2a660da1d8
Got clang to build parity with msvc
2023-10-24 00:42:55 -04:00
a4f07c67d2
Day 34 complete!!!
2023-10-11 23:58:04 -04:00
dd00713c9e
Day 31 complete
2023-10-07 02:33:39 -04:00
a103054023
Day 29 complete
2023-10-04 13:55:15 -04:00
e1623995a7
Day 28 complete!
2023-10-01 20:17:14 -04:00
faa0bacc07
Day 27 complete
2023-09-30 20:26:00 -04:00
4599ca1167
Day 25 complete!!!
2023-09-30 15:40:27 -04:00
dc43db117c
Day 25 Part 1
...
I'm splitting this implementation into parts since so much already happened...
I fully updated the code the the latest convention I want to use for the project.
Engine & Game replay should work.
2023-09-30 10:05:37 -04:00
465339743a
Day 24 complete
2023-09-29 15:58:18 -04:00
2f6e60d472
symbols for engine module are now generated into a header
...
Started to to use gencpp to codegen.
Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
2023-09-28 20:22:15 -04:00
d76163ae84
Fixed bugs with optimized builds
...
Symbol table for engine module was out of order.
2023-09-28 18:38:06 -04:00
0746cbd504
minor cleanup
2023-09-28 15:41:30 -04:00
b2b9592880
Day 23 complete
2023-09-28 13:52:47 -04:00