1533a14a1b
misc changes
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* draw_text_string_pos_extent_zoomed can now oversample text futher (if desired)
* render_ui_via_box_tree has a rudimentary render pass layering optimization
Add support for the slab allocator to accept arbitrary alignments (odin's map container needs it)
Messing around with 64-byte alignment as the default for the allocator...
2024-06-25 19:13:41 -04:00
6f722026ce
Text rendering is now around parity (if not better) than what was done before with raylib
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Performance still sucks since the rendering implementation is subpar
2024-06-24 23:19:08 -04:00
c93c0ed567
Minor lifting in the render side, getting ready to just hunker down and take notes on whats next
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* VEFontCache needs to get fixed up (possibly bring back ELFHash)
* Problably going to do conversion early to odin's array and map usage
* Need get the quad tree setup for the ui so that I can do fast and efficient traversal for the layer based rendering.
2024-06-24 16:36:22 -04:00
dee8fc7ef9
layer text rendering is working!
2024-06-23 21:32:00 -04:00
7d41fcc335
wip : trying to get layered text rendering working
2024-06-23 20:22:36 -04:00
2b83b69745
Converted string cache table to use HMapChained, initial impl for ui_box_traverse_next_layer_based
2024-06-21 16:33:15 -04:00
a560222d5d
Fixed a long-standing issue with the chained hashmap (finally)
2024-06-21 00:26:29 -04:00
489faf5515
Misc changes (refactors, notes)
2024-06-20 14:39:50 -04:00
5d6f996d3c
Finished fixing input back to prev-sokol feature parity
2024-06-19 18:09:11 -04:00
59ed4d9dd6
fix hot-reload, starting to setup proper rendering again.
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* Added hot_reload, measure_text_size to VEFontCache
2024-06-19 02:34:02 -04:00
425a642fd3
Started to setup input events based off sokol
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Will replace the input polling done with raylib.
Going to also provide the more robust input tracking for consuming events with the UI interactions
2024-06-17 03:35:53 -04:00
b1927a8461
optimize_draw_list now produces parity optimization to original
2024-06-16 10:27:58 -04:00
000d46cd73
misc fixes, trying to get parity optimizatin to original VEFontCache
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still not getting the pass reduction to be equivalent...
2024-06-16 08:57:06 -04:00
13f24b4ae9
More fixes, more letters
2024-06-15 08:20:58 -04:00
5f09c22f11
Finally got a letter on the screen with the VEFontCache port
2024-06-15 04:29:10 -04:00
569ce5ce99
still diagnosing...
2024-06-15 02:08:29 -04:00
87bc31636e
lots of corrections to VEFontCache, still no letters on screen
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Something is either wrong with the sokol_gfx rendering setup or its a really dumb checkbox/uv value
2024-06-14 17:00:06 -04:00
3b9e08794a
More progress toward VEFontCache rendering
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Based off of render doc, most likely down to UV issues for where on the glyph buffer the shape is located
2024-06-14 03:13:47 -04:00
bcb684e140
Renders to glyph and I think the atlas targets (but not the screen)
2024-06-13 20:44:10 -04:00
314582b225
Changes while attempting to debug
2024-06-13 18:25:11 -04:00
692ca3a577
sokol gfx bug fixing for the pass/pipeline log errors (still black screen)
2024-06-13 13:58:23 -04:00
5bd6519b6a
Bugfixing the runtime (rendering not working yet)
2024-06-11 22:20:30 -04:00
82e7482c85
Finished first draft for VEFontCache font provider hookup for sokol_gfx (untested)
2024-06-09 21:39:49 -04:00
4a931dcbe5
Setup shaders for text rendering based on VEFontCache samples
2024-06-06 16:15:57 -04:00
71e8fadcab
VEFontCache: Initial hookup to sectr module & runtime bugfixes
2024-06-06 01:07:23 -04:00
38be79d7a9
VEFontCache: runtime bugfixes
2024-06-06 00:43:18 -04:00
1741532d64
Progress on VEFontCache port, working on freetype outline to stbtt shape
2024-06-03 17:43:15 -04:00
f99157aae5
Starting the process of porting VEFontCache
2024-06-02 17:29:44 -04:00
e84ec719b3
Progress on lifting the 'grime' module to its own package
2024-05-31 19:31:27 -04:00
f415eada0d
Doing some heavy refactors on the container interfaces
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Trying to set up their use to be more ideomatic to the core containers
2024-05-31 17:58:18 -04:00
3db403017e
Lifted fontstash to its own package, made packages for RFont and VEFontCache
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Going to do fonstash first then rfont ports.
After will complete the VEFontCache port
2024-05-31 13:04:52 -04:00
0b74a8115e
Minor cleanup to current bad impl of font rendering
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Just trying to really "get" sokol_gfx.h
2024-05-31 11:25:27 -04:00
936c0100ba
Got text rendering to work with sokol_gfx (learngl text rendering article #1 )
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Need to todo the altas article next then the optimizing vod
2024-05-30 13:06:51 -04:00
c681370d8b
Just restore some code that I deleted from the raylib font provider file.
2024-05-26 13:58:55 -04:00
797ab227e9
Gut raylib usage from the codebase.
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Going to either fully commit to sokol or if it fails, rolling the platform layer myself.
2024-05-25 11:52:23 -04:00
cf81d3f9bd
Renamed str_fmt_alloc to str_fmt, str_fmt to str_fmt_out, allocator convention enforcement in context
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I'm enforcing aprintf it as the default formatter.
I changed up the context allocator assignment to reflect how I've been intending to allocation in startup & platform events vs tick.
Tick uses the frame slab's by default with transient on temp. Startup & platform events use the transient by default & for temp, with any use of the persistent allocator being explicit.
2024-05-22 17:13:56 -04:00
cdfc3d65bb
Added sokol library to thirdparty
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Going to get sokol_gp soonish
Need to look into figuring out text rendering...
I'm preemtively getting this stuff now but I problably won't be swapping raylib impl anytime soon.
2024-05-19 14:04:54 -04:00
b30f3c3466
Restructured the codebase yet again but this time with compiler support for monlithic packages
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So no need to stage generate symbolic links in a flat directory for the compiler
2024-05-16 17:27:48 -04:00