SectrPrototype/code/sectr/math
Ed_ 0d9623c340 layer text rendering works, ui has issues, there is perf problems
* Added todos for VEFontCache
* Going be remaking the direct box traversal rendering again, I'll keep both layer based and it as a option to switch between
* Need to implement a quad tree for the ui boxes to help with collision test traversal
2024-06-24 11:29:44 -04:00
..
math.odin Mostly reviewing progress so far 2024-05-21 23:35:36 -04:00
pga2.odin Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
pga3_grime.odin Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
pga3.odin Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
space.odin layer text rendering works, ui has issues, there is perf problems 2024-06-24 11:29:44 -04:00