Unreal GAS Course Binge
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GASATHON

Completing this course

The project is organized as a monolithic module with an auxillary editor module and a Codegen module not handled by Unreal utilizing the gencpp library.

Implementation design perfs:

  • Keep data structures and codepaths flat with minimal abstraction patterns
    • Lift to more specific or generalized code-paths only when necessary
  • Keep everything data-wise in the runtime unless there is a measurable performance cost.
  • Some exploratory optimizations for educational purposes.
  • Plugins are installed in the engine repo unless not possible.
  • Code almost exclusively in C++ for everything but cosmetics (this is an engineering portfolio piece).
  • Keep static module functions within C++ namesapces and have the in BP function libraries to expose to BPs.
  • Perfer stage-metaprogramming to C++ compiler provided templating (when possible).

The repo is also hosted on : https://git.cozyair.dev/ed/GASATHON It should be mirrored here however to latest.