos : WS_Pos,
size_to_text : b8,
// TODO(Ed) : Add support for size_to_content?
// size_to_content : b8,
// tile_pos : WS_Pos,
}
UI_Signal :: struct {
@ -175,11 +173,22 @@ UI_Signal :: struct {
}
UI_StyleFlag :: enum u32 {
// Will perform scissor pass on children to their parent's bounds
// (Specified in the parent)
Clip_Children_To_Bounds,
// Enforces the widget will always remain in a specific position relative to the parent.
// Overriding the anchors and margins.
Fixed_Position_X,
Fixed_Position_Y,
// Enroces the widget will maintain its size reguardless of any constraints
// Will override parent constraints
Fixed_Width,
Fixed_Height,
Size_To_Text,
Text_Wrap,
Count,
@ -200,9 +209,11 @@ UI_Style :: struct {
bg_color : Color,
border_color : Color,
// TODO(Ed) : Add support for this eventually
blur_size : f32,
font : FontID,
// TODO(Ed): Should this get moved to the layout struct? Techncially font-size is mainly
font_size : f32,
text_color : Color,
@ -210,6 +221,8 @@ UI_Style :: struct {
using layout : UI_Layout,
// Used with style, prev_style, and style_delta to produce a simple interpolated animation
// Applied in the layout pass & the rendering pass for their associated fields.
transition_time : f32,
}

View File

@ -1,5 +1,8 @@
package sectr
import "core:math"
import "core:math/linalg"
ui_compute_layout :: proc()
{
profile(#procedure)
@ -13,7 +16,7 @@ ui_compute_layout :: proc()
layout := & style.layout
bounds.min = layout.pos
bounds.max = layout.size
bounds.max = layout.size.min
computed.content = bounds^
computed.padding = {}
@ -30,85 +33,201 @@ ui_compute_layout :: proc()
style := current.style
layout := & style.layout
// These are used to choose via multiplication weather to apply
// position & size constraints of the parent.
// The parent's unadjusted content bounds however are enforced for position,
// they cannot be ignored. The user may bypass them by doing the
// relative offset math vs world/screen space if they desire.
fixed_pos_x : f32 = cast(f32) int(.Fixed_Position_X in style.flags)
fixed_pos_y : f32 = cast(f32) int(.Fixed_Position_Y in style.flags)
fixed_width : f32 = cast(f32) int(.Fixed_Width in style.flags)
fixed_height : f32 = cast(f32) int(.Fixed_Height in style.flags)
size_to_text : bool = .Size_To_Text in style.flags
margins := range2(
{ layout.margins.left, -layout.margins.top },
{ -layout.margins.right, layout.margins.bottom },
)
margined_bounds := range2(
parent_content.p0 + margins.p0,
parent_content.p1 + margins.p1,
)
margined_size := margined_bounds.p1 - margined_bounds.p0
anchored_bounds := range2(
margined_bounds.p0 + margined_size * layout.anchor.p0,
margined_bounds.p0 + margined_size * layout.anchor.p1,
)
anchored_size := Vec2 {
anchored_bounds.max.x - anchored_bounds.min.x,
anchored_bounds.max.y - anchored_bounds.min.y,
}
margined_size := linalg.abs(margined_bounds.p1 - margined_bounds.p0)
anchor := & layout.anchor
pos : Vec2
if UI_StyleFlag.Fixed_Position_X in style.flags {
pos.x = layout.pos.x
pos.x += anchored_bounds.p0.x
// Margins + Anchors Applied
adjusted_bounds := range2(
{ margined_bounds.p0.x + margined_size.x * anchor.p0.x, margined_bounds.p0.y + margined_size.y * anchor.p0.y },
{ margined_bounds.p1.x + margined_size.x * anchor.p1.x, margined_bounds.p1.y + margined_size.y * anchor.p1.y },
)
adjusted_bounds_size := linalg.abs(adjusted_bounds.p1 - adjusted_bounds.p0)
// Resolves final constrained bounds of the parent for the child box
// Will be applied to the box after the child's positon is resolved.
fixed_pos := Vec2 { fixed_pos_x, fixed_pos_y }
constraint_min := adjusted_bounds.min //* (1 - fixed_pos) + parent_content.min * fixed_pos
constraint_max := adjusted_bounds.max //* (1 - fixed_pos) + parent_content.max * fixed_pos
// constraint_min_x := adjusted_bounds.min.x //* (1 - fixed_pos_x) + parent_content.min.x * fixed_pos_x
// constraint_min_y := adjusted_bounds.min.y //* (1 - fixed_pos_y) + parent_content.min.y * fixed_pos_y
// constraint_max_x := adjusted_bounds.max.x //* (1 - fixed_pos_x) + parent_content.max.x * fixed_pos_x
// constraint_max_y := adjusted_bounds.max.y //* (1 - fixed_pos_y) + parent_content.max.y * fixed_pos_y
constrained_bounds := range2(
constraint_min,
constraint_max,
// { constraint_min_x, constraint_min_y },
// { constraint_max_x, constraint_max_y },
)
constrained_size := linalg.abs(constrained_bounds.p1 - constrained_bounds.p0)
/*
If fixed position (X or Y):
* Ignore Margins
* Ignore Anchors
If fixed size (X or Y):
* Ignore Parent constraints (can only be clipped)
If auto-sized:
* Enforce parent size constraint of bounds relative to
where the adjusted content bounds are after applying margins & anchors.
The 'side' conflicting with the bounds will end at that bound side instead of clipping.
If size.min is not 0:
* Ignore parent constraints if the bounds go below that value.
If size.max is not 0:
* Allow the child box to spread to entire adjusted content bounds.
*/
size_unit_bounds := range2(
{ 0.0, 0.0 },
{ 1.0, -1.0 },
)
alignment := layout.alignment
aligned_unit_bounds := range2(
size_unit_bounds.p0 + { -alignment.x, alignment.y },
size_unit_bounds.p1 - { alignment.x, -alignment.y },
)
wtf := range2(
{ constrained_bounds.p0.x, constrained_bounds.p0.y },
{ constrained_bounds.p1.x, constrained_bounds.p1.y },
)
// projected_bounds := range2(
// aligned_unit_bounds.p0 * wtf.p0,
// aligned_unit_bounds.p1 * wtf.p1,
// )
constrained_half_size := constrained_size * 0.5
min_half_size := layout.size.min * 0.5
max_half_size := layout.size.max * 0.5
half_size := linalg.max( constrained_half_size, min_half_size )
half_size = linalg.min( half_size, max_half_size )
projected_bounds := range2(
aligned_unit_bounds.p0 * half_size,
aligned_unit_bounds.p1 * half_size,
)
rel_projected_bounds := range2(
layout.pos + projected_bounds.p0,
layout.pos + projected_bounds.p1,
)
bounds : Range2
// Resolve and apply the size constraint based off of positon of box and the constrained bounds
// Check to see if left or right side is over
if ! (.Fixed_Width in style.flags)
{
bounds.p0.x = rel_projected_bounds.p0.x < constrained_bounds.p0.x ? constrained_bounds.p0.x : rel_projected_bounds.p0.x
bounds.p1.x = rel_projected_bounds.p1.x > constrained_bounds.p1.x ? constrained_bounds.p1.x : rel_projected_bounds.p1.x
}
if UI_StyleFlag.Fixed_Position_Y in style.flags {
pos.y = layout.pos.y
pos.y += anchored_bounds.p0.y
else {
size_unit_bounds := range2(
{ 0.0, 0.0 },
{ 1.0, -1.0 },
)
alignment := layout.alignment
aligned_unit_bounds := range2(
size_unit_bounds.p0 + { -alignment.x, alignment.y },
size_unit_bounds.p1 - { alignment.x, -alignment.y },
)
// Apply size.p0.x directly
bounds.p0.x = aligned_unit_bounds.p0.x * layout.size.min.x
bounds.p1.x = aligned_unit_bounds.p1.x * layout.size.min.x
bounds.p0.x += constrained_bounds.p0.x
bounds.p1.x += constrained_bounds.p0.x
bounds.p0.x += layout.pos.x
bounds.p1.x += layout.pos.x
}
if ! (.Fixed_Height in style.flags)
{
bounds.p0.y = rel_projected_bounds.p0.y > constrained_bounds.p0.y ? constrained_bounds.p0.y : rel_projected_bounds.p0.y
bounds.p1.y = rel_projected_bounds.p1.y < constrained_bounds.p1.y ? constrained_bounds.p1.y : rel_projected_bounds.p1.y
}
else {
size_unit_bounds := range2(
{ 0.0, 0.0 },
{ 1.0, -1.0 },
)
alignment := layout.alignment
aligned_unit_bounds := range2(
size_unit_bounds.p0 + { -alignment.x, alignment.y },
size_unit_bounds.p1 - { alignment.x, -alignment.y },
)
// Apply size.p0.y directly
bounds.p0.y = aligned_unit_bounds.p0.y * layout.size.min.y
bounds.p1.y = aligned_unit_bounds.p1.y * layout.size.min.y
bounds.p0.y += constrained_bounds.p0.y //+ aligned_unit_bounds
bounds.p1.y += constrained_bounds.p0.y //+ aligned_unit_bounds
bounds.p0.y += layout.pos.y
bounds.p1.y += layout.pos.y
}
// Enforce the min/max size
bounds_size := bounds.p1 - bounds.p0
// if bounds_size > layout.size.max {
// Enforce max
// }
text_size : Vec2
// If the computed matches, we alreayd have the size, don't bother.
// if computed.text_size.y == style.font_size {
if current.first_frame || ! style.size_to_text || computed.text_size.y != size_range2(computed.bounds).y {
// If the computed matches, we already have the size, don't bother.
if current.first_frame || ! size_to_text || computed.text_size.y != size_range2(computed.bounds).y {
text_size = cast(Vec2) measure_text_size( current.text.str, style.font, style.font_size, 0 )
}
else {
text_size = computed.text_size
}
size : Vec2
if UI_StyleFlag.Fixed_Width in style.flags {
size.x = layout.size.x
}
else {
size.x = anchored_size.x
if size_to_text {
// size = text_size
}
if UI_StyleFlag.Fixed_Height in style.flags {
size.y = layout.size.y
}
else {
size.y = anchored_size.y
}
if style.size_to_text {
size = text_size
}
half_size := size * 0.5
size_bounds := range2(
Vec2 {},
{ size.x, -size.y },
)
aligned_bounds := range2(
size_bounds.p0 + size * { -layout.alignment.x, layout.alignment.y },
size_bounds.p1 - size * { layout.alignment.x, -layout.alignment.y },
)
bounds := & computed.bounds
(bounds^) = aligned_bounds
(bounds^) = range2(
pos + aligned_bounds.p0,
pos + aligned_bounds.p1,
)
computed.bounds = bounds
border_offset := Vec2 { layout.border_width, layout.border_width }
padding := & computed.padding

View File

@ -15,8 +15,10 @@ ui_signal_from_box :: proc ( box : ^ UI_Box ) -> UI_Signal
signal.cursor_pos = ui_cursor_pos()
signal.cursor_over = cast(b8) pos_within_range2( signal.cursor_pos, box.computed.bounds )
computed_size := box.computed.bounds.p1 - box.computed.bounds.p0
resize_border_width := cast(f32) get_state().config.ui_resize_border_width
resize_percent_width := box.style.size * (resize_border_width * 1.0/ 200.0)
resize_percent_width := computed_size * (resize_border_width * 1.0/ 200.0)
resize_border_non_range := add(box.computed.bounds, range2(
{ resize_percent_width.x, -resize_percent_width.x },
{ -resize_percent_width.x, resize_percent_width.x }))

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@ -31,14 +31,14 @@ test_draggable :: proc()
// alignment = { 1.0, 1.0 },
// corner_radii = { 0.3, 0.3, 0.3, 0.3 },
pos = { 0, 0 },
size = { 200, 200 },
size = range2({ 200, 200 }, {}),
}
ui_style_theme_set_layout( draggable_layout )
draggable := ui_widget( "Draggable Box!", UI_BoxFlags { .Mouse_Clickable, .Mouse_Resizable } )
if draggable.first_frame {
debug.draggable_box_pos = draggable.style.layout.pos + { 0, -100 }
debug.draggable_box_size = draggable.style.layout.size
debug.draggable_box_size = draggable.style.layout.size.min
}
// Dragging
@ -56,7 +56,7 @@ test_draggable :: proc()
cursor_distance := linalg.distance(draggable.cursor_pos, center)
scale_factor := cursor_distance * (1 / original_distance)
debug.draggable_box_size = og_layout.size * scale_factor
debug.draggable_box_size = og_layout.size.min * scale_factor
}
if (ui.hot == draggable.key) && (ui.hot_resizable || ui.active_start_signal.resizing) {
@ -64,7 +64,7 @@ test_draggable :: proc()
}
draggable.style.layout.pos = debug.draggable_box_pos
draggable.style.layout.size = debug.draggable_box_size
draggable.style.layout.size.min = debug.draggable_box_size
}
test_text_box :: proc()

3
code/ui_util.odin Normal file
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@ -0,0 +1,3 @@
package sectr

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@ -27,46 +27,41 @@ ui_button :: proc( label : string, flags : UI_BoxFlags = {} ) -> (btn : UI_Widge
ui_text :: proc( label : string, content : StringCached, flags : UI_BoxFlags = {} ) -> UI_Widget
{
// profile(#procedure)
state := get_state(); using state
box := ui_box_make( flags, label )
signal := ui_signal_from_box( box )
box.text = content
box.style.layout.size_to_text = true
return { box, signal }
}
ui_space :: proc( label : string, flags : UI_BoxFlags = {} ) -> UI_Widget
{
// profile(#procedure)
space_str := str_intern( " " )
state := get_state(); using state
// TODO(Ed) : Move this somwhere in state.
space_str := str_intern( " " )
box := ui_box_make( flags, label )
signal := ui_signal_from_box( box )
box.text = space_str
box.style.layout.size_to_text = true
return { box, signal }
}
ui_tab :: proc( label : string, flags : UI_BoxFlags = {} ) -> UI_Widget
{
// profile(#procedure)
state := get_state(); using state
// TODO(Ed) : Move this somwhere in state.
tab_str := str_intern( "\t" )
state := get_state(); using state
box := ui_box_make( flags, label )
signal := ui_signal_from_box( box )
box.text = tab_str
box.style.layout.size_to_text = true
return { box, signal }
}