Commit Graph

194 Commits

Author SHA1 Message Date
ed 3db403017e Lifted fontstash to its own package, made packages for RFont and VEFontCache
Going to do fonstash first then rfont ports.

After will complete the VEFontCache port
2024-05-31 13:04:52 -04:00
ed 300727198b made empty files for the projection parsers
Planning to isolate the implementation into a separate package

Eventually the UI and Font handling will also be.
2024-05-31 11:28:24 -04:00
ed 3998776f4b Beginning to lift the "grime" files to their own pacakge 2024-05-31 11:26:52 -04:00
ed 65386372fc ignore settings.json 2024-05-31 11:26:09 -04:00
ed 0b74a8115e Minor cleanup to current bad impl of font rendering
Just trying to really "get" sokol_gfx.h
2024-05-31 11:25:27 -04:00
ed 0b819fb8bc ignore failed... 2024-05-30 19:55:01 -04:00
ed e3c2daaed4 fix for gen_flattened_codebase.ps1 package paths 2024-05-30 19:52:37 -04:00
ed c353c9032d ignore ols.json 2024-05-30 19:52:17 -04:00
ed 64e56485fa remove .bkup of the learngl shader as its no longer needed 2024-05-30 13:18:28 -04:00
ed 936c0100ba Got text rendering to work with sokol_gfx (learngl text rendering article #1)
Need to todo the altas article next then the optimizing vod
2024-05-30 13:06:51 -04:00
ed c681370d8b Just restore some code that I deleted from the raylib font provider file. 2024-05-26 13:58:55 -04:00
ed 5c2f55148a zpl_hmap prefix to hmap_zpl, plus some todos to go back to builtin containers 2024-05-26 13:35:08 -04:00
ed 469fa5f8ec Fixed hot-reload for sokol 2024-05-26 13:33:54 -04:00
ed 424587e6d1 Ignore the sublime configs 2024-05-26 12:28:14 -04:00
ed bb06d3b44e Don't poll input (we need to gut raylib's and switch over to sokol) 2024-05-26 12:24:11 -04:00
ed 0d2c5e478b Don't reload font_provider_data's cache (since we don't have that swapped yet) 2024-05-26 12:23:50 -04:00
ed 797ab227e9 Gut raylib usage from the codebase.
Going to either fully commit to sokol or if it fails, rolling the platform layer myself.
2024-05-25 11:52:23 -04:00
ed 13c3032dba Initial setup of sokol_gfx to replace the raylib impl for rendering.
Next I need to setup sokol_gp
2024-05-24 16:31:22 -04:00
ed cf81d3f9bd Renamed str_fmt_alloc to str_fmt, str_fmt to str_fmt_out, allocator convention enforcement in context
I'm enforcing aprintf it as the default formatter.
I changed up the context allocator assignment to reflect how I've been intending to allocation in startup & platform events vs tick.
Tick uses the frame slab's by default with transient on temp. Startup & platform events use the transient by default & for temp, with any use of the persistent allocator being explicit.
2024-05-22 17:13:56 -04:00
ed 368abefccf Restored some of the window awareness previously avail in raylib for the new sokol layer.
Switched frametime_delta32 to frametime_avg_ms.

I'll problably rename it and keept delta32 for actual delta. Reading over the sokol_app code I noticed it uses the avg frametime and definitely want to do that for spike alleviation...
2024-05-22 15:39:19 -04:00
ed 8130faa6ad got the sokol_app library starting up and ticking!
Now I just need to get the events and rendering and fonts and... all hooked up
2024-05-22 03:44:14 -04:00
ed 9cd0692e56 Got it to compile with sokol changes (UNTESTED) 2024-05-22 03:28:22 -04:00
ed 405716e52b Mostly reviewing progress so far
Prepping in the background for swapping raylib with sokol.
2024-05-21 23:35:36 -04:00
ed 31bc207c75 Fixed the layout boxes & resize handles anchors & alignemnts 2024-05-21 11:50:53 -04:00
ed 17859a5eb9 Hopefully last design change to auto-layout algorithim
I'm sticking with not supporting the top-left alignment for default and instead going with bottom left.
This allows for 0,0 alignment to the "bottom left pivot" for a box and 1,1 to the "top-right pivot" of a box.
These naturally coincide with where the actual min-max points that define the box are for the coodrindate convention I decided to go with. I'll write docs to migitate confusion.

Now I just need to fix the layout presets I have for the currently existing constructions...
2024-05-21 11:06:51 -04:00
ed e5be246d30 Cleanup and setup of drop down widget
Got an initial variant of the drop down widget, not completely set on it..
I put some more time to figuring out how I'm going to be ideomatically constructing the widgets. screen.odin I think its getting pretty close to what it will be like.
I'm ready to start lifting the input box. I'll be adding the constraints when I lift it.

Added the option to toggle the debug text in screenspace
Added the fixes from the ui_layout_children_horizontally for margins to ui_layout_children_vertically

Known issue:
There is a bug with test_whitespace that forced me todo a null check on a box. Not sure why.
It needs to be redone anyway.. (compose it with the h/vboxes instead)

There is some sublime files added in, started to use it.
2024-05-20 22:05:52 -04:00
ed cdfc3d65bb Added sokol library to thirdparty
Going to get sokol_gp soonish
Need to look into figuring out text rendering...

I'm preemtively getting this stuff now but I problably won't be swapping raylib impl anytime soon.
2024-05-19 14:04:54 -04:00
ed 275ffcf143 Got the first 'input box' to work. Did some changes to keyboard input
Renamed KeyboardKey to KeyCode, redid the encoding layout (preemtively getting ready for SDL later as well)

I got the input box working but it has no constraints and needs to be lifted. The scroll box construction does as well.
2024-05-19 11:06:09 -04:00
ed b137bc542c WIP: Stuff related to working on the settings menu + more
Moved core ui to its own folder.
Worked on theming (proper light and dark theme)
Began to work on the scroll box widget and input box constructions

I added back a script for flattening the codebase: gen_flattened_codebase.ps1
2024-05-19 01:21:51 -04:00
ed ddff1fcae6 typos and buildscript fixes & additions 2024-05-16 18:16:14 -04:00
ed b30f3c3466 Restructured the codebase yet again but this time with compiler support for monlithic packages
So no need to stage generate symbolic links in a flat directory for the compiler
2024-05-16 17:27:48 -04:00
ed 0527a033c8 Modifiaitons to build script
I only keep the generated code_compiler_staged dir around if there are errors compiling
2024-05-16 13:35:03 -04:00
ed 40ffed9538 Changed codebase to be foldered (breaking compiler's conventions)
I now generate the layout the compiler wants, eventually I'll just have a custom policy so that the compiler can accept the non-idiomatic layout

See scripts/build.ps1 & gen_staged_compiler_codebase.ps1 for how this is handled.
2024-05-16 13:18:27 -04:00
ed 5ceef39410 Some general refactors and compaction
Made a distinction from the "core" ui vs the rest of the ui that composes from there.
2024-05-16 11:21:07 -04:00
ed 7250456db5 Got centered resize working for the handles
Impl feels jank... but thats what I get for supporting two origins for the auto-layout
2024-05-16 02:14:54 -04:00
ed 85cf9d8db2 More progress on themes + workspace resize handles support
Still need to add support for centered resize of boxes with the handles. (Will need a different alignment configuration)

Theme manipulation is getting cleaned up iteratively code is slowly looking less nosiy
2024-05-15 18:48:20 -04:00
ed 48ee98f22d detached head bullshit 2024-05-15 03:44:18 -04:00
ed af757cfdaa Began working on a proper default theme
Going with dark mode at first,
I'll also be making a lightmode, but I want to have a post-processing shader for tonemapping the app screen's tone by the user before doing so.
2024-05-15 03:37:00 -04:00
ed fd2552a82f improve layout visibile lag to none for vbox & hbox on the settings menu 2024-05-14 21:54:12 -04:00
ed a29632daea Fix for DLL_NodeFL 2024-05-14 14:50:38 -04:00
ed 70b13ce107 fixes for hmap_chained_init and other stuff 2024-05-14 14:07:29 -04:00
ed 26771ff2fd made a new hashtable container: HMapChained
Will be used isntead of the zpl in some places
2024-05-14 11:47:44 -04:00
ed 12c99bee26 Mostly cleanup
Text is athe biggest bottleneck right now. Raylib as a renderer fails for this prototype in that front.

I'll eventually need to look into other solutions such as SDL2 + something that renders UI boxes & text very fast...
2024-05-13 21:53:08 -04:00
ed adc75f6977 Got support for persistent ordering of UI_Boxes using UI_FloatingManager 2024-05-13 16:07:49 -04:00
ed 0744069b0d pushing what I have rn, decided not to go this route
Instead going with ![img](https://i.imgur.com/S3tjZUu.png)
2024-05-13 10:40:29 -04:00
ed e8c3312b69 more progress... 2024-05-13 01:56:39 -04:00
ed 595de438af WIP: Persistent order support for rooted boxes (top-most boxes)
I wasn't expecting it to be this to bad to support it...

Also:
* I renamed some of the files to group better with the virtual codebase view
2024-05-13 01:53:19 -04:00
ed f693685d72 Added a script automatically generating a virtual view using symbol links of the codebase
So I can finally have some folders for organization
2024-05-12 16:02:38 -04:00
ed 1b32fe916e Large refactor of the entire codebase
Saw that layout really should be separated from the style struct, so went ahead and pulled the trigger...
A bunch of other refactors have also been done

* Lifted layout out of style, its not separate in UI_Box and in UI_State there is not a UI_LayoutCombo stack.
* UI_StyleTheme renamed to UI_StyleCombo
* UI_Theme has both UI_StyleCombo & UI_LayoutCombo
* Made files for the "project" related code
* ui_layout_compute moved to its own file, ui_layout now used for layout related data structures and interfacing
* Impovements to horizontal & vertical box impl
* UI_Box now keeps track of how many ancestors it has
2024-05-11 22:38:05 -04:00
ed 6a4f7ac6de minor changes, prepping for next tasks 2024-05-11 01:30:54 -04:00