Arnaud Jamin
4c615ae10d
Mutiple fixes
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Fix shipping build by reworking Cog integration (now use a subsystem)
Fix crash when stopping and restarting in the editor
2025-05-13 13:30:21 -04:00
Arnaud Jamin
5081b42358
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2025-03-20 13:53:19 -04:00
Arnaud Jamin
f1478019e1
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2025-03-20 13:38:39 -04:00
Arnaud Jamin
9352a9093a
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2025-03-20 11:49:17 -04:00
Arnaud Jamin
23adc4bad4
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2025-03-19 13:42:00 -04:00
Arnaud Jamin
0eb8847a25
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2025-03-19 13:22:14 -04:00
Arnaud Jamin
027d24177c
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2025-03-19 13:20:44 -04:00
Arnaud Jamin
13de64e0bd
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2025-03-19 13:20:12 -04:00
Arnaud Jamin
1676f58848
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2025-03-19 13:01:20 -04:00
Arnaud Jamin
57ba928504
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2025-02-13 01:51:01 -05:00
Arnaud Jamin
e7c864b962
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2025-02-12 15:04:34 -05:00
Arnaud Jamin
3549f89bd2
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2025-02-12 15:03:25 -05:00
Arnaud Jamin
0b13879282
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2025-02-12 14:31:22 -05:00
Arnaud Jamin
6d9494b685
Major Change - Rework how Cog gets integrated
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Cog integration has been reworked to make it easier, to keep Cog available between level loadings, and to properly tick ImGui while the game is paused.
Cog 's WindowManager is now a GameInstanceSubsystem.
The WindowManager ticks ImGui and the windows during the OnWorldPostActorTick delegate.
(If this is not working for your project, don't hesitate to open an issue.)
Check the readme to see how to integrate Cog.
The Plot debug functions (displayed by the Engine/Plot window) have been reworked as they were not properly working in Multi PIE in Single Process.
API changes:
- use FCogDebug::Plot instead of FCogDebugPlot::PlotValue
- use FCogDebug::InstantEvent instead of FCogDebugPlot::PlotEventInstant
- use FCogDebug::StartEvent instead of FCogDebugPlot::PlotEventStart
- use FCogDebug::StopEvent instead of FCogDebugPlot::PlotEventStop
2025-02-11 13:29:12 -05:00
Arnaud Jamin
a59058f799
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2025-02-09 01:22:43 -05:00
Arnaud Jamin
67e13860bb
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2025-02-09 01:21:04 -05:00
Arnaud Jamin
acac8992e5
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2025-02-07 23:57:06 -05:00
Arnaud Jamin
a52e1abc5b
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2025-02-07 23:56:47 -05:00
Arnaud Jamin
ac4d9496b3
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2025-02-06 16:07:57 -05:00
Arnaud Jamin
2765d07cb9
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2025-02-06 13:12:41 -05:00
Arnaud Jamin
e0806b976a
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2025-02-06 13:11:45 -05:00
Arnaud Jamin
b3a704deaa
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2025-02-06 12:48:48 -05:00
Arnaud Jamin
89db1b9db1
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2025-02-06 12:42:07 -05:00
Arnaud Jamin
afb6e86894
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2025-02-06 10:36:27 -05:00
Arnaud Jamin
e56966482e
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2025-02-06 10:15:38 -05:00
Arnaud Jamin
a4fbfbfb34
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2025-02-06 01:50:02 -05:00
Arnaud Jamin
f5b20cc898
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2025-02-06 01:48:41 -05:00
Arnaud Jamin
eef01f5ca6
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2025-02-06 01:48:14 -05:00
Arnaud Jamin
0081103e4d
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2025-02-06 01:45:40 -05:00
Arnaud Jamin
f9e94ed4c4
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2025-02-06 01:42:27 -05:00
Arnaud Jamin
d14a129e3b
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2025-02-06 01:41:22 -05:00
Arnaud Jamin
e99af1bb22
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2025-02-06 01:32:43 -05:00
Arnaud Jamin
e07816b925
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2025-02-06 01:24:08 -05:00
Arnaud Jamin
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2025-02-06 01:22:25 -05:00
Arnaud Jamin
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2025-02-06 01:17:02 -05:00
Arnaud Jamin
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2025-02-06 01:16:29 -05:00
Arnaud Jamin
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2025-02-06 01:07:16 -05:00
Arnaud Jamin
b4c140d6a6
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2025-01-24 11:56:13 -05:00
Arnaud Jamin
0b22411bc2
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2025-01-24 11:55:55 -05:00
Arnaud Jamin
b85edb4e53
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2025-01-24 11:51:32 -05:00
Arnaud Jamin
d057cab768
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2025-01-24 11:51:02 -05:00
Arnaud Jamin
6ea7c73a44
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2025-01-24 11:32:04 -05:00
Arnaud Jamin
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2025-01-06 00:59:12 -05:00
Arnaud Jamin
afd2d527b2
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2025-01-06 00:57:05 -05:00
Arnaud Jamin
8eafab849d
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2025-01-02 23:01:15 -05:00
Arnaud Jamin
4e126dacba
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2025-01-02 22:55:02 -05:00
Arnaud Jamin
19d88558cb
Support Unreal 5.5. Fix Multi PIE not working when running under one process.
2024-12-31 01:11:11 -05:00
Arnaud Jamin
4263047309
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2024-01-28 22:43:42 -05:00
Arnaud Jamin
6793a31aae
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2024-01-28 22:43:22 -05:00
Arnaud Jamin
a5bf8e2b6b
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2024-01-28 22:41:18 -05:00