00587a226b 
					 
					
						
						
							
							minor pref improvements, started to convert to using odin's arrays  
						
						
						
						
					 
					
						2024-06-25 19:09:53 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						6fac2a97ff 
					 
					
						
						
							
							Swapped LRU and temp_codepoint_seen to use odin's vendor hash map  
						
						... 
						
						
						
						Starting to get serious about profiling this procedure and optimizing performance.
I also want to make it more ideomatic now... 
						
						
					 
					
						2024-06-25 17:10:18 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b5f9687927 
					 
					
						
						
							
							Various improvements to VEFontCache's font rendering  
						
						
						
						
					 
					
						2024-06-25 14:28:59 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1fe741034d 
					 
					
						
						
							
							wip : trying to fix the workspace view bounds detection  
						
						
						
						
					 
					
						2024-06-25 02:38:08 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1f4d07727e 
					 
					
						
						
							
							minor reorganization  
						
						
						
						
					 
					
						2024-06-25 02:37:18 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						894c3fee97 
					 
					
						
						
							
							Fix hot-reload  
						
						
						
						
					 
					
						2024-06-24 23:38:53 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						08932c8c99 
					 
					
						
						
							
							Fixes to test_whitespace_ast  
						
						
						
						
					 
					
						2024-06-24 23:19:18 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						6f722026ce 
					 
					
						
						
							
							Text rendering is now around parity (if not better) than what was done before with raylib  
						
						... 
						
						
						
						Performance still sucks since the rendering implementation is subpar 
						
						
					 
					
						2024-06-24 23:19:08 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						321bbfd772 
					 
					
						
						
							
							Fix for VEFontCache: measure_text_size & shape_text_cached  
						
						
						
						
					 
					
						2024-06-24 23:17:18 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						838e37e58d 
					 
					
						
						
							
							Fixed crash with VEFontCache.can_batch_glyph  
						
						
						
						
					 
					
						2024-06-24 23:16:24 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c93c0ed567 
					 
					
						
						
							
							Minor lifting in the render side, getting ready to just hunker down and take notes on whats next  
						
						... 
						
						
						
						* VEFontCache needs to get fixed up (possibly bring back ELFHash)
  * Problably going to do conversion early to odin's array and map usage
* Need get the quad tree setup for the ui so that I can do fast and efficient traversal for the layer based rendering. 
						
						
					 
					
						2024-06-24 16:36:22 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						0d9623c340 
					 
					
						
						
							
							layer text rendering works, ui has issues, there is perf problems  
						
						... 
						
						
						
						* Added todos for VEFontCache
* Going be remaking the direct box traversal rendering again, I'll keep both layer based and it as a option to switch between
* Need to implement a quad tree for the ui boxes to help with collision test traversal 
						
						
					 
					
						2024-06-24 11:29:44 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						dee8fc7ef9 
					 
					
						
						
							
							layer text rendering is working!  
						
						
						
						
					 
					
						2024-06-23 21:32:00 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						7d41fcc335 
					 
					
						
						
							
							wip : trying to get layered text rendering working  
						
						
						
						
					 
					
						2024-06-23 20:22:36 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						55b80da8e5 
					 
					
						
						
							
							Fixed input event buffer issues  
						
						... 
						
						
						
						Queue doesn't properly act as a ring buffer had to roll my own.
I want to make a allocated ring buffer as well... 
						
						
					 
					
						2024-06-23 13:59:04 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						ce1d31f0d4 
					 
					
						
						
							
							Progress on fleshing out rendering (Getting ui ready to render in "layer batches")  
						
						
						
						
					 
					
						2024-06-23 02:47:13 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						2b83b69745 
					 
					
						
						
							
							Converted string cache table to use HMapChained, initial impl for ui_box_traverse_next_layer_based  
						
						
						
						
					 
					
						2024-06-21 16:33:15 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						a560222d5d 
					 
					
						
						
							
							Fixed a long-standing issue with the chained hashmap (finally)  
						
						
						
						
					 
					
						2024-06-21 00:26:29 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c405c47e6c 
					 
					
						
						
							
							mem tracker updates  
						
						
						
						
					 
					
						2024-06-20 15:36:47 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						489faf5515 
					 
					
						
						
							
							Misc changes (refactors, notes)  
						
						
						
						
					 
					
						2024-06-20 14:39:50 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						5d6f996d3c 
					 
					
						
						
							
							Finished fixing input back to prev-sokol feature parity  
						
						
						
						
					 
					
						2024-06-19 18:09:11 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						6f4a5e215c 
					 
					
						
						
							
							prevent hot reload failure from lack of transient backing  
						
						
						
						
					 
					
						2024-06-19 05:51:34 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						bcbbf95471 
					 
					
						
						
							
							add support for fixed_size option to make_queue  
						
						
						
						
					 
					
						2024-06-19 05:51:13 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						10f58b432e 
					 
					
						
						
							
							truncate log files on init  
						
						
						
						
					 
					
						2024-06-19 05:50:40 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						59ed4d9dd6 
					 
					
						
						
							
							fix hot-reload, starting to setup proper rendering again.  
						
						... 
						
						
						
						* Added hot_reload, measure_text_size to VEFontCache 
						
						
					 
					
						2024-06-19 02:34:02 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						4b8c4d0c2c 
					 
					
						
						
							
							Updated render testing str  
						
						
						
						
					 
					
						2024-06-18 17:56:34 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						05ecad8f56 
					 
					
						
						
							
							sokol gp rectangle demo works!  
						
						
						
						
					 
					
						2024-06-18 17:24:07 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						d2d55b210c 
					 
					
						
						
							
							Setup initial readme for VEFontCache  
						
						
						
						
					 
					
						2024-06-18 11:24:54 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						156ddcef97 
					 
					
						
						
							
							Removing fontstash and RFont from codebase  
						
						... 
						
						
						
						Planning to instead just focus on using VEFontCache. 
						
						
					 
					
						2024-06-18 11:18:33 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						d6cd65288f 
					 
					
						
						
							
							remove input_raylib.odin  
						
						
						
						
					 
					
						2024-06-18 10:22:34 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b698f5166b 
					 
					
						
						
							
							Base input pass updated for sokol possibly done (untested)  
						
						... 
						
						
						
						Still need to figure out input event consumption, I don't want to do it with the event ring.
I would like to setup input binding layers and then have the push/pop input contextes with a set of bindings.
If the bindings are detected it should "consume" that binding from further use for the buffered time period.
This will be really important with how heavily model this app will be.I 
						
						
					 
					
						2024-06-18 01:33:50 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						425a642fd3 
					 
					
						
						
							
							Started to setup input events based off sokol  
						
						... 
						
						
						
						Will replace the input polling done with raylib.
Going to also provide the more robust input tracking for consuming events with the UI interactions 
						
						
					 
					
						2024-06-17 03:35:53 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						05ffaf432d 
					 
					
						
						
							
							VEFontCache: got rid of elf hash using a "label" hash borrowed from the rad debugger  
						
						... 
						
						
						
						There was an issue with uniqueness so I just decided to scrap it (no need to keep parity with the original there...) 
						
						
					 
					
						2024-06-17 01:24:03 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b1927a8461 
					 
					
						
						
							
							optimize_draw_list now produces parity optimization to original  
						
						
						
						
					 
					
						2024-06-16 10:27:58 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						000d46cd73 
					 
					
						
						
							
							misc fixes, trying to get parity optimizatin to original VEFontCache  
						
						... 
						
						
						
						still not getting the pass reduction to be equivalent... 
						
						
					 
					
						2024-06-16 08:57:06 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						9cc5d85b01 
					 
					
						
						
							
							fix for draw optimization  
						
						
						
						
					 
					
						2024-06-16 08:56:24 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						964c6c852d 
					 
					
						
						
							
							Fixes to shape cache and atlas region math  
						
						
						
						
					 
					
						2024-06-16 08:56:06 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						fd3bb65aaf 
					 
					
						
						
							
							fixes to LRU font cache  
						
						
						
						
					 
					
						2024-06-16 08:54:37 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						65be3eae03 
					 
					
						
						
							
							More bug fixing, All latin characters don't look corrupt anymore  
						
						... 
						
						
						
						HMapChained causes memory corruption in VEFontCache (not sure why yet), so I switched temporarily over to HMapZPL.
Fixed bug with parser_get_glyph_shape from me tracking vertices as u16s instead of i16s.
Currently a bug with the frametime example:
text_test_str := str_fmt("frametime: %0.2f", frametime_avg_ms)
It doesn't handle per-frame updates properly compared to C++ source 
						
						
					 
					
						2024-06-15 14:53:26 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						13f24b4ae9 
					 
					
						
						
							
							More fixes, more letters  
						
						
						
						
					 
					
						2024-06-15 08:20:58 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						5f09c22f11 
					 
					
						
						
							
							Finally got a letter on the screen with the VEFontCache port  
						
						
						
						
					 
					
						2024-06-15 04:29:10 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						569ce5ce99 
					 
					
						
						
							
							still diagnosing...  
						
						
						
						
					 
					
						2024-06-15 02:08:29 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						87bc31636e 
					 
					
						
						
							
							lots of corrections to VEFontCache, still no letters on screen  
						
						... 
						
						
						
						Something is either wrong with the sokol_gfx rendering setup or its a really dumb checkbox/uv value 
						
						
					 
					
						2024-06-14 17:00:06 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						3b9e08794a 
					 
					
						
						
							
							More progress toward VEFontCache rendering  
						
						... 
						
						
						
						Based off of render doc, most likely down to UV issues for where on the glyph buffer the shape is located 
						
						
					 
					
						2024-06-14 03:13:47 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						bcb684e140 
					 
					
						
						
							
							Renders to glyph and I think the atlas targets (but not the screen)  
						
						
						
						
					 
					
						2024-06-13 20:44:10 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						7ec00edfbd 
					 
					
						
						
							
							render doc nows shows the lettter...  
						
						
						
						
					 
					
						2024-06-13 19:44:55 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						3402701f99 
					 
					
						
						
							
							fix bug with outside bunds calc for VEFontCache.cache_glyph  
						
						
						
						
					 
					
						2024-06-13 18:35:32 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						314582b225 
					 
					
						
						
							
							Changes while attempting to debug  
						
						
						
						
					 
					
						2024-06-13 18:25:11 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						692ca3a577 
					 
					
						
						
							
							sokol gfx bug fixing for the pass/pipeline log errors (still black screen)  
						
						
						
						
					 
					
						2024-06-13 13:58:23 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						5bd6519b6a 
					 
					
						
						
							
							Bugfixing the runtime (rendering not working yet)  
						
						
						
						
					 
					
						2024-06-11 22:20:30 -04:00