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Added fixed arenas (just ergonomics)
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@ -477,6 +477,45 @@ struct Arena
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}
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};
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// Just a wrapper around using an arena with memory associated with its scope instead of from an allocator.
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// Used for static segment or stack allocations.
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template< s32 Size >
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struct FixedArena
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{
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static
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FixedArena init()
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{
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FixedArena result = { Arena::init_from_memory( result.memory, Size ), 0 };
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return result;
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}
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sw size_remaining( sw alignment )
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{
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return arena.size_remaining( alignment );
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}
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operator AllocatorInfo()
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{
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return { Arena::allocator_proc, &arena };
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}
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Arena arena;
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char memory[ Size ];
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};
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using Arena_1KB = FixedArena< kilobytes( 1 ) >;
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using Arena_4KB = FixedArena< kilobytes( 4 ) >;
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using Arena_8KB = FixedArena< kilobytes( 8 ) >;
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using Arena_16KB = FixedArena< kilobytes( 16 ) >;
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using Arena_32KB = FixedArena< kilobytes( 32 ) >;
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using Arena_64KB = FixedArena< kilobytes( 64 ) >;
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using Arena_128KB = FixedArena< kilobytes( 128 ) >;
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using Arena_256KB = FixedArena< kilobytes( 256 ) >;
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using Arena_512KB = FixedArena< kilobytes( 512 ) >;
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using Arena_1MB = FixedArena< megabytes( 1 ) >;
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using Arena_2MB = FixedArena< megabytes( 2 ) >;
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using Arena_4MB = FixedArena< megabytes( 4 ) >;
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struct Pool
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{
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static
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