Mostly just cleanup and renaming of certain stuff (mostly in dependencies).
* Changed uw and sw to usize and ssize.
* Removed zpl_cast usage throughout dependencies
* No longer using GEN_DEF_INLINE & GEN_IMPL_INLINE
* header_start.hpp renamed to platform.hpp for depdendencies header.
* Added support for parsing/serializing specifiers for OpCast roughtly.. Doesn't have constraints on what specifiers beyond whats expected in global nspace scope..
* Minor adjustments to hashtable to avoid UE compile errors
* Make sure scanner.cpp is being made by bootstrap
* Number literals weren't getting properly lexed
* Fixes for compiler errors with Unreal Engine configuration.
* Support for "post-name" macros in parameters
* Support for variables initializing directly using constructor syntax.
* Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
- Incrased size of the defines_map_arena to 256KB
- Various fixes for the parser
- Various fixes for code serialization
- Fix for is_equal member func in Code types
- Fixes for hasthable container
- Added are_equal static func to String type for use against StrC
- Added starts_with functions to String type
- package_release.ps1 now packages all docs (forgot to update it with last release)
I need to manually review these as the changes have various errors that are difficult to diagnose why.
I took a break to do handmade hero and now a bit rusty.
Now its more contexually rich to the ast type, however I need to hookup tokens from parsing to the AST. There needs to be a way for the debug string to lookup the token and provide the contexual line.
Can either pass it ( TokArray* toks ) from the parser on failure (or `CodeFile`)..
Technically there is more than enough room for another Token* ptr. I could add another and specifiers would still have at minimum 14 slots before needing to extended to next specs.
**************... yeah
parse_static_assert now properly adds new-line to end of statement.
I'm going to end up making a static_assert ast... that or when the statement ast is made it will handle adding that newline.
Interface adding has been adjusted to use ParentType->Next.
Using the AST_Class->Next was bad since that breaks the linked list a body AST would have used for traversal.