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  • e30cbb5047 fix: Revert to stable gui_2.py version ed 2026-03-13 22:33:09 -04:00
  • 017a52a90a fix(gui): Restore _render_selectable_label with proper push_id ed 2026-03-13 22:17:43 -04:00
  • 71269ceb97 feat(thinking): Phase 4 complete - tinted bg, Monologue header, gold text ed 2026-03-13 22:09:09 -04:00
  • 0b33cbe023 fix: Mark track as complete in tracks.md ed 2026-03-13 22:08:25 -04:00
  • 1164aefffa feat(thinking): Complete track - all phases done ed 2026-03-13 22:07:56 -04:00
  • 1ad146b38e feat(gui): Add _render_thinking_trace helper and integrate into Discussion Hub ed 2026-03-13 22:07:13 -04:00
  • 084f9429af fix: Update test to match current implementation state ed 2026-03-13 22:03:19 -04:00
  • 95e6413017 feat(thinking): Phases 1-2 complete - parser, model, tests ed 2026-03-13 22:02:34 -04:00
  • fc7b491f78 test: Add thinking persistence tests; Phase 2 complete ed 2026-03-13 21:56:35 -04:00
  • 44a1d76dc7 feat(thinking): Phase 1 complete - parser, model, tests ed 2026-03-13 21:55:29 -04:00
  • ea7b3ae3ae test: Add thinking trace parsing tests ed 2026-03-13 21:53:17 -04:00
  • c5a406eff8 feat(track): Start thinking trace handling track ed 2026-03-13 21:49:40 -04:00
  • c15f38fb09 marking already done frame done ed 2026-03-13 21:48:45 -04:00
  • 645f71d674 FUCK FROSTED GLASS ed 2026-03-13 21:47:57 -04:00
  • 273fcf29f1 fix: Disable frosted glass - imgui-bundle cannot sample OpenGL textures Frosted-Glass-failed-attempt-2 ed 2026-03-13 21:45:51 -04:00
  • 1eed009b12 fix(shader): Use custom_background callback to render blurred texture ed 2026-03-13 21:44:55 -04:00
  • aed461ef28 fix(shader): Add proper VAO setup for OpenGL 3.3 core profile ed 2026-03-13 21:35:23 -04:00
  • 1d36357c64 fix(shader): Disable frosted glass - OpenGL 3.3 core profile incompatible with fixed-function ed 2026-03-13 21:28:39 -04:00
  • 3113e4137b fix(shader): Disable frosted glass - OpenGL context issues ed 2026-03-13 21:24:14 -04:00
  • cf5eac8c43 fix(gui): Guard against invalid display_size in blur pipeline init ed 2026-03-13 21:08:13 -04:00
  • db00fba836 fix(gui): Guard against invalid display_size in blur pipeline init ed 2026-03-13 21:07:09 -04:00
  • a862119922 feat(gui): Add frosted glass tests ed 2026-03-13 20:56:50 -04:00
  • e6a57cddc2 conductor(plan): Mark Phase 3 Task 1 complete, begin Tasks 2-3 ed 2026-03-13 20:46:59 -04:00
  • 928318fd06 feat(gui): Integrate BlurPipeline with GUI for frosted glass ed 2026-03-13 20:46:36 -04:00
  • 5416546207 conductor(plan): Mark Phase 2 complete, begin Phase 3 ed 2026-03-13 20:39:20 -04:00
  • 9c2078ad78 feat(shader): Add prepare_global_blur and high-DPI scaling support ed 2026-03-13 20:38:03 -04:00
  • ab44102bad conductor(plan): Mark task 'Wide tap Gaussian blur' as complete ed 2026-03-13 20:28:42 -04:00
  • c8b7fca368 feat(shader): Expand Gaussian blur to 13-tap wide distribution ed 2026-03-13 20:28:12 -04:00
  • b3e6590cb4 conductor(plan): Mark task 'Deep Sea background shader' as complete ed 2026-03-13 20:25:57 -04:00
  • d85dc3a1b3 feat(shader): Add Deep Sea background shader for BlurPipeline ed 2026-03-13 20:25:26 -04:00
  • 2947948ac6 conductor(plan): Mark task 'BlurPipeline FBO setup' as complete ed 2026-03-13 20:22:43 -04:00
  • d9148acb0c feat(shader): Add BlurPipeline class for frosted glass FBO setup ed 2026-03-13 20:22:16 -04:00
  • 2c39f1dcf4 sigh ed 2026-03-13 20:13:51 -04:00
  • 1a8efa880a tired ed 2026-03-13 20:12:56 -04:00
  • 11eb69449d dumb ai ed 2026-03-13 19:46:23 -04:00
  • 70bfcc61c2 update tracks Frosted-Glass-failed-attempt-1 ed 2026-03-13 18:32:52 -04:00
  • 976a3b63e0 checkpoint: ai went retarted ed 2026-03-13 18:31:02 -04:00
  • 0e0b185290 checkpoint: progressing on frosted glass panels ed 2026-03-13 16:09:52 -04:00
  • 5b196dccf0 checkpoint frosted glass ed 2026-03-13 15:33:40 -04:00
  • 1771c32006 docs(conductor): Synchronize docs for track 'Frosted Glass Background Effect' ed 2026-03-13 15:07:47 -04:00
  • 6a39f440d9 chore(conductor): Mark track 'Frosted Glass Background Effect' as complete ed 2026-03-13 15:05:26 -04:00
  • cecbe2245a feat(gui): Implement frosted glass UI controls and config persistence ed 2026-03-13 15:04:49 -04:00
  • ad9ffb68f5 conductor(plan): Mark Phase 2 as complete ed 2026-03-13 14:50:02 -04:00
  • e9b7875de5 conductor(checkpoint): Checkpoint end of Phase 2 ed 2026-03-13 14:49:38 -04:00
  • 3d5c768598 conductor(plan): Mark Phase 2 capture pipeline as complete ed 2026-03-13 14:49:06 -04:00
  • f297e7a3bd feat(shaders): Implement FBO capture lifecycle in ShaderManager ed 2026-03-13 14:48:43 -04:00
  • 4a705a8060 conductor(plan): Mark Phase 1 as complete ed 2026-03-13 14:46:26 -04:00
  • 55f3bd87e2 conductor(checkpoint): Checkpoint end of Phase 1 ed 2026-03-13 14:46:02 -04:00
  • e56d4af097 conductor(plan): Mark Phase 1 shader implementation as complete ed 2026-03-13 14:45:40 -04:00
  • 1328bc159b feat(shaders): Implement FrostedGlassShader compilation in ShaderManager ed 2026-03-13 14:45:16 -04:00
  • 3a0d388502 adjust tracks.md ed 2026-03-13 14:41:08 -04:00
  • 879e0991c9 chore(conductor): Add new track 'Frosted Glass Background Effect' ed 2026-03-13 14:40:43 -04:00
  • d96adca67c update track ordering ed 2026-03-13 14:40:37 -04:00
  • 4b0ebe44ff chore(conductor): Add new track 'Advanced Text Viewer with Syntax Highlighting' ed 2026-03-13 14:28:32 -04:00
  • 6b8151235f adjust track loc ed 2026-03-13 13:59:43 -04:00
  • 69107a75d3 chore(conductor): Add new track 'Rich Thinking Trace Handling' ed 2026-03-13 13:54:13 -04:00
  • 89c9f62f0c use maple mono. ed 2026-03-13 13:49:27 -04:00
  • 87e6b5c665 more win32 wrap ed 2026-03-13 13:39:42 -04:00
  • 9f8dd48a2e wrap win32 usage in conditionals ed 2026-03-13 13:29:13 -04:00
  • 87bd2ae11c fixed. ed 2026-03-13 13:23:31 -04:00
  • a57a3c78d4 fixes ed 2026-03-13 13:15:58 -04:00
  • ca01397885 checkpoint: fixing ux with window frame bar ed 2026-03-13 13:13:35 -04:00
  • c76aba64e4 docs(conductor): Synchronize docs for track 'Custom Shader and Window Frame Support' ed 2026-03-13 12:45:58 -04:00
  • 96de21b2b2 chore(conductor): Mark track 'Custom Shader and Window Frame Support' as complete ed 2026-03-13 12:45:13 -04:00
  • 25d7d97455 conductor(plan): Mark Phase 5 as complete ed 2026-03-13 12:45:03 -04:00
  • da478191e9 conductor(checkpoint): Checkpoint end of Phase 5 ed 2026-03-13 12:44:37 -04:00
  • 9b79044caa conductor(plan): Mark Phase 5 implementations as complete ed 2026-03-13 12:44:19 -04:00
  • 229fbe2b3f feat(gui): Implement live shader editor panel ed 2026-03-13 12:43:54 -04:00
  • d69434e85f feat(config): Implement parsing for shader and window frame configurations ed 2026-03-13 12:41:24 -04:00
  • 830bd7b1fb conductor(plan): Mark Phase 4 as complete ed 2026-03-13 12:38:05 -04:00
  • 50f98deb74 conductor(checkpoint): Checkpoint end of Phase 4 ed 2026-03-13 12:37:45 -04:00
  • 67ed51056e conductor(plan): Mark Phase 4 implementations as complete ed 2026-03-13 12:36:05 -04:00
  • 905ac00e3f feat(shaders): Implement CRT post-process shader logic ed 2026-03-13 12:35:43 -04:00
  • 836168a2a8 feat(shaders): Implement dynamic background shader ed 2026-03-13 12:33:27 -04:00
  • 2dbd570d59 conductor(plan): Mark Phase 3 as complete ed 2026-03-13 12:31:02 -04:00
  • 5ebce894bb conductor(checkpoint): Checkpoint end of Phase 3 ed 2026-03-13 12:30:41 -04:00
  • 6c4c567ed0 conductor(plan): Mark Phase 3 as complete ed 2026-03-13 12:29:34 -04:00
  • 09383960be feat(shaders): Implement uniform data passing for ShaderManager ed 2026-03-13 12:29:10 -04:00
  • ac4f63b76e feat(shaders): Create ShaderManager with basic compilation ed 2026-03-13 12:27:01 -04:00
  • 356d5f3618 conductor(plan): Mark Phase 2 as complete ed 2026-03-13 12:24:03 -04:00
  • b9ca69fbae conductor(checkpoint): Checkpoint end of Phase 2 ed 2026-03-13 12:23:40 -04:00
  • 3f4ae21708 conductor(plan): Mark Phase 2 implementation as complete ed 2026-03-13 12:20:59 -04:00
  • 59d7368bd7 feat(gui): Implement custom title bar and window controls ed 2026-03-13 12:20:37 -04:00
  • 02fca1f8ba test(gui): Verify borderless window mode is configured ed 2026-03-13 12:05:49 -04:00
  • 841e54aa47 conductor(plan): Mark Phase 1 as complete ed 2026-03-13 11:58:43 -04:00
  • 815ee55981 conductor(checkpoint): Checkpoint end of Phase 1 ed 2026-03-13 11:58:16 -04:00
  • 4e5ec31876 conductor(plan): Mark Phase 1 investigation tasks as complete ed 2026-03-13 11:57:46 -04:00
  • 5f4da366f1 docs(architecture): Add custom shaders and window frame architecture document ed 2026-03-13 11:57:22 -04:00
  • 82722999a8 ai put it in the wrong spot ed 2026-03-12 21:47:57 -04:00
  • ad93a294fb chore(conductor): Add new track 'Optimization pass for Data-Oriented Python heuristics' ed 2026-03-12 21:47:16 -04:00
  • b677228a96 get prior session history properly working. ed 2026-03-12 21:38:19 -04:00
  • f2c5ae43d7 add resize splitter to dicussion hub message/response section ed 2026-03-12 21:14:41 -04:00
  • cf5ee6c0f1 make sure you can't send another rquest prompt when one is still being processed ed 2026-03-12 21:04:14 -04:00
  • 123bcdcb58 config ed 2026-03-12 20:58:36 -04:00
  • c8eb340afe fixes ed 2026-03-12 20:58:28 -04:00
  • 414379da4f more fixes ed 2026-03-12 20:54:47 -04:00
  • 63015e9523 set theme back to nord dark ed 2026-03-12 20:28:19 -04:00
  • 36b3c33dcc update settings ed 2026-03-12 20:27:08 -04:00
  • 727274728f archived didn't delete from tracks... ed 2026-03-12 20:26:56 -04:00
  • befb480285 feat(conductor): Archive External MCP, Project-Specific Conductor, and GUI Path Config tracks ed 2026-03-12 20:10:05 -04:00