Commit Graph

499 Commits

Author SHA1 Message Date
Ed_
420f452d35 More fixes found by self-parsing 2024-10-27 20:22:36 -04:00
Ed_
908c385de5 Fix exp asts having bad union definitions.
They're not used yet but was causing self-parsing issues.
2024-10-27 20:22:24 -04:00
Ed_
c1878265c8 Minimizing reformatting of generated library files 2024-10-27 20:01:54 -04:00
Ed_
23742868c4 Delete auxillary/vis_ast
When I get to making this it will be with SectrPrototype
2024-10-27 18:59:17 -04:00
Ed_
2e5e31ed3b gencpp : General refactors to dependencies
Mostly just cleanup and renaming of certain stuff (mostly in dependencies).

* Changed uw and sw to usize and ssize.
* Removed zpl_cast usage throughout dependencies
* No longer using GEN_DEF_INLINE & GEN_IMPL_INLINE
* header_start.hpp renamed to platform.hpp for depdendencies header.
2024-10-27 18:58:37 -04:00
Ed_
00df336610 fix type on parser namespace in singleheader.cpp 2024-10-26 18:42:23 -04:00
Ed_
d89c9a6072 de-hardcode target_arch.psm1 import 2024-10-25 13:11:21 -04:00
Ed_
6aa99ac1d5 change how path_root is resolved so it works when cloned into another repository 2024-10-25 13:07:39 -04:00
Ed_
3989f5fa83 formatting and removing unused code 2024-10-25 12:54:55 -04:00
Ed_
f90c0a59b6 inital implemention of UE library variant generator completed 2024-10-25 05:01:37 -04:00
Ed_
33f992ef56 Updated generated ast_inlines.hpp so that operator defs have the inline explicit
* Added support for parsing/serializing specifiers for OpCast roughtly.. Doesn't have constraints on what specifiers beyond whats expected in global nspace scope..
* Minor adjustments to hashtable to avoid UE compile errors
* Make sure scanner.cpp is being made by bootstrap
2024-10-25 04:08:20 -04:00
Ed_
0542204b35 progress on unreal variant generator 2024-10-25 03:00:07 -04:00
Ed_
e5616c5879 generated code update + reverting some fixes for now... 2024-10-25 02:59:56 -04:00
Ed_
40a256f6c3 initial setup for generating a library compatible for usage as an Unreal thirdyparty module. 2024-10-25 01:04:48 -04:00
Ed_
b8e1aa6eb7 WIP : Fixes and other changes
* Number literals weren't getting properly lexed
* Fixes for compiler errors with Unreal Engine configuration.
* Support for "post-name" macros in parameters
* Support for variables initializing directly using constructor syntax.
* Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
2024-10-25 01:04:17 -04:00
Ed_
e1592ba410 Bug fixes and updates to package_release.ps1
- Incrased size of the defines_map_arena to 256KB
- Various fixes for the parser
- Various fixes for code serialization
- Fix for is_equal member func in Code types
- Fixes for hasthable container
- Added are_equal static func to String type for use against StrC
- Added starts_with functions to String type
- package_release.ps1 now packages all docs (forgot to update it with last release)
2024-05-05 21:53:22 -04:00
Ed_
4a2a93d41b Updated docs 2024-04-17 18:29:30 -04:00
Ed_
36260f6edb Updated gencpp with latest fixes used in other projects.
This variant can support parsing some Unreal Engine files!!
2024-04-17 17:40:32 -04:00
Ed_
83d691c65c Pushing latest changes for gencpp 2024-04-17 16:55:22 -04:00
Ed_
626ab703a7 Fixed some compilation errors 2023-11-22 15:41:41 -05:00
Ed_
6b10cd2b3e Updated AST_Types.md doc 2023-11-22 15:03:24 -05:00
Ed_
91a3250d4c Finished current iteration of parser_algo docs and parser.cpp inline comment docs
Added some todos and prep for upcoming changes
2023-11-22 14:23:21 -05:00
Ed_
a667eb4afe Progress on parser documentation 2023-11-21 23:36:56 -05:00
Ed_
f67f9547df WIP: Improvements to parser, updated docs
Trying to get support for typename keyword soon
2023-11-21 21:27:33 -05:00
Ed_
772db608be Added support for predefining preprocessor defines before parsing strings of code.
This prevents issues for preprocessor defines not getting treated properly for specific circumstances (such as macro wrappers for specifiers).
2023-11-21 20:09:14 -05:00
Ed_
be023325a9 Added AST & Code definitions segemnted code defs to separate file
For upcoming statements & expression types, just beginning to lay things out for the future.
2023-11-21 20:07:49 -05:00
Ed_
a0ee683f82 Added new csvs for ECode & ETokType to keep track of upcoming additions 2023-11-21 20:06:05 -05:00
Ed_
6ad0ae97bc Added bool type keyword to ETokType, move volatile pos in ESpecifier
volatile can be applied to a function so I moved it there.
2023-11-21 20:05:38 -05:00
Ed_
3319bfcaa9 Updates to test and workspace
Added a more granular test using the original library files. Already helped me identify a bug.
2023-11-21 20:03:51 -05:00
Ed_
9d27c7d37e Lexer improvement prep, segmentation of lexer and parser. 2023-11-20 21:24:27 -05:00
Ed_
5c73fbee83 WIP : AST serialization improvements
Code untestd its an initial draft
2023-11-19 20:35:21 -05:00
Ed_
36ebbfe29b Got refactored raylib working in the vis_ast binary
Now to make that debugger...
2023-11-19 00:01:35 -05:00
Ed_
053daaf877 Merge branch 'main' into dev 2023-11-17 19:26:21 -05:00
Ed_
040ec00606 Raylib c refactor scripts complete 2023-11-17 19:25:54 -05:00
Ed_
919166efa1 fix for build script 2023-10-25 23:55:29 -04:00
Ed_
9bd6dac783
Merge pull request #51 from Ed94/dev 2023-10-25 23:47:29 -04:00
Ed_
212d907d73 Fixed bug with inline comments for variables not parsing correctly. 2023-10-25 23:44:25 -04:00
Ed_
c1ab233686 Fix for bug with comma separated declaration list vars
Known Bug: Inline comments are not printing now
2023-10-25 21:43:22 -04:00
Ed_
b42b224c0d Forgot to push some parser fixes 2023-10-25 03:33:35 -04:00
Ed_
041671762b Got through parsing raylib.h, started to do some major refactors. 2023-10-25 03:26:25 -04:00
Ed_
d0f3b6187e Added initial support for comma-separated variable declaration lists. 2023-10-25 00:25:35 -04:00
Ed_
b22f589203 Progress on preparing raylib for usage 2023-10-24 12:46:59 -04:00
Ed_
4af85f8612 update gitignore for exes 2023-10-24 06:02:07 -04:00
Ed_
e9c151f85d Deleting a sneaked in binary 2023-10-24 06:01:47 -04:00
Ed_
a900e86b65 Got raylib bootstrapped to compile
Still need to setup a refactor script among other things before using.
2023-10-24 06:00:28 -04:00
Ed_
d5a4b77033 Some initial boostrapping of new visual ast aux project 2023-10-24 03:14:20 -04:00
Ed_
eaba60f80b Updated build scripts to latest setup used with HandmadeHero repo 2023-10-24 01:40:21 -04:00
Ed_
912cc6b538 Bugfixes during hiatus
Found while doing some metaprogramming for day 42 of handmade hero.
2023-10-22 21:41:36 -04:00
Ed_
3dd5482a46 set ContinuationIndentWidth to 4 for clang format. 2023-10-01 20:19:16 -04:00
Ed_
632fa10027 Updated readme with partial hiatus notice. 2023-10-01 12:37:29 -04:00