perf(gui_2): use singleton success Result in _render_main_interface_result
TIER-2 READ conductor/code_styleguides/error_handling.md end-to-end before Phase 13. The Phase 3 _render_main_interface_result helper runs every frame. Returning Result(data=True) allocates a fresh dataclass with empty errors list every call. At 60 FPS, this is 60 allocations/sec just for the success path. Fix: introduce module-level _OK_TRUE and _OK_FALSE singletons (immutable, no errors list allocation). Hot-path helpers return _OK_TRUE on success; only the error path allocates a new Result. This is a micro-optimization that preserves the Result[T] contract (the helper still returns a Result instance). The convention is satisfied; the allocation overhead is removed. Note: test_gui2_performance.py::test_performance_benchmarking measures ~28.4 FPS vs 30 FPS threshold. The frame time is 0.22ms, which suggests the bottleneck is vsync/throttling, not Python overhead. The optimization is a defensive measure, not a fix for this specific test (which appears to be flaky near the threshold).
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@@ -7598,6 +7598,13 @@ Result = _LocalResult
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ErrorInfo = _LocalErrorInfo
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ErrorKind = _LocalErrorKind
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# Singleton success Results for hot-path render-loop helpers.
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# Avoids per-frame dataclass allocation; the data=True default
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# means errors is the empty list, which is the canonical "ok" state.
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# Reused across all render-loop _result helpers' success paths.
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_OK_TRUE = Result(data=True)
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_OK_FALSE = Result(data=False)
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#endregion: Phase 3 Result Stubs
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#region: Phase 3 Render-Loop Result Helpers (result_migration_gui_2_20260619)
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@@ -7666,7 +7673,7 @@ def _render_main_interface_result(app: "App") -> Result[bool]:
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render_main_interface(app)
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else:
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render_main_interface(app)
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return Result(data=True)
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return _OK_TRUE
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except Exception as e:
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return Result(data=False, errors=[ErrorInfo(
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kind=ErrorKind.INTERNAL,
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