2b1565e35b
AppUI lifted to its own file, Got horizontal and vertical boxes working
2024-05-10 19:20:50 -04:00
5b24e591eb
Fixed issue with ui_signal_from_box
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Biggest win was getting the intial fixes for overlapping boxes.
Eventually I'll need to add support for sorting actives of top-most ancestors
(pretty much just remove from linked list and add to last position (adjust indices of adjacent and new top most, etc)
2024-05-10 04:16:04 -04:00
1afe74b4b5
Some cleanup, resize handles lifted to ui_resizeable_handles
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Fixed some bugs with the handles as well. Old cruft for resizing was removed.
2024-05-10 02:08:36 -04:00
a2b6325b5b
coordinate space math fixes, got resize handles working in settings menu prototype
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will eventually lift to its own generic widget
I still need to implement the corner resize..
2024-05-09 04:02:33 -04:00
b8e8e7c88a
Progress on setting up app's UI and horizontal/vertical box widgets
2024-05-08 02:26:39 -04:00
7162c5a14d
last state of the prototype.
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* Still has memory issue
* Was last using it to learn some PGA from Lengyel's books
2024-04-08 01:35:53 -04:00
e3ff1ce70f
Finally fixed memory allocations for slabs/pools/virtual arenas
2024-03-20 22:34:18 -04:00
714d60ee34
Trying to figure out this bug with pools...
2024-03-20 13:34:47 -04:00
2d5e308046
misc changes, hot reload is broken
2024-03-20 00:44:43 -04:00
737e8596f3
Fixed a dumb memory bug with arrays
2024-03-19 23:25:48 -04:00
bf211a8e14
Fixed bad resize_non_zeroed impl (cannot use default_resize_bytes_align_non_zeroed, its not a resize)
2024-03-19 12:18:39 -04:00
49a4e117a2
Got "Line LODs" working for the whitespace AST test, first step toward hboxes
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Yet another issue with memory persists (seems to be related to slab free)
2024-03-15 00:02:28 -04:00
cf7660e385
first 'full' layout draft impl done.
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found a memory bug...
2024-03-14 02:02:09 -04:00
0627794e28
saving a mess of stuff with auto-layout before updating with new mess
2024-03-14 00:00:22 -04:00
159aedb592
Memory fixes, progress towards anchors support in the UI auto-layout
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Also support for margins
2024-03-12 20:55:29 -04:00
b4c6fd1866
More fixes & performance improvements
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Still havent figured out the realloc issue with virtual arenas... But the fixes the slab perforamnce mitigate it at least.
2024-03-12 02:32:16 -04:00
1656dffb67
Setup spall profiling, did first optimizations!
2024-03-11 02:05:18 -04:00
304e710c16
It works but there is a memory issue... (parsing in tick update)
2024-03-10 20:09:04 -04:00
4a53a158e0
Lefted text box test to its own widget proc, fixed overlapping widget interaction!
2024-03-09 13:55:47 -05:00
635ce91a9d
First text box!!!
2024-03-09 10:21:48 -05:00
f1edf1c43e
Added basic string interning
2024-03-08 23:20:49 -05:00
c395cbaeb6
Some cleanup
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need todo string interning next....
2024-03-08 19:51:46 -05:00
cb58f4faef
Improvements to UI signal
2024-03-08 18:45:27 -05:00
191d5076ea
Dragging! & basic proportional box resize frm cursor distance to box pos
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Still need to add resize via 'pulling' to stretch the box out from a side or 2 sides diagonally.
Also some general clenaup of code
2024-03-08 03:34:21 -05:00
a5208f2be2
Slab allocator works!
2024-03-07 19:15:54 -05:00
6836459a1d
Completed first draft of slab allocator
2024-03-07 03:10:21 -05:00
c71ed67d6a
minor fromatting changes
2024-03-06 22:41:17 -05:00
43a1c20d73
General refactors to various files
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* Moved all mapped procedure overloads to grime.odin
* Removed extraneous entity_box related procedures
* Major refactor to grime_array its header is now allocated as part of its initialization
*
2024-03-05 10:40:28 -05:00
035c726a71
got basic ui elmental interaction working, + alignment of anchor
2024-03-02 10:24:09 -05:00
12aa6b4870
Mostly exploring hashtables, some new files...
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I made the files for the ast but they're not populated yet.
I made some initial implementation for raddbg flavored linked-lists.
2024-02-29 19:37:37 -05:00
4deee942a8
General codebase refactor & cleanup
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Renamed HashTable to HMapZPL, with procs having the zpl_ namespace prefix.
(I want to eventually get away from using it)
Started to use the grime pattern for library aliasing better.
2024-02-27 07:50:57 -05:00
9b3bc6fd68
Got this thing to compile and seem operable at runtime
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There was quite a few errors with the hashtable (not suprised). I need to use it more to see if it fails to work properly.
For now it should be fine enough for prototyping
2024-02-22 23:15:29 -05:00
7332644515
Preparing skeleton for proper imgui support.
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I originally wanted to reference Ryan's UI series along with the RAD Debugger codebase, but that ended up being too convoluted of a route. Instead, I moved on to just doing a deep dive on imgui content I could find to learn from and associated libraries available. I collected my notes so far in this repo [IMGUI_Notes](https://github.com/Ed94/IMGUI_Notes ).
For now I have the base scaffolding datatype wise for the prototype ui.
2024-02-22 21:19:29 -05:00
8d4b59353f
some progression on ui code
2024-02-14 02:27:40 -05:00
5c124521dc
Font drawing is nice now
2024-02-13 17:16:39 -05:00
f36b05e795
Starting to layout scaffolding for UI based on RAD Debugger/Ryan's UI Series
2024-02-12 20:52:56 -05:00