Commit Graph

269 Commits

Author SHA1 Message Date
Ed_
7ec00edfbd render doc nows shows the lettter... 2024-06-13 19:44:55 -04:00
Ed_
3402701f99 fix bug with outside bunds calc for VEFontCache.cache_glyph 2024-06-13 18:35:32 -04:00
Ed_
314582b225 Changes while attempting to debug 2024-06-13 18:25:11 -04:00
Ed_
692ca3a577 sokol gfx bug fixing for the pass/pipeline log errors (still black screen) 2024-06-13 13:58:23 -04:00
Ed_
5bd6519b6a Bugfixing the runtime (rendering not working yet) 2024-06-11 22:20:30 -04:00
Ed_
82e7482c85 Finished first draft for VEFontCache font provider hookup for sokol_gfx (untested) 2024-06-09 21:39:49 -04:00
Ed_
93368a40ff Changed new shapers' namespace to just ve 2024-06-06 16:19:53 -04:00
Ed_
4a931dcbe5 Setup shaders for text rendering based on VEFontCache samples 2024-06-06 16:15:57 -04:00
Ed_
a81019d2a5 Decided against the mapping of parser and shaper infos
Parser and shaper should just be intrusive to w/e uses them adding a map directions slows things down for no reason..
2024-06-06 10:19:20 -04:00
Ed_
71e8fadcab VEFontCache: Initial hookup to sectr module & runtime bugfixes 2024-06-06 01:07:23 -04:00
Ed_
38be79d7a9 VEFontCache: runtime bugfixes 2024-06-06 00:43:18 -04:00
Ed_
566a90001b Finished draft porting pass for VE Font Cache (next is hook to sokol_gfx + runtime testing) 2024-06-05 19:52:25 -04:00
Ed_
d469fd53e8 progress on VEFontCache port 2024-06-05 13:27:34 -04:00
Ed_
991e7a81c0 Progress on VEFontCache port, only cache_glyph_to_atlas & shape_text_uncached left 2024-06-04 18:44:12 -04:00
Ed_
26e53bf327 VEFC: ported decide_codepoint_region 2024-06-04 13:30:30 -04:00
Ed_
38ebed8874 VEFC: Added bad edge case to handle parsing conic curves, progess on cache_glyph 2024-06-03 21:08:12 -04:00
Ed_
c182ab7173 An attempt at doing a freetype outline to the stbtt shape verts 2024-06-03 19:37:09 -04:00
Ed_
1741532d64 Progress on VEFontCache port, working on freetype outline to stbtt shape 2024-06-03 17:43:15 -04:00
Ed_
26ad2d1e49 VEFontCache : Finished porting the LRU 2024-06-03 01:04:24 -04:00
Ed_
f99157aae5 Starting the process of porting VEFontCache 2024-06-02 17:29:44 -04:00
Ed_
33ddd420b7 Progress on porting fontstash 2024-06-02 17:29:27 -04:00
Ed_
9ba718254c lifted the hash maps and the string cache to the grime package 2024-05-31 20:51:30 -04:00
Ed_
e84ec719b3 Progress on lifting the 'grime' module to its own package 2024-05-31 19:31:27 -04:00
Ed_
d63242ac9c Some progress on fontstash 2024-05-31 19:31:08 -04:00
Ed_
f415eada0d Doing some heavy refactors on the container interfaces
Trying to set up their use to be more ideomatic to the core containers
2024-05-31 17:58:18 -04:00
Ed_
3db403017e Lifted fontstash to its own package, made packages for RFont and VEFontCache
Going to do fonstash first then rfont ports.

After will complete the VEFontCache port
2024-05-31 13:04:52 -04:00
Ed_
300727198b made empty files for the projection parsers
Planning to isolate the implementation into a separate package

Eventually the UI and Font handling will also be.
2024-05-31 11:28:24 -04:00
Ed_
3998776f4b Beginning to lift the "grime" files to their own pacakge 2024-05-31 11:26:52 -04:00
Ed_
65386372fc ignore settings.json 2024-05-31 11:26:09 -04:00
Ed_
0b74a8115e Minor cleanup to current bad impl of font rendering
Just trying to really "get" sokol_gfx.h
2024-05-31 11:25:27 -04:00
Ed_
0b819fb8bc ignore failed... 2024-05-30 19:55:01 -04:00
Ed_
e3c2daaed4 fix for gen_flattened_codebase.ps1 package paths 2024-05-30 19:52:37 -04:00
Ed_
c353c9032d ignore ols.json 2024-05-30 19:52:17 -04:00
Ed_
64e56485fa remove .bkup of the learngl shader as its no longer needed 2024-05-30 13:18:28 -04:00
Ed_
936c0100ba Got text rendering to work with sokol_gfx (learngl text rendering article #1)
Need to todo the altas article next then the optimizing vod
2024-05-30 13:06:51 -04:00
Ed_
c681370d8b Just restore some code that I deleted from the raylib font provider file. 2024-05-26 13:58:55 -04:00
Ed_
5c2f55148a zpl_hmap prefix to hmap_zpl, plus some todos to go back to builtin containers 2024-05-26 13:35:08 -04:00
Ed_
469fa5f8ec Fixed hot-reload for sokol 2024-05-26 13:33:54 -04:00
Ed_
424587e6d1 Ignore the sublime configs 2024-05-26 12:28:14 -04:00
Ed_
bb06d3b44e Don't poll input (we need to gut raylib's and switch over to sokol) 2024-05-26 12:24:11 -04:00
Ed_
0d2c5e478b Don't reload font_provider_data's cache (since we don't have that swapped yet) 2024-05-26 12:23:50 -04:00
Ed_
797ab227e9 Gut raylib usage from the codebase.
Going to either fully commit to sokol or if it fails, rolling the platform layer myself.
2024-05-25 11:52:23 -04:00
Ed_
13c3032dba Initial setup of sokol_gfx to replace the raylib impl for rendering.
Next I need to setup sokol_gp
2024-05-24 16:31:22 -04:00
Ed_
cf81d3f9bd Renamed str_fmt_alloc to str_fmt, str_fmt to str_fmt_out, allocator convention enforcement in context
I'm enforcing aprintf it as the default formatter.
I changed up the context allocator assignment to reflect how I've been intending to allocation in startup & platform events vs tick.
Tick uses the frame slab's by default with transient on temp. Startup & platform events use the transient by default & for temp, with any use of the persistent allocator being explicit.
2024-05-22 17:13:56 -04:00
Ed_
368abefccf Restored some of the window awareness previously avail in raylib for the new sokol layer.
Switched frametime_delta32 to frametime_avg_ms.

I'll problably rename it and keept delta32 for actual delta. Reading over the sokol_app code I noticed it uses the avg frametime and definitely want to do that for spike alleviation...
2024-05-22 15:39:19 -04:00
Ed_
8130faa6ad got the sokol_app library starting up and ticking!
Now I just need to get the events and rendering and fonts and... all hooked up
2024-05-22 03:44:14 -04:00
Ed_
9cd0692e56 Got it to compile with sokol changes (UNTESTED) 2024-05-22 03:28:22 -04:00
Ed_
405716e52b Mostly reviewing progress so far
Prepping in the background for swapping raylib with sokol.
2024-05-21 23:35:36 -04:00
Ed_
31bc207c75 Fixed the layout boxes & resize handles anchors & alignemnts 2024-05-21 11:50:53 -04:00
Ed_
17859a5eb9 Hopefully last design change to auto-layout algorithim
I'm sticking with not supporting the top-left alignment for default and instead going with bottom left.
This allows for 0,0 alignment to the "bottom left pivot" for a box and 1,1 to the "top-right pivot" of a box.
These naturally coincide with where the actual min-max points that define the box are for the coodrindate convention I decided to go with. I'll write docs to migitate confusion.

Now I just need to fix the layout presets I have for the currently existing constructions...
2024-05-21 11:06:51 -04:00