f08b04e901 
					 
					
						
						
							
							last cleanup before docs  
						
						
						
						
					 
					
						2024-06-26 22:51:04 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1e7650970b 
					 
					
						
						
							
							compile fixes  
						
						
						
						
					 
					
						2024-06-26 21:51:33 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						fc59f948f5 
					 
					
						
						
							
							moved catch_batch_glyph to draw file  
						
						
						
						
					 
					
						2024-06-26 21:40:45 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						86d6adc931 
					 
					
						
						
							
							Set glyph_padding to 4 (when using 8x8 over_sample we need more padding)  
						
						
						
						
					 
					
						2024-06-26 17:02:15 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						e6ccdd90d1 
					 
					
						
						
							
							changes to sectr module based on VEFontCache changes  
						
						
						
						
					 
					
						2024-06-26 15:23:44 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						470197cb6c 
					 
					
						
						
							
							Advance_Snap_Smallfont_Size to 0 by default, removed position rounding in shape_text_uncached  
						
						... 
						
						
						
						Need to eventually make the rounding an option 
						
						
					 
					
						2024-06-26 15:23:02 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8e8f25ba50 
					 
					
						
						
							
							VEFontCache: Lifted the GlyphDrawBuffer member of atlas to the context  
						
						
						
						
					 
					
						2024-06-26 15:15:03 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						343d558a94 
					 
					
						
						
							
							Clean up of last remaining vestitudes of using my containers in VEFontCache  
						
						
						
						
					 
					
						2024-06-26 13:28:54 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						9d0cc125a9 
					 
					
						
						
							
							Misc changes  
						
						... 
						
						
						
						* Made refactor rende procedures to specify dependencies instead of directly grabbing from state singleton 
						
						
					 
					
						2024-06-26 06:03:00 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						413f544e9c 
					 
					
						
						
							
							VEFontCache: Codepath simplificiation & optimization  
						
						
						
						
					 
					
						2024-06-26 06:01:06 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						6f034534f3 
					 
					
						
						
							
							VEFontCache: Should be using odin arrays and maps excluisvely now for the package  
						
						
						
						
					 
					
						2024-06-25 23:53:44 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1533a14a1b 
					 
					
						
						
							
							misc changes  
						
						... 
						
						
						
						* draw_text_string_pos_extent_zoomed can now oversample text futher (if desired)
* render_ui_via_box_tree has a rudimentary render pass layering optimization
Add support for the slab allocator to accept arbitrary alignments (odin's map container needs it)
Messing around with 64-byte alignment as the default for the allocator... 
						
						
					 
					
						2024-06-25 19:13:41 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						268ba29ec6 
					 
					
						
						
							
							minor pref improvements, started to convert to using odin's arrays (in VEFontCache) (last commit bad)  
						
						
						
						
					 
					
						2024-06-25 19:11:31 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c567d48a4c 
					 
					
						
						
							
							minor pref improvements, started to convert to using odin's arrays (in VEFontCache) (last commit bad)  
						
						
						
						
					 
					
						2024-06-25 19:11:10 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						00587a226b 
					 
					
						
						
							
							minor pref improvements, started to convert to using odin's arrays  
						
						
						
						
					 
					
						2024-06-25 19:09:53 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						6fac2a97ff 
					 
					
						
						
							
							Swapped LRU and temp_codepoint_seen to use odin's vendor hash map  
						
						... 
						
						
						
						Starting to get serious about profiling this procedure and optimizing performance.
I also want to make it more ideomatic now... 
						
						
					 
					
						2024-06-25 17:10:18 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b5f9687927 
					 
					
						
						
							
							Various improvements to VEFontCache's font rendering  
						
						
						
						
					 
					
						2024-06-25 14:28:59 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1fe741034d 
					 
					
						
						
							
							wip : trying to fix the workspace view bounds detection  
						
						
						
						
					 
					
						2024-06-25 02:38:08 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1f4d07727e 
					 
					
						
						
							
							minor reorganization  
						
						
						
						
					 
					
						2024-06-25 02:37:18 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						894c3fee97 
					 
					
						
						
							
							Fix hot-reload  
						
						
						
						
					 
					
						2024-06-24 23:38:53 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						08932c8c99 
					 
					
						
						
							
							Fixes to test_whitespace_ast  
						
						
						
						
					 
					
						2024-06-24 23:19:18 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						6f722026ce 
					 
					
						
						
							
							Text rendering is now around parity (if not better) than what was done before with raylib  
						
						... 
						
						
						
						Performance still sucks since the rendering implementation is subpar 
						
						
					 
					
						2024-06-24 23:19:08 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						321bbfd772 
					 
					
						
						
							
							Fix for VEFontCache: measure_text_size & shape_text_cached  
						
						
						
						
					 
					
						2024-06-24 23:17:18 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						838e37e58d 
					 
					
						
						
							
							Fixed crash with VEFontCache.can_batch_glyph  
						
						
						
						
					 
					
						2024-06-24 23:16:24 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c93c0ed567 
					 
					
						
						
							
							Minor lifting in the render side, getting ready to just hunker down and take notes on whats next  
						
						... 
						
						
						
						* VEFontCache needs to get fixed up (possibly bring back ELFHash)
  * Problably going to do conversion early to odin's array and map usage
* Need get the quad tree setup for the ui so that I can do fast and efficient traversal for the layer based rendering. 
						
						
					 
					
						2024-06-24 16:36:22 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						0d9623c340 
					 
					
						
						
							
							layer text rendering works, ui has issues, there is perf problems  
						
						... 
						
						
						
						* Added todos for VEFontCache
* Going be remaking the direct box traversal rendering again, I'll keep both layer based and it as a option to switch between
* Need to implement a quad tree for the ui boxes to help with collision test traversal 
						
						
					 
					
						2024-06-24 11:29:44 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						dee8fc7ef9 
					 
					
						
						
							
							layer text rendering is working!  
						
						
						
						
					 
					
						2024-06-23 21:32:00 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						7d41fcc335 
					 
					
						
						
							
							wip : trying to get layered text rendering working  
						
						
						
						
					 
					
						2024-06-23 20:22:36 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						55b80da8e5 
					 
					
						
						
							
							Fixed input event buffer issues  
						
						... 
						
						
						
						Queue doesn't properly act as a ring buffer had to roll my own.
I want to make a allocated ring buffer as well... 
						
						
					 
					
						2024-06-23 13:59:04 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						ce1d31f0d4 
					 
					
						
						
							
							Progress on fleshing out rendering (Getting ui ready to render in "layer batches")  
						
						
						
						
					 
					
						2024-06-23 02:47:13 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						136fef65c4 
					 
					
						
						
							
							bad notes updates  
						
						
						
						
					 
					
						2024-06-23 02:45:19 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						ea384b10af 
					 
					
						
						
							
							brainstorming notes on imgui ui_graph_build_end processing passes  
						
						
						
						
					 
					
						2024-06-21 16:33:34 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						2b83b69745 
					 
					
						
						
							
							Converted string cache table to use HMapChained, initial impl for ui_box_traverse_next_layer_based  
						
						
						
						
					 
					
						2024-06-21 16:33:15 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						a560222d5d 
					 
					
						
						
							
							Fixed a long-standing issue with the chained hashmap (finally)  
						
						
						
						
					 
					
						2024-06-21 00:26:29 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c405c47e6c 
					 
					
						
						
							
							mem tracker updates  
						
						
						
						
					 
					
						2024-06-20 15:36:47 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f9820457d1 
					 
					
						
						
							
							notes  
						
						
						
						
					 
					
						2024-06-20 14:40:02 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						489faf5515 
					 
					
						
						
							
							Misc changes (refactors, notes)  
						
						
						
						
					 
					
						2024-06-20 14:39:50 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						03500acb9a 
					 
					
						
						
							
							notes updates  
						
						
						
						
					 
					
						2024-06-20 14:38:32 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						5d6f996d3c 
					 
					
						
						
							
							Finished fixing input back to prev-sokol feature parity  
						
						
						
						
					 
					
						2024-06-19 18:09:11 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						6f4a5e215c 
					 
					
						
						
							
							prevent hot reload failure from lack of transient backing  
						
						
						
						
					 
					
						2024-06-19 05:51:34 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						bcbbf95471 
					 
					
						
						
							
							add support for fixed_size option to make_queue  
						
						
						
						
					 
					
						2024-06-19 05:51:13 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						10f58b432e 
					 
					
						
						
							
							truncate log files on init  
						
						
						
						
					 
					
						2024-06-19 05:50:40 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						59ed4d9dd6 
					 
					
						
						
							
							fix hot-reload, starting to setup proper rendering again.  
						
						... 
						
						
						
						* Added hot_reload, measure_text_size to VEFontCache 
						
						
					 
					
						2024-06-19 02:34:02 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						4b8c4d0c2c 
					 
					
						
						
							
							Updated render testing str  
						
						
						
						
					 
					
						2024-06-18 17:56:34 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						05ecad8f56 
					 
					
						
						
							
							sokol gp rectangle demo works!  
						
						
						
						
					 
					
						2024-06-18 17:24:07 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						d2d55b210c 
					 
					
						
						
							
							Setup initial readme for VEFontCache  
						
						
						
						
					 
					
						2024-06-18 11:24:54 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						156ddcef97 
					 
					
						
						
							
							Removing fontstash and RFont from codebase  
						
						... 
						
						
						
						Planning to instead just focus on using VEFontCache. 
						
						
					 
					
						2024-06-18 11:18:33 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						d6cd65288f 
					 
					
						
						
							
							remove input_raylib.odin  
						
						
						
						
					 
					
						2024-06-18 10:22:34 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b698f5166b 
					 
					
						
						
							
							Base input pass updated for sokol possibly done (untested)  
						
						... 
						
						
						
						Still need to figure out input event consumption, I don't want to do it with the event ring.
I would like to setup input binding layers and then have the push/pop input contextes with a set of bindings.
If the bindings are detected it should "consume" that binding from further use for the buffered time period.
This will be really important with how heavily model this app will be.I 
						
						
					 
					
						2024-06-18 01:33:50 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						3b395f3356 
					 
					
						
						
							
							Ignore thirdparty and toolchain directories & updates to build scripts  
						
						
						
						
					 
					
						2024-06-17 17:24:59 -04:00