ffba625a24
Day 36 complete
2023-10-19 14:16:50 -04:00
a4f07c67d2
Day 34 complete!!!
2023-10-11 23:58:04 -04:00
dd00713c9e
Day 31 complete
2023-10-07 02:33:39 -04:00
e1623995a7
Day 28 complete!
2023-10-01 20:17:14 -04:00
dc43db117c
Day 25 Part 1
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I'm splitting this implementation into parts since so much already happened...
I fully updated the code the the latest convention I want to use for the project.
Engine & Game replay should work.
2023-09-30 10:05:37 -04:00
465339743a
Day 24 complete
2023-09-29 15:58:18 -04:00
4417738a6d
More cleanup for clang
2023-09-28 21:57:52 -04:00
2f6e60d472
symbols for engine module are now generated into a header
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Started to to use gencpp to codegen.
Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
2023-09-28 20:22:15 -04:00
d76163ae84
Fixed bugs with optimized builds
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Symbol table for engine module was out of order.
2023-09-28 18:38:06 -04:00
0746cbd504
minor cleanup
2023-09-28 15:41:30 -04:00
b2b9592880
Day 23 complete
2023-09-28 13:52:47 -04:00
9bb8026762
Day 22 complete
2023-09-27 01:16:41 -04:00
9220550dd4
Day 21 complete
2023-09-26 19:10:40 -04:00
805d9ec3a0
Day 20 complete
2023-09-24 22:37:05 -04:00
6fb75fd1ff
quick filename refactor.
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Want to make sure I explictly make headers c++ if they are intended to be.
2023-09-23 21:52:38 -04:00