Commit Graph

15 Commits

Author SHA1 Message Date
Ed_
ffba625a24 Day 36 complete 2023-10-19 14:16:50 -04:00
Ed_
a4f07c67d2 Day 34 complete!!! 2023-10-11 23:58:04 -04:00
Ed_
dd00713c9e Day 31 complete 2023-10-07 02:33:39 -04:00
Ed_
e1623995a7 Day 28 complete! 2023-10-01 20:17:14 -04:00
Ed_
dc43db117c Day 25 Part 1
I'm splitting this implementation into parts since so much already happened...

I fully updated the code the the latest convention I want to use for the project.
Engine & Game replay should work.
2023-09-30 10:05:37 -04:00
Ed_
465339743a Day 24 complete 2023-09-29 15:58:18 -04:00
Ed_
4417738a6d More cleanup for clang 2023-09-28 21:57:52 -04:00
Ed_
2f6e60d472 symbols for engine module are now generated into a header
Started to to use gencpp to codegen.

Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
2023-09-28 20:22:15 -04:00
Ed_
d76163ae84 Fixed bugs with optimized builds
Symbol table for engine module was out of order.
2023-09-28 18:38:06 -04:00
Ed_
0746cbd504 minor cleanup 2023-09-28 15:41:30 -04:00
Ed_
b2b9592880 Day 23 complete 2023-09-28 13:52:47 -04:00
Ed_
9bb8026762 Day 22 complete 2023-09-27 01:16:41 -04:00
Ed_
9220550dd4 Day 21 complete 2023-09-26 19:10:40 -04:00
Ed_
805d9ec3a0 Day 20 complete 2023-09-24 22:37:05 -04:00
Ed_
6fb75fd1ff quick filename refactor.
Want to make sure I explictly make headers c++ if they are intended to be.
2023-09-23 21:52:38 -04:00