Commit Graph

45 Commits

Author SHA1 Message Date
Ed_
067c2f03c5 64. Properly Clamping Attributes 2024-10-19 22:34:51 -04:00
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3a3f0c0271 63. Ghost Globe 2024-10-19 21:33:20 -04:00
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bc674de842 Commiting last latest changes before making repo modifications 2024-10-18 15:11:13 -04:00
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ed6dbf89e9 59. Message Widget 2024-04-26 21:36:09 -04:00
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22385f63bb 58. Broadcasting Data Table Rows 2024-04-26 20:08:08 -04:00
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cc0cccc0e5 54. Get All Asset Tags 2024-04-26 18:23:13 -04:00
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72f8b9ca58 53. Gameplay Effect Delegates 2024-04-25 12:46:26 -04:00
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901ef9460b 53. Gameplay Effect Delegates 2024-04-25 00:30:54 -04:00
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ad14d6b3af 46. PostGameplayEffectExecute 2024-04-24 20:18:38 -04:00
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39f1a1b721 45. PreAttributeChange 2024-04-24 18:18:26 -04:00
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a218d86c23 44. Infinite Effect Application and Removal 2024-04-24 16:21:22 -04:00
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caae7fd758 43. Instant and Duration Application Policy 2024-04-24 11:58:40 -04:00
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b037490ef8 42. Infinite Gameplay Effects 2024-04-24 11:48:07 -04:00
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6c9256d033 40. Periodic Gameplay Effects 2024-04-24 10:59:48 -04:00
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9f72aca7da 38. Instant Gameplay Effects 2024-04-24 10:07:23 -04:00
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82a33a0f0f 'NetSlime' Initial port finished and working with 2 players (at least) 2024-04-23 18:54:17 -04:00
Ed_
2574960fff WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
Ed_
28b1ad19dc 37. Effect Actor Improved 2024-04-22 12:01:30 -04:00
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2695bfc4b6 34. Listening for Attribute Changes 2024-04-22 01:54:33 -04:00
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a6dc269630 34. Listening for Attribute Changes 2024-04-22 00:30:29 -04:00
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7db411586e 32. Overlay Widget Controller 2024-04-21 18:56:57 -04:00
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6765478a9d 31. Aura HUD (plus other stuff)
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
Ed_
f12034ad1a 29. Globe progress bar 2024-04-16 17:18:06 -04:00
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d3deeb31a0 End of gencpp experimentation. Parsed Scene and Actor component header + AttributeSet.h 2024-04-16 05:02:58 -04:00
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a70f0e10d3 Can parse AActor with gencpp 2024-04-15 23:09:46 -04:00
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2ced3253c8 Was able to parse UObject with gencpp!!! 2024-04-14 21:51:14 -04:00
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4e6c002b18 26. Effect Actor complete 2024-04-13 19:29:25 -04:00
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99a23529e6 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
Ed_
74689f6c6a 24. Health and Mana
Decided to try using gencpp for the first time with UE (just codegen, not parsing).

I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
Ed_
d97d8c2084 22. Init ability actor info 2024-04-13 11:56:19 -04:00
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f43daaed61 20. Constructing the ASC and AS 2024-04-13 11:09:22 -04:00
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70d51d869c 18. ABC & AS 2024-04-13 10:19:45 -04:00
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f986523419 Update readme 2024-04-13 05:57:29 -04:00
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2757307287 Fleshed out the module's base helper definitions 2024-04-13 05:32:52 -04:00
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1ee21cbedc 14. Post-Process Highlight
And alot more...
2024-04-13 02:31:49 -04:00
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20fa7f7116 13. #2 2024-04-12 22:37:31 -04:00
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4c358ca5c9 13. "Highlight Enemies" 2024-04-12 22:05:09 -04:00
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842ae8a32a 12. "Enemy Interface"
Avoding lifting the "highlighting" to an enemy interface until it proves to me its necessary
2024-04-12 20:16:25 -04:00
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4e4d26457d Game Mode, Camera 2024-04-12 19:55:34 -04:00
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9cf0e05c82 Movement Input 2024-04-12 17:53:47 -04:00
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6d799a498f Player Controller 2024-04-12 16:30:01 -04:00
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9fcb7329a3 Enhanced Input 2024-04-12 16:10:06 -04:00
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27cd765e19 Character blueprint setup 2024-04-12 14:49:22 -04:00
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76b2fc9b83 Base character class 2024-04-12 13:01:22 -04:00
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665ef9ef16 Source setup 2024-04-12 12:42:41 -04:00