84d9675a27
Got replay working
...
Doesn't work across app runs, unlike handmade the crux here is raylib. Even if we did raylibs features ourselves there would still be an issue of restoring the gpu memory state. So in order to have replays work across app runs is proper state serialization.
I'll leave that for later and focus on the next core features.
2024-02-08 16:05:15 -05:00
9b4ceeffda
Baseline input and replay setup done. Needs testing and fixes
2024-02-08 10:50:36 -05:00
f27245f7a2
Moved grime to its own dedicated file
2024-01-30 02:27:45 -05:00
282c071163
Finished off some loose ends for hot-reload
2024-01-30 01:54:37 -05:00
2e6ca2d0fd
Segregated host/api better. Memory setup is problably solid now.
2024-01-30 01:29:48 -05:00
0c2a95c796
Update deps to not copy dlls if odin wasn't updated.
2024-01-25 11:31:21 -05:00
c9a10c3b41
Fix for hot-reload (raylib shared required on odin compiler)
2024-01-25 11:24:52 -05:00
1755dac070
wip fixes for hot reload
2024-01-25 10:49:57 -05:00
89f2041b79
Setup project to auto-grab dependencies directory from a fork of the odin repo.
2024-01-22 21:38:09 -05:00
761794f594
Hot reload works
2024-01-22 03:47:53 -05:00
77a48d7104
Memory setup for hot-reload & save states
2024-01-22 00:22:06 -05:00
3b259f2893
Odin is nice.
2024-01-21 23:38:02 -05:00
d0c016a355
Got window setup & basic text to window space debug.
2024-01-21 13:35:52 -05:00
85ac6a1d55
Initial stuff
2024-01-21 11:16:12 -05:00