gencpp/scripts/build.ci.ps1

345 lines
9.7 KiB
PowerShell
Raw Normal View History

# This build script was written to build on windows, however I did setup some generalization to allow for cross platform building.
# It will most likely need a partial rewrite to segment the build process into separate script invocations based on the OS.
# That or just rewrite it in an sh script and call it a day.
$target_arch = Join-Path $PSScriptRoot 'helpers/target_arch.psm1'
$devshell = Join-Path $PSScriptRoot 'helpers/devshell.ps1'
$format_cpp = Join-Path $PSScriptRoot 'helpers/format_cpp.psm1'
$refactor_unreal = Join-Path $PSScriptRoot 'refactor_unreal.ps1'
$incremental_checks = Join-Path $PSScriptRoot 'helpers/incremental_checks.ps1'
$vendor_toolchain = Join-Path $PSScriptRoot 'helpers/vendor_toolchain.ps1'
2024-10-25 10:11:21 -07:00
Import-Module $target_arch
function Get-ScriptRepoRoot {
$currentPath = $PSScriptRoot
while ($currentPath -ne $null -and $currentPath -ne "")
{
if (Test-Path (Join-Path $currentPath ".git")) {
return $currentPath
}
# Also check for .git file which indicates a submodule
$gitFile = Join-Path $currentPath ".git"
if (Test-Path $gitFile -PathType Leaf)
{
$gitContent = Get-Content $gitFile
if ($gitContent -match "gitdir: (.+)") {
return $currentPath
}
}
$currentPath = Split-Path $currentPath -Parent
}
throw "Unable to find repository root"
}
$path_root = Get-ScriptRepoRoot
Import-Module $target_arch
Import-Module $format_cpp
2023-08-20 10:18:09 -07:00
Push-Location $path_root
#region Arguments
$vendor = $null
$release = $null
$verbose = $false
[bool] $bootstrap = $false
[bool] $singleheader = $false
2024-10-25 00:00:07 -07:00
[bool] $unreal = $false
[bool] $test = $false
[array] $vendors = @( "clang", "msvc" )
# This is a really lazy way of parsing the args, could use actual params down the line...
if ( $args ) { $args | ForEach-Object {
switch ($_){
{ $_ -in $vendors } { $vendor = $_; break }
"verbose" { $verbose = $true }
"release" { $release = $true }
"debug" { $release = $false }
"bootstrap" { $bootstrap = $true }
"singleheader" { $singleheader = $true }
2024-10-25 00:00:07 -07:00
"unreal" { $unreal = $true }
"test" { $test = $true }
}
}}
#endregion Arguments
#region Configuration
if ($IsWindows) {
# This library was really designed to only run on 64-bit systems.
# (Its a development tool after all)
& $devshell -arch amd64
}
if ( $vendor -eq $null ) {
write-host "No vendor specified, assuming clang available"
$compiler = "clang"
}
2023-08-20 10:18:09 -07:00
if ( $release -eq $null ) {
write-host "No build type specified, assuming debug"
$release = $false
}
elseif ( $release -eq $false ) {
$debug = $true
}
else {
2023-10-25 20:55:29 -07:00
$optimize = $true
}
2024-10-25 00:00:07 -07:00
if ( $bootstrap -eq $false -and $singleheader -eq $false -and $unreal -eq $false -and $test -eq $false ) {
throw "No build target specified. One must be specified, this script will not assume one"
}
. $vendor_toolchain
. $incremental_checks
write-host "Building gencpp with $vendor"
write-host "Build Type: $(if ($release) {"Release"} else {"Debug"} )"
#region Building
2023-08-20 10:18:09 -07:00
$path_build = Join-Path $path_root build
$path_project = Join-Path $path_root project
$path_scripts = Join-Path $path_root scripts
$path_singleheader = Join-Path $path_root singleheader
2024-10-25 00:00:07 -07:00
$path_unreal = Join-Path $path_root unreal_engine
2023-08-20 10:18:09 -07:00
$path_test = Join-Path $path_root test
if ( $bootstrap )
{
$path_build = join-path $path_project build
$path_gen = join-path $path_project gen
$path_comp_gen = join-path $path_project components/gen
if ( -not(Test-Path($path_build) )) {
New-Item -ItemType Directory -Path $path_build
}
if ( -not(Test-Path($path_gen) )) {
New-Item -ItemType Directory -Path $path_gen
}
if ( -not(Test-Path($path_comp_gen) )) {
New-Item -ItemType Directory -Path $path_comp_gen
}
$compiler_args = @()
$compiler_args += ( $flag_define + 'GEN_TIME' )
$linker_args = @(
$flag_link_win_subsystem_console
)
$includes = @( $path_project)
$unit = join-path $path_project "bootstrap.cpp"
$executable = join-path $path_build "bootstrap.exe"
build-simple $path_build $includes $compiler_args $linker_args $unit $executable
Push-Location $path_project
if ( Test-Path( $executable ) ) {
write-host "`nRunning bootstrap"
$time_taken = Measure-Command { & $executable
| ForEach-Object {
write-host `t $_ -ForegroundColor Green
}
}
write-host "`nBootstrap completed in $($time_taken.TotalMilliseconds) ms"
}
Pop-Location
}
if ( $singleheader )
{
$path_build = join-path $path_singleheader build
$path_gen = join-path $path_singleheader gen
if ( -not(Test-Path($path_build) )) {
New-Item -ItemType Directory -Path $path_build
}
if ( -not(Test-Path($path_gen) )) {
New-Item -ItemType Directory -Path $path_gen
}
$includes = @( $path_project )
$unit = join-path $path_singleheader "singleheader.cpp"
$executable = join-path $path_build "singleheader.exe"
$compiler_args = @()
$compiler_args += ( $flag_define + 'GEN_TIME' )
$linker_args = @(
$flag_link_win_subsystem_console
)
build-simple $path_build $includes $compiler_args $linker_args $unit $executable
Push-Location $path_singleheader
if ( Test-Path( $executable ) ) {
write-host "`nRunning singleheader generator"
$time_taken = Measure-Command { & $executable
| ForEach-Object {
write-host `t $_ -ForegroundColor Green
}
}
write-host "`nSingleheader generator completed in $($time_taken.TotalMilliseconds) ms"
}
Pop-Location
}
2024-10-25 00:00:07 -07:00
if ( $unreal )
{
$path_build = join-path $path_unreal build
$path_gen = join-path $path_unreal gen
if ( -not(Test-Path($path_build) )) {
New-Item -ItemType Directory -Path $path_build
}
if ( -not(Test-Path($path_gen) )) {
New-Item -ItemType Directory -Path $path_gen
}
$includes = @( $path_project )
$unit = join-path $path_unreal "unreal.cpp"
$executable = join-path $path_build "unreal.exe"
$compiler_args = @()
$compiler_args += ( $flag_define + 'GEN_TIME' )
$linker_args = @(
$flag_link_win_subsystem_console
)
build-simple $path_build $includes $compiler_args $linker_args $unit $executable
Push-Location $path_unreal
if ( Test-Path( $executable ) ) {
write-host "`nRunning unreal variant generator"
$time_taken = Measure-Command { & $executable
| ForEach-Object {
write-host `t $_ -ForegroundColor Green
}
}
write-host "`n Unreal variant generator completed in $($time_taken.TotalMilliseconds) ms"
}
Pop-Location
. $refactor_unreal
2024-10-25 00:00:07 -07:00
}
if ( $test )
{
$path_gen = join-path $path_test gen
$path_gen_build = join-path $path_gen build
$path_build = join-path $path_test build
$path_original = join-path $path_gen original
$path_components = join-path $path_original components
$path_dependencies = join-path $path_original dependencies
$path_helpers = join-path $path_original helpers
if ( -not(Test-Path($path_build) )) {
New-Item -ItemType Directory -Path $path_build
}
if ( -not(Test-Path($path_gen) )) {
New-Item -ItemType Directory -Path $path_gen
}
if ( -not(Test-Path($path_gen_build) )) {
New-Item -ItemType Directory -Path $path_gen_build
}
if ( -not(test-path $path_original)) {
new-item -ItemType Directory -Path $path_original
}
if ( -not(test-path $path_components)) {
new-item -ItemType Directory -Path $path_components
}
if ( -not(test-path $path_dependencies)) {
new-item -ItemType Directory -Path $path_dependencies
}
if ( -not(test-path $path_helpers)) {
new-item -ItemType Directory -Path $path_helpers
}
$path_bootstrap = join-path $path_project gen
$includes = @( $path_bootstrap )
$unit = join-path $path_test "test.cpp"
$executable = join-path $path_build "test.exe"
$compiler_args = @()
$compiler_args += ( $flag_define + 'GEN_TIME' )
$linker_args = @(
$flag_link_win_subsystem_console
)
build-simple $path_build $includes $compiler_args $linker_args $unit $executable
Push-Location $path_test
Write-Host $path_test
if ( Test-Path( $executable ) ) {
write-host "`nRunning test generator"
$time_taken = Measure-Command { & $executable
| ForEach-Object {
write-host `t $_ -ForegroundColor Green
}
}
write-host "`nTest generator completed in $($time_taken.TotalMilliseconds) ms"
}
Pop-Location
}
#endregion Building
#region Formatting
push-location $path_scripts
if ( $true -and $bootstrap -and (Test-Path (Join-Path $path_project "gen/gen.hpp")) )
{
$path_gen = join-path $path_project gen
$include = @(
'gen.hpp', 'gen.cpp',
'gen.dep.hpp', 'gen.dep.cpp',
'gen.builder.hpp', 'gen.builder.cpp'
'gen.scanner.hpp', 'gen.scanner.cpp'
)
$exclude = $null
# format-cpp $path_gen $include $exclude
format-cpp $path_comp_gen @( 'ast_inlines.hpp', 'ecode.hpp', 'especifier.hpp', 'eoperator.hpp', 'etoktype.cpp' ) $null
}
if ( $false -and $singleheader -and (Test-Path (Join-Path $path_singleheader "gen/gen.hpp")) )
{
$path_gen = join-path $path_singleheader gen
$include = @(
'gen.hpp'
)
$exclude = $null
format-cpp $path_gen $include $exclude
}
if ( $false -and $unreal -and (Test-Path( Join-Path $path_unreal "gen/gen.hpp")) )
2024-10-25 00:00:07 -07:00
{
$path_gen = join-path $path_unreal gen
$include = @(
'gen.hpp', 'gen.cpp',
'gen.dep.hpp', 'gen.dep.cpp',
'gen.builder.hpp', 'gen.builder.cpp'
'gen.scanner.hpp', 'gen.scanner.cpp'
)
$exclude = $null
format-cpp $path_gen $include $exclude
}
if ( $test -and $false )
{
$path_gen = join-path $path_test gen
$include = @(
'*.gen.hpp'
)
$exclude = $null
format-cpp $path_gen $include $exclude
}
pop-location
#endregion Formatting
Pop-Location # $path_root