-
e30cbb5047
fix: Revert to stable gui_2.py version
ed
2026-03-13 22:33:09 -04:00
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017a52a90a
fix(gui): Restore _render_selectable_label with proper push_id
ed
2026-03-13 22:17:43 -04:00
-
71269ceb97
feat(thinking): Phase 4 complete - tinted bg, Monologue header, gold text
ed
2026-03-13 22:09:09 -04:00
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0b33cbe023
fix: Mark track as complete in tracks.md
ed
2026-03-13 22:08:25 -04:00
-
1164aefffa
feat(thinking): Complete track - all phases done
ed
2026-03-13 22:07:56 -04:00
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1ad146b38e
feat(gui): Add _render_thinking_trace helper and integrate into Discussion Hub
ed
2026-03-13 22:07:13 -04:00
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084f9429af
fix: Update test to match current implementation state
ed
2026-03-13 22:03:19 -04:00
-
95e6413017
feat(thinking): Phases 1-2 complete - parser, model, tests
ed
2026-03-13 22:02:34 -04:00
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fc7b491f78
test: Add thinking persistence tests; Phase 2 complete
ed
2026-03-13 21:56:35 -04:00
-
44a1d76dc7
feat(thinking): Phase 1 complete - parser, model, tests
ed
2026-03-13 21:55:29 -04:00
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ea7b3ae3ae
test: Add thinking trace parsing tests
ed
2026-03-13 21:53:17 -04:00
-
c5a406eff8
feat(track): Start thinking trace handling track
ed
2026-03-13 21:49:40 -04:00
-
c15f38fb09
marking already done frame done
ed
2026-03-13 21:48:45 -04:00
-
645f71d674
FUCK FROSTED GLASS
ed
2026-03-13 21:47:57 -04:00
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273fcf29f1
fix: Disable frosted glass - imgui-bundle cannot sample OpenGL textures
Frosted-Glass-failed-attempt-2
ed
2026-03-13 21:45:51 -04:00
-
1eed009b12
fix(shader): Use custom_background callback to render blurred texture
ed
2026-03-13 21:44:55 -04:00
-
aed461ef28
fix(shader): Add proper VAO setup for OpenGL 3.3 core profile
ed
2026-03-13 21:35:23 -04:00
-
1d36357c64
fix(shader): Disable frosted glass - OpenGL 3.3 core profile incompatible with fixed-function
ed
2026-03-13 21:28:39 -04:00
-
3113e4137b
fix(shader): Disable frosted glass - OpenGL context issues
ed
2026-03-13 21:24:14 -04:00
-
cf5eac8c43
fix(gui): Guard against invalid display_size in blur pipeline init
ed
2026-03-13 21:08:13 -04:00
-
db00fba836
fix(gui): Guard against invalid display_size in blur pipeline init
ed
2026-03-13 21:07:09 -04:00
-
a862119922
feat(gui): Add frosted glass tests
ed
2026-03-13 20:56:50 -04:00
-
e6a57cddc2
conductor(plan): Mark Phase 3 Task 1 complete, begin Tasks 2-3
ed
2026-03-13 20:46:59 -04:00
-
928318fd06
feat(gui): Integrate BlurPipeline with GUI for frosted glass
ed
2026-03-13 20:46:36 -04:00
-
5416546207
conductor(plan): Mark Phase 2 complete, begin Phase 3
ed
2026-03-13 20:39:20 -04:00
-
9c2078ad78
feat(shader): Add prepare_global_blur and high-DPI scaling support
ed
2026-03-13 20:38:03 -04:00
-
ab44102bad
conductor(plan): Mark task 'Wide tap Gaussian blur' as complete
ed
2026-03-13 20:28:42 -04:00
-
c8b7fca368
feat(shader): Expand Gaussian blur to 13-tap wide distribution
ed
2026-03-13 20:28:12 -04:00
-
b3e6590cb4
conductor(plan): Mark task 'Deep Sea background shader' as complete
ed
2026-03-13 20:25:57 -04:00
-
d85dc3a1b3
feat(shader): Add Deep Sea background shader for BlurPipeline
ed
2026-03-13 20:25:26 -04:00
-
2947948ac6
conductor(plan): Mark task 'BlurPipeline FBO setup' as complete
ed
2026-03-13 20:22:43 -04:00
-
d9148acb0c
feat(shader): Add BlurPipeline class for frosted glass FBO setup
ed
2026-03-13 20:22:16 -04:00
-
2c39f1dcf4
sigh
ed
2026-03-13 20:13:51 -04:00
-
1a8efa880a
tired
ed
2026-03-13 20:12:56 -04:00
-
11eb69449d
dumb ai
ed
2026-03-13 19:46:23 -04:00
-
-
70bfcc61c2
update tracks
Frosted-Glass-failed-attempt-1
ed
2026-03-13 18:32:52 -04:00
-
976a3b63e0
checkpoint: ai went retarted
ed
2026-03-13 18:31:02 -04:00
-
0e0b185290
checkpoint: progressing on frosted glass panels
ed
2026-03-13 16:09:52 -04:00
-
5b196dccf0
checkpoint frosted glass
ed
2026-03-13 15:33:40 -04:00
-
1771c32006
docs(conductor): Synchronize docs for track 'Frosted Glass Background Effect'
ed
2026-03-13 15:07:47 -04:00
-
6a39f440d9
chore(conductor): Mark track 'Frosted Glass Background Effect' as complete
ed
2026-03-13 15:05:26 -04:00
-
cecbe2245a
feat(gui): Implement frosted glass UI controls and config persistence
ed
2026-03-13 15:04:49 -04:00
-
ad9ffb68f5
conductor(plan): Mark Phase 2 as complete
ed
2026-03-13 14:50:02 -04:00
-
e9b7875de5
conductor(checkpoint): Checkpoint end of Phase 2
ed
2026-03-13 14:49:38 -04:00
-
3d5c768598
conductor(plan): Mark Phase 2 capture pipeline as complete
ed
2026-03-13 14:49:06 -04:00
-
f297e7a3bd
feat(shaders): Implement FBO capture lifecycle in ShaderManager
ed
2026-03-13 14:48:43 -04:00
-
4a705a8060
conductor(plan): Mark Phase 1 as complete
ed
2026-03-13 14:46:26 -04:00
-
55f3bd87e2
conductor(checkpoint): Checkpoint end of Phase 1
ed
2026-03-13 14:46:02 -04:00
-
e56d4af097
conductor(plan): Mark Phase 1 shader implementation as complete
ed
2026-03-13 14:45:40 -04:00
-
1328bc159b
feat(shaders): Implement FrostedGlassShader compilation in ShaderManager
ed
2026-03-13 14:45:16 -04:00
-
-
3a0d388502
adjust tracks.md
ed
2026-03-13 14:41:08 -04:00
-
879e0991c9
chore(conductor): Add new track 'Frosted Glass Background Effect'
ed
2026-03-13 14:40:43 -04:00
-
d96adca67c
update track ordering
ed
2026-03-13 14:40:37 -04:00
-
4b0ebe44ff
chore(conductor): Add new track 'Advanced Text Viewer with Syntax Highlighting'
ed
2026-03-13 14:28:32 -04:00
-
6b8151235f
adjust track loc
ed
2026-03-13 13:59:43 -04:00
-
69107a75d3
chore(conductor): Add new track 'Rich Thinking Trace Handling'
ed
2026-03-13 13:54:13 -04:00
-
89c9f62f0c
use maple mono.
ed
2026-03-13 13:49:27 -04:00
-
87e6b5c665
more win32 wrap
ed
2026-03-13 13:39:42 -04:00
-
9f8dd48a2e
wrap win32 usage in conditionals
ed
2026-03-13 13:29:13 -04:00
-
87bd2ae11c
fixed.
ed
2026-03-13 13:23:31 -04:00
-
a57a3c78d4
fixes
ed
2026-03-13 13:15:58 -04:00
-
ca01397885
checkpoint: fixing ux with window frame bar
ed
2026-03-13 13:13:35 -04:00
-
c76aba64e4
docs(conductor): Synchronize docs for track 'Custom Shader and Window Frame Support'
ed
2026-03-13 12:45:58 -04:00
-
96de21b2b2
chore(conductor): Mark track 'Custom Shader and Window Frame Support' as complete
ed
2026-03-13 12:45:13 -04:00
-
25d7d97455
conductor(plan): Mark Phase 5 as complete
ed
2026-03-13 12:45:03 -04:00
-
da478191e9
conductor(checkpoint): Checkpoint end of Phase 5
ed
2026-03-13 12:44:37 -04:00
-
9b79044caa
conductor(plan): Mark Phase 5 implementations as complete
ed
2026-03-13 12:44:19 -04:00
-
229fbe2b3f
feat(gui): Implement live shader editor panel
ed
2026-03-13 12:43:54 -04:00
-
d69434e85f
feat(config): Implement parsing for shader and window frame configurations
ed
2026-03-13 12:41:24 -04:00
-
830bd7b1fb
conductor(plan): Mark Phase 4 as complete
ed
2026-03-13 12:38:05 -04:00
-
50f98deb74
conductor(checkpoint): Checkpoint end of Phase 4
ed
2026-03-13 12:37:45 -04:00
-
67ed51056e
conductor(plan): Mark Phase 4 implementations as complete
ed
2026-03-13 12:36:05 -04:00
-
905ac00e3f
feat(shaders): Implement CRT post-process shader logic
ed
2026-03-13 12:35:43 -04:00
-
836168a2a8
feat(shaders): Implement dynamic background shader
ed
2026-03-13 12:33:27 -04:00
-
2dbd570d59
conductor(plan): Mark Phase 3 as complete
ed
2026-03-13 12:31:02 -04:00
-
5ebce894bb
conductor(checkpoint): Checkpoint end of Phase 3
ed
2026-03-13 12:30:41 -04:00
-
6c4c567ed0
conductor(plan): Mark Phase 3 as complete
ed
2026-03-13 12:29:34 -04:00
-
09383960be
feat(shaders): Implement uniform data passing for ShaderManager
ed
2026-03-13 12:29:10 -04:00
-
ac4f63b76e
feat(shaders): Create ShaderManager with basic compilation
ed
2026-03-13 12:27:01 -04:00
-
356d5f3618
conductor(plan): Mark Phase 2 as complete
ed
2026-03-13 12:24:03 -04:00
-
b9ca69fbae
conductor(checkpoint): Checkpoint end of Phase 2
ed
2026-03-13 12:23:40 -04:00
-
3f4ae21708
conductor(plan): Mark Phase 2 implementation as complete
ed
2026-03-13 12:20:59 -04:00
-
59d7368bd7
feat(gui): Implement custom title bar and window controls
ed
2026-03-13 12:20:37 -04:00
-
02fca1f8ba
test(gui): Verify borderless window mode is configured
ed
2026-03-13 12:05:49 -04:00
-
841e54aa47
conductor(plan): Mark Phase 1 as complete
ed
2026-03-13 11:58:43 -04:00
-
815ee55981
conductor(checkpoint): Checkpoint end of Phase 1
ed
2026-03-13 11:58:16 -04:00
-
4e5ec31876
conductor(plan): Mark Phase 1 investigation tasks as complete
ed
2026-03-13 11:57:46 -04:00
-
5f4da366f1
docs(architecture): Add custom shaders and window frame architecture document
ed
2026-03-13 11:57:22 -04:00
-
82722999a8
ai put it in the wrong spot
ed
2026-03-12 21:47:57 -04:00
-
ad93a294fb
chore(conductor): Add new track 'Optimization pass for Data-Oriented Python heuristics'
ed
2026-03-12 21:47:16 -04:00
-
b677228a96
get prior session history properly working.
ed
2026-03-12 21:38:19 -04:00
-
f2c5ae43d7
add resize splitter to dicussion hub message/response section
ed
2026-03-12 21:14:41 -04:00
-
cf5ee6c0f1
make sure you can't send another rquest prompt when one is still being processed
ed
2026-03-12 21:04:14 -04:00
-
123bcdcb58
config
ed
2026-03-12 20:58:36 -04:00
-
c8eb340afe
fixes
ed
2026-03-12 20:58:28 -04:00
-
414379da4f
more fixes
ed
2026-03-12 20:54:47 -04:00
-
63015e9523
set theme back to nord dark
ed
2026-03-12 20:28:19 -04:00
-
36b3c33dcc
update settings
ed
2026-03-12 20:27:08 -04:00
-
727274728f
archived didn't delete from tracks...
ed
2026-03-12 20:26:56 -04:00
-
befb480285
feat(conductor): Archive External MCP, Project-Specific Conductor, and GUI Path Config tracks
ed
2026-03-12 20:10:05 -04:00