5d6f996d3c
Finished fixing input back to prev-sokol feature parity
2024-06-19 18:09:11 -04:00
6f4a5e215c
prevent hot reload failure from lack of transient backing
2024-06-19 05:51:34 -04:00
bcbbf95471
add support for fixed_size option to make_queue
2024-06-19 05:51:13 -04:00
10f58b432e
truncate log files on init
2024-06-19 05:50:40 -04:00
59ed4d9dd6
fix hot-reload, starting to setup proper rendering again.
...
* Added hot_reload, measure_text_size to VEFontCache
2024-06-19 02:34:02 -04:00
4b8c4d0c2c
Updated render testing str
2024-06-18 17:56:34 -04:00
05ecad8f56
sokol gp rectangle demo works!
2024-06-18 17:24:07 -04:00
d2d55b210c
Setup initial readme for VEFontCache
2024-06-18 11:24:54 -04:00
156ddcef97
Removing fontstash and RFont from codebase
...
Planning to instead just focus on using VEFontCache.
2024-06-18 11:18:33 -04:00
d6cd65288f
remove input_raylib.odin
2024-06-18 10:22:34 -04:00
b698f5166b
Base input pass updated for sokol possibly done (untested)
...
Still need to figure out input event consumption, I don't want to do it with the event ring.
I would like to setup input binding layers and then have the push/pop input contextes with a set of bindings.
If the bindings are detected it should "consume" that binding from further use for the buffered time period.
This will be really important with how heavily model this app will be.I
2024-06-18 01:33:50 -04:00
425a642fd3
Started to setup input events based off sokol
...
Will replace the input polling done with raylib.
Going to also provide the more robust input tracking for consuming events with the UI interactions
2024-06-17 03:35:53 -04:00
05ffaf432d
VEFontCache: got rid of elf hash using a "label" hash borrowed from the rad debugger
...
There was an issue with uniqueness so I just decided to scrap it (no need to keep parity with the original there...)
2024-06-17 01:24:03 -04:00
b1927a8461
optimize_draw_list now produces parity optimization to original
2024-06-16 10:27:58 -04:00
000d46cd73
misc fixes, trying to get parity optimizatin to original VEFontCache
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still not getting the pass reduction to be equivalent...
2024-06-16 08:57:06 -04:00
9cc5d85b01
fix for draw optimization
2024-06-16 08:56:24 -04:00
964c6c852d
Fixes to shape cache and atlas region math
2024-06-16 08:56:06 -04:00
fd3bb65aaf
fixes to LRU font cache
2024-06-16 08:54:37 -04:00
65be3eae03
More bug fixing, All latin characters don't look corrupt anymore
...
HMapChained causes memory corruption in VEFontCache (not sure why yet), so I switched temporarily over to HMapZPL.
Fixed bug with parser_get_glyph_shape from me tracking vertices as u16s instead of i16s.
Currently a bug with the frametime example:
text_test_str := str_fmt("frametime: %0.2f", frametime_avg_ms)
It doesn't handle per-frame updates properly compared to C++ source
2024-06-15 14:53:26 -04:00
13f24b4ae9
More fixes, more letters
2024-06-15 08:20:58 -04:00
5f09c22f11
Finally got a letter on the screen with the VEFontCache port
2024-06-15 04:29:10 -04:00
569ce5ce99
still diagnosing...
2024-06-15 02:08:29 -04:00
87bc31636e
lots of corrections to VEFontCache, still no letters on screen
...
Something is either wrong with the sokol_gfx rendering setup or its a really dumb checkbox/uv value
2024-06-14 17:00:06 -04:00
3b9e08794a
More progress toward VEFontCache rendering
...
Based off of render doc, most likely down to UV issues for where on the glyph buffer the shape is located
2024-06-14 03:13:47 -04:00
bcb684e140
Renders to glyph and I think the atlas targets (but not the screen)
2024-06-13 20:44:10 -04:00
7ec00edfbd
render doc nows shows the lettter...
2024-06-13 19:44:55 -04:00
3402701f99
fix bug with outside bunds calc for VEFontCache.cache_glyph
2024-06-13 18:35:32 -04:00
314582b225
Changes while attempting to debug
2024-06-13 18:25:11 -04:00
692ca3a577
sokol gfx bug fixing for the pass/pipeline log errors (still black screen)
2024-06-13 13:58:23 -04:00
5bd6519b6a
Bugfixing the runtime (rendering not working yet)
2024-06-11 22:20:30 -04:00
82e7482c85
Finished first draft for VEFontCache font provider hookup for sokol_gfx (untested)
2024-06-09 21:39:49 -04:00
93368a40ff
Changed new shapers' namespace to just ve
2024-06-06 16:19:53 -04:00
4a931dcbe5
Setup shaders for text rendering based on VEFontCache samples
2024-06-06 16:15:57 -04:00
a81019d2a5
Decided against the mapping of parser and shaper infos
...
Parser and shaper should just be intrusive to w/e uses them adding a map directions slows things down for no reason..
2024-06-06 10:19:20 -04:00
71e8fadcab
VEFontCache: Initial hookup to sectr module & runtime bugfixes
2024-06-06 01:07:23 -04:00
38be79d7a9
VEFontCache: runtime bugfixes
2024-06-06 00:43:18 -04:00
566a90001b
Finished draft porting pass for VE Font Cache (next is hook to sokol_gfx + runtime testing)
2024-06-05 19:52:25 -04:00
d469fd53e8
progress on VEFontCache port
2024-06-05 13:27:34 -04:00
991e7a81c0
Progress on VEFontCache port, only cache_glyph_to_atlas & shape_text_uncached left
2024-06-04 18:44:12 -04:00
26e53bf327
VEFC: ported decide_codepoint_region
2024-06-04 13:30:30 -04:00
38ebed8874
VEFC: Added bad edge case to handle parsing conic curves, progess on cache_glyph
2024-06-03 21:08:12 -04:00
c182ab7173
An attempt at doing a freetype outline to the stbtt shape verts
2024-06-03 19:37:09 -04:00
1741532d64
Progress on VEFontCache port, working on freetype outline to stbtt shape
2024-06-03 17:43:15 -04:00
26ad2d1e49
VEFontCache : Finished porting the LRU
2024-06-03 01:04:24 -04:00
f99157aae5
Starting the process of porting VEFontCache
2024-06-02 17:29:44 -04:00
33ddd420b7
Progress on porting fontstash
2024-06-02 17:29:27 -04:00
9ba718254c
lifted the hash maps and the string cache to the grime package
2024-05-31 20:51:30 -04:00
e84ec719b3
Progress on lifting the 'grime' module to its own package
2024-05-31 19:31:27 -04:00
d63242ac9c
Some progress on fontstash
2024-05-31 19:31:08 -04:00
f415eada0d
Doing some heavy refactors on the container interfaces
...
Trying to set up their use to be more ideomatic to the core containers
2024-05-31 17:58:18 -04:00
3db403017e
Lifted fontstash to its own package, made packages for RFont and VEFontCache
...
Going to do fonstash first then rfont ports.
After will complete the VEFontCache port
2024-05-31 13:04:52 -04:00
300727198b
made empty files for the projection parsers
...
Planning to isolate the implementation into a separate package
Eventually the UI and Font handling will also be.
2024-05-31 11:28:24 -04:00
3998776f4b
Beginning to lift the "grime" files to their own pacakge
2024-05-31 11:26:52 -04:00
0b74a8115e
Minor cleanup to current bad impl of font rendering
...
Just trying to really "get" sokol_gfx.h
2024-05-31 11:25:27 -04:00
64e56485fa
remove .bkup of the learngl shader as its no longer needed
2024-05-30 13:18:28 -04:00
936c0100ba
Got text rendering to work with sokol_gfx (learngl text rendering article #1 )
...
Need to todo the altas article next then the optimizing vod
2024-05-30 13:06:51 -04:00
c681370d8b
Just restore some code that I deleted from the raylib font provider file.
2024-05-26 13:58:55 -04:00
5c2f55148a
zpl_hmap prefix to hmap_zpl, plus some todos to go back to builtin containers
2024-05-26 13:35:08 -04:00
469fa5f8ec
Fixed hot-reload for sokol
2024-05-26 13:33:54 -04:00
bb06d3b44e
Don't poll input (we need to gut raylib's and switch over to sokol)
2024-05-26 12:24:11 -04:00
0d2c5e478b
Don't reload font_provider_data's cache (since we don't have that swapped yet)
2024-05-26 12:23:50 -04:00
797ab227e9
Gut raylib usage from the codebase.
...
Going to either fully commit to sokol or if it fails, rolling the platform layer myself.
2024-05-25 11:52:23 -04:00
13c3032dba
Initial setup of sokol_gfx to replace the raylib impl for rendering.
...
Next I need to setup sokol_gp
2024-05-24 16:31:22 -04:00
cf81d3f9bd
Renamed str_fmt_alloc to str_fmt, str_fmt to str_fmt_out, allocator convention enforcement in context
...
I'm enforcing aprintf it as the default formatter.
I changed up the context allocator assignment to reflect how I've been intending to allocation in startup & platform events vs tick.
Tick uses the frame slab's by default with transient on temp. Startup & platform events use the transient by default & for temp, with any use of the persistent allocator being explicit.
2024-05-22 17:13:56 -04:00
368abefccf
Restored some of the window awareness previously avail in raylib for the new sokol layer.
...
Switched frametime_delta32 to frametime_avg_ms.
I'll problably rename it and keept delta32 for actual delta. Reading over the sokol_app code I noticed it uses the avg frametime and definitely want to do that for spike alleviation...
2024-05-22 15:39:19 -04:00
8130faa6ad
got the sokol_app library starting up and ticking!
...
Now I just need to get the events and rendering and fonts and... all hooked up
2024-05-22 03:44:14 -04:00
9cd0692e56
Got it to compile with sokol changes (UNTESTED)
2024-05-22 03:28:22 -04:00
405716e52b
Mostly reviewing progress so far
...
Prepping in the background for swapping raylib with sokol.
2024-05-21 23:35:36 -04:00
31bc207c75
Fixed the layout boxes & resize handles anchors & alignemnts
2024-05-21 11:50:53 -04:00
17859a5eb9
Hopefully last design change to auto-layout algorithim
...
I'm sticking with not supporting the top-left alignment for default and instead going with bottom left.
This allows for 0,0 alignment to the "bottom left pivot" for a box and 1,1 to the "top-right pivot" of a box.
These naturally coincide with where the actual min-max points that define the box are for the coodrindate convention I decided to go with. I'll write docs to migitate confusion.
Now I just need to fix the layout presets I have for the currently existing constructions...
2024-05-21 11:06:51 -04:00
e5be246d30
Cleanup and setup of drop down widget
...
Got an initial variant of the drop down widget, not completely set on it..
I put some more time to figuring out how I'm going to be ideomatically constructing the widgets. screen.odin I think its getting pretty close to what it will be like.
I'm ready to start lifting the input box. I'll be adding the constraints when I lift it.
Added the option to toggle the debug text in screenspace
Added the fixes from the ui_layout_children_horizontally for margins to ui_layout_children_vertically
Known issue:
There is a bug with test_whitespace that forced me todo a null check on a box. Not sure why.
It needs to be redone anyway.. (compose it with the h/vboxes instead)
There is some sublime files added in, started to use it.
2024-05-20 22:05:52 -04:00
cdfc3d65bb
Added sokol library to thirdparty
...
Going to get sokol_gp soonish
Need to look into figuring out text rendering...
I'm preemtively getting this stuff now but I problably won't be swapping raylib impl anytime soon.
2024-05-19 14:04:54 -04:00
275ffcf143
Got the first 'input box' to work. Did some changes to keyboard input
...
Renamed KeyboardKey to KeyCode, redid the encoding layout (preemtively getting ready for SDL later as well)
I got the input box working but it has no constraints and needs to be lifted. The scroll box construction does as well.
2024-05-19 11:06:09 -04:00
b137bc542c
WIP: Stuff related to working on the settings menu + more
...
Moved core ui to its own folder.
Worked on theming (proper light and dark theme)
Began to work on the scroll box widget and input box constructions
I added back a script for flattening the codebase: gen_flattened_codebase.ps1
2024-05-19 01:21:51 -04:00
ddff1fcae6
typos and buildscript fixes & additions
2024-05-16 18:16:14 -04:00
b30f3c3466
Restructured the codebase yet again but this time with compiler support for monlithic packages
...
So no need to stage generate symbolic links in a flat directory for the compiler
2024-05-16 17:27:48 -04:00
40ffed9538
Changed codebase to be foldered (breaking compiler's conventions)
...
I now generate the layout the compiler wants, eventually I'll just have a custom policy so that the compiler can accept the non-idiomatic layout
See scripts/build.ps1 & gen_staged_compiler_codebase.ps1 for how this is handled.
2024-05-16 13:18:27 -04:00
5ceef39410
Some general refactors and compaction
...
Made a distinction from the "core" ui vs the rest of the ui that composes from there.
2024-05-16 11:21:07 -04:00
7250456db5
Got centered resize working for the handles
...
Impl feels jank... but thats what I get for supporting two origins for the auto-layout
2024-05-16 02:14:54 -04:00
85cf9d8db2
More progress on themes + workspace resize handles support
...
Still need to add support for centered resize of boxes with the handles. (Will need a different alignment configuration)
Theme manipulation is getting cleaned up iteratively code is slowly looking less nosiy
2024-05-15 18:48:20 -04:00
48ee98f22d
detached head bullshit
2024-05-15 03:44:18 -04:00
af757cfdaa
Began working on a proper default theme
...
Going with dark mode at first,
I'll also be making a lightmode, but I want to have a post-processing shader for tonemapping the app screen's tone by the user before doing so.
2024-05-15 03:37:00 -04:00
fd2552a82f
improve layout visibile lag to none for vbox & hbox on the settings menu
2024-05-14 21:54:12 -04:00
a29632daea
Fix for DLL_NodeFL
2024-05-14 14:50:38 -04:00
70b13ce107
fixes for hmap_chained_init and other stuff
2024-05-14 14:07:29 -04:00
26771ff2fd
made a new hashtable container: HMapChained
...
Will be used isntead of the zpl in some places
2024-05-14 11:47:44 -04:00
12c99bee26
Mostly cleanup
...
Text is athe biggest bottleneck right now. Raylib as a renderer fails for this prototype in that front.
I'll eventually need to look into other solutions such as SDL2 + something that renders UI boxes & text very fast...
2024-05-13 21:53:08 -04:00
adc75f6977
Got support for persistent ordering of UI_Boxes using UI_FloatingManager
2024-05-13 16:07:49 -04:00
0744069b0d
pushing what I have rn, decided not to go this route
...
Instead going with ![img](https://i.imgur.com/S3tjZUu.png )
2024-05-13 10:40:29 -04:00
e8c3312b69
more progress...
2024-05-13 01:56:39 -04:00
595de438af
WIP: Persistent order support for rooted boxes (top-most boxes)
...
I wasn't expecting it to be this to bad to support it...
Also:
* I renamed some of the files to group better with the virtual codebase view
2024-05-13 01:53:19 -04:00
1b32fe916e
Large refactor of the entire codebase
...
Saw that layout really should be separated from the style struct, so went ahead and pulled the trigger...
A bunch of other refactors have also been done
* Lifted layout out of style, its not separate in UI_Box and in UI_State there is not a UI_LayoutCombo stack.
* UI_StyleTheme renamed to UI_StyleCombo
* UI_Theme has both UI_StyleCombo & UI_LayoutCombo
* Made files for the "project" related code
* ui_layout_compute moved to its own file, ui_layout now used for layout related data structures and interfacing
* Impovements to horizontal & vertical box impl
* UI_Box now keeps track of how many ancestors it has
2024-05-11 22:38:05 -04:00
6a4f7ac6de
minor changes, prepping for next tasks
2024-05-11 01:30:54 -04:00
e40e3ddf85
small refactors for organization
2024-05-10 19:50:37 -04:00
2b1565e35b
AppUI lifted to its own file, Got horizontal and vertical boxes working
2024-05-10 19:20:50 -04:00
5b24e591eb
Fixed issue with ui_signal_from_box
...
Biggest win was getting the intial fixes for overlapping boxes.
Eventually I'll need to add support for sorting actives of top-most ancestors
(pretty much just remove from linked list and add to last position (adjust indices of adjacent and new top most, etc)
2024-05-10 04:16:04 -04:00
1afe74b4b5
Some cleanup, resize handles lifted to ui_resizeable_handles
...
Fixed some bugs with the handles as well. Old cruft for resizing was removed.
2024-05-10 02:08:36 -04:00
a2b6325b5b
coordinate space math fixes, got resize handles working in settings menu prototype
...
will eventually lift to its own generic widget
I still need to implement the corner resize..
2024-05-09 04:02:33 -04:00
b8e8e7c88a
Progress on setting up app's UI and horizontal/vertical box widgets
2024-05-08 02:26:39 -04:00
e282397bf0
Nvm, took me way to long to realize the string cache needs a different hastable
...
This hashtable is not tolerant over going 'over capacity'. I have to eventually swap to another solution similar to Ryans linear probing for string caching.
For now I'll just abuse ram with an oversized table.
2024-05-07 01:34:43 -04:00
3336ab2e1c
Its the pool free lists...
2024-05-07 01:16:02 -04:00
059a63ccbb
Fixed issues with logging on the memory tracker
2024-05-07 01:12:02 -04:00
1e6e9581c3
Bug fixes to allocators and containers
...
Still haven't found the main bug with resizing zpl_hashmap on string interning
2024-05-06 23:29:47 -04:00
0e27635a9b
Updates to readme
2024-05-04 12:59:08 -04:00
046d79c9bd
Attempt to add example vod
2024-05-04 12:10:30 -04:00
f27a69de9a
Get the project to compile once again.
2024-05-04 11:47:21 -04:00
4492ca3079
Corrections to ols config, moved ols out of repo
...
ols is now assumed to exist installed by the user
2024-05-04 08:26:52 -04:00
7162c5a14d
last state of the prototype.
...
* Still has memory issue
* Was last using it to learn some PGA from Lengyel's books
2024-04-08 01:35:53 -04:00
e3ff1ce70f
Finally fixed memory allocations for slabs/pools/virtual arenas
2024-03-20 22:34:18 -04:00
714d60ee34
Trying to figure out this bug with pools...
2024-03-20 13:34:47 -04:00
fb1a6063a7
fixed hot reload
...
there is still memory issues T-T
2024-03-20 01:23:50 -04:00
2d5e308046
misc changes, hot reload is broken
2024-03-20 00:44:43 -04:00
737e8596f3
Fixed a dumb memory bug with arrays
2024-03-19 23:25:48 -04:00
bf211a8e14
Fixed bad resize_non_zeroed impl (cannot use default_resize_bytes_align_non_zeroed, its not a resize)
2024-03-19 12:18:39 -04:00
d29a1e20e7
very minor tidying
2024-03-19 08:36:58 -04:00
8a40b1462b
Setup a 3d viewport for some extra stuff.
...
Want to mess aroudn with my math notes possibly in this prototype...
2024-03-18 11:44:58 -04:00
b0b8f3d595
latest (doing some ark vcs stuff)
2024-03-17 15:30:30 -04:00
49a4e117a2
Got "Line LODs" working for the whitespace AST test, first step toward hboxes
...
Yet another issue with memory persists (seems to be related to slab free)
2024-03-15 00:02:28 -04:00
ee8b68ac3e
Fixed text auto-layout
2024-03-14 10:11:04 -04:00
cf7660e385
first 'full' layout draft impl done.
...
found a memory bug...
2024-03-14 02:02:09 -04:00
180c296556
Updates and fixes to memory
2024-03-14 00:00:44 -04:00
0627794e28
saving a mess of stuff with auto-layout before updating with new mess
2024-03-14 00:00:22 -04:00
159aedb592
Memory fixes, progress towards anchors support in the UI auto-layout
...
Also support for margins
2024-03-12 20:55:29 -04:00
b4c6fd1866
More fixes & performance improvements
...
Still havent figured out the realloc issue with virtual arenas... But the fixes the slab perforamnce mitigate it at least.
2024-03-12 02:32:16 -04:00
8b8c4948ad
Added screeenspace culling for ui boxes
2024-03-11 02:05:30 -04:00
1656dffb67
Setup spall profiling, did first optimizations!
2024-03-11 02:05:18 -04:00
304e710c16
It works but there is a memory issue... (parsing in tick update)
2024-03-10 20:09:04 -04:00
c80254adbc
Got whitespace parser working + widget generation for basic case!
2024-03-10 10:31:21 -04:00
197dd82e78
update odin repo
2024-03-09 14:53:51 -05:00
7b69723f35
Made the ui_resize_border_width percent based instead of pixel based.
2024-03-09 14:24:02 -05:00
4a53a158e0
Lefted text box test to its own widget proc, fixed overlapping widget interaction!
2024-03-09 13:55:47 -05:00
635ce91a9d
First text box!!!
2024-03-09 10:21:48 -05:00
f1edf1c43e
Added basic string interning
2024-03-08 23:20:49 -05:00
c395cbaeb6
Some cleanup
...
need todo string interning next....
2024-03-08 19:51:46 -05:00
cb58f4faef
Improvements to UI signal
2024-03-08 18:45:27 -05:00
4b026c379a
Started to do manual control of the frame timing (no longer using raylib)
2024-03-08 18:45:08 -05:00
191d5076ea
Dragging! & basic proportional box resize frm cursor distance to box pos
...
Still need to add resize via 'pulling' to stretch the box out from a side or 2 sides diagonally.
Also some general clenaup of code
2024-03-08 03:34:21 -05:00
a5208f2be2
Slab allocator works!
2024-03-07 19:15:54 -05:00
aa47f0ead0
Slab allocator compiler bug fixes
2024-03-07 18:29:49 -05:00
f17aead3ea
Comment cleanup
2024-03-07 17:58:28 -05:00
568e8043bb
removing no longer used code from env
2024-03-07 17:57:58 -05:00
06a040d056
Removing commetns from grime
2024-03-07 17:57:36 -05:00
0afb4c3197
rename parser_code to parser_code_agnostic
2024-03-07 17:57:10 -05:00
f2237e7211
Started to overhaul memory setup + runtime fixes
2024-03-07 15:57:17 -05:00
6836459a1d
Completed first draft of slab allocator
2024-03-07 03:10:21 -05:00
d63c58008e
Completed first draft iteration of grime_pool_allocator
2024-03-06 22:41:36 -05:00
c71ed67d6a
minor fromatting changes
2024-03-06 22:41:17 -05:00
1f2f0c66d8
Added impl for singly-linked lists
2024-03-06 22:41:01 -05:00
6e52a79ca2
Compile fix for grime_arena
2024-03-06 22:40:45 -05:00
d92e4e1c7c
Rolled my own virtual arena allocator
...
Much more straight forward and setup for my specific use case
2024-03-06 16:47:40 -05:00