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Ed_ 275ffcf143 Got the first 'input box' to work. Did some changes to keyboard input
Renamed KeyboardKey to KeyCode, redid the encoding layout (preemtively getting ready for SDL later as well)

I got the input box working but it has no constraints and needs to be lifted. The scroll box construction does as well.
2024-05-19 11:06:09 -04:00
.vscode Bug fixes to allocators and containers 2024-05-06 23:29:47 -04:00
assets Font drawing is nice now 2024-02-13 17:16:39 -05:00
code Got the first 'input box' to work. Did some changes to keyboard input 2024-05-19 11:06:09 -04:00
docs Began working on a proper default theme 2024-05-15 03:37:00 -04:00
examples Mostly cleanup 2024-05-13 21:53:08 -04:00
scripts WIP: Stuff related to working on the settings menu + more 2024-05-19 01:21:51 -04:00
thirdparty typos and buildscript fixes & additions 2024-05-16 18:16:14 -04:00
toolchain WIP: Stuff related to working on the settings menu + more 2024-05-19 01:21:51 -04:00
.ark_ignore latest (doing some ark vcs stuff) 2024-03-17 15:30:30 -04:00
.editorconfig Added a script automatically generating a virtual view using symbol links of the codebase 2024-05-12 16:02:38 -04:00
.gitignore WIP: Stuff related to working on the settings menu + more 2024-05-19 01:21:51 -04:00
Debug.rdbg Memory setup for hot-reload & save states 2024-01-22 00:22:06 -05:00
launch.odin_old Minor cleanup for formatting, reverse verify condition usage 2024-02-23 09:36:23 -05:00
ols.json WIP: Stuff related to working on the settings menu + more 2024-05-19 01:21:51 -04:00
Readme.md typos and buildscript fixes & additions 2024-05-16 18:16:14 -04:00
SectrPrototype.code-workspace pushing what I have rn, decided not to go this route 2024-05-13 10:40:29 -04:00

Sectr Prototype

This prototype aims to flesh out ideas I've wanted to explore futher on code editing & related tooling.

The things to explore:

  • 2D canvas for laying out code visualized in various types of ASTs
  • WYSIWYG frontend ASTs
  • Making AST editing as versatile as text editing.
  • High-performance UI framework designed & built for AST editing.
  • Generating a large amount of UI widget boxes with proper auto-layout & no perceptible rendering-lag or input lag for interactions (frametimes stable).
  • Model-View-Controller interface between code managed by a 'backend' (both in memory and filesystem) and the UX composition (which has separate filesystem composition).

The project is so far in a "codebase boostrapping" phase.

The project's is organized into 2 modules sectr_host & sectr. The host module loads the main module & its memory. Hot-reloading it's dll when it detects a change.

The dependencies are:

  • Odin Compiler (Slightly custom fork)
    • Added #region, #endregion directives support for editors
    • I added support for 'monlithic packages' or 'uniform-across-subdirectories packages'. It allows me to organize the main package with sub-directories.
  • Odin repo's base, core, and vendor(raylib) libaries
  • An ini parser
  • backtrace
  • Powershell (if you want to use my build scripts)

Major 'codebase modules':

  • Engine : Main loop, logging, client interface for host, etc
    • Has the following definitions: startup, shutdown, reload, tick, clean_frame (which host hooks up to when managing the client dll)
  • Env : Core Memory & State definition + orchestration
  • Font Provider : Manages fonts.
    • When loading fonts, the provider currently uses raylib to generate bitmap glyth sheets for a range of font sizes at once.
    • Goal is to eventually render using SDF shaders.
  • Grime : Name speaks for itself, stuff not directly related to the target features to iterate upon for the prototype.
    • Defining dependency aliases or procedure overload tables, rolling own allocator, data structures, etc.
  • Input : All human input related features
    • Base input features (polling & related) are platform abstracted from raylib
    • Input Events
  • Parser : AST generation, editing, and serialization. A 1/3 of this prototype will most likely be this alone.
  • Project : Encpasulation of user config/state separate from persistent app config/state as a 'project'
    • Manages the codebase (program model database)
    • Manages workspaces : View compositions of the codebase
  • UI : Core graphic user interface framework, AST visualzation & editing, backend visualization
    • Will most likely be the bulk of this prototype.
    • PIMGUI (Persistent Immediate Mode User Interface)
    • Auto-layout
    • Supports heavy procedural generation of box widgets

Due to the nature of the prototype there are 'sub-groups' such as the codebase being its own ordeal as well as the workspace. They'll be elaborated in their own documentation

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