Commit Graph

218 Commits

Author SHA1 Message Date
Ed_
84d9675a27 Got replay working
Doesn't work across app runs, unlike handmade the crux here is raylib. Even if we did raylibs features ourselves there would still be an issue of restoring the gpu memory state. So in order to have replays work across app runs is proper state serialization.

I'll leave that for later and focus on the next core features.
2024-02-08 16:05:15 -05:00
Ed_
9b4ceeffda Baseline input and replay setup done. Needs testing and fixes 2024-02-08 10:50:36 -05:00
Ed_
f27245f7a2 Moved grime to its own dedicated file 2024-01-30 02:27:45 -05:00
Ed_
282c071163 Finished off some loose ends for hot-reload 2024-01-30 01:54:37 -05:00
Ed_
2e6ca2d0fd Segregated host/api better. Memory setup is problably solid now. 2024-01-30 01:29:48 -05:00
Ed_
2f6d3636e1 Fixes to build scripts 2024-01-30 01:28:55 -05:00
Ed_
07469bddbb Update editor config for odin support 2024-01-30 01:28:39 -05:00
Ed_
50020b6803 vsc godot plugin is weird 2024-01-30 01:27:43 -05:00
Ed_
4181887804 Personalized ols config 2024-01-30 01:27:22 -05:00
Ed_
0c2a95c796 Update deps to not copy dlls if odin wasn't updated. 2024-01-25 11:31:21 -05:00
Ed_
c9a10c3b41 Fix for hot-reload (raylib shared required on odin compiler) 2024-01-25 11:24:52 -05:00
Ed
1755dac070 wip fixes for hot reload 2024-01-25 10:49:57 -05:00
Ed_
89f2041b79 Setup project to auto-grab dependencies directory from a fork of the odin repo. 2024-01-22 21:38:09 -05:00
Ed_
761794f594 Hot reload works 2024-01-22 03:47:53 -05:00
Ed_
77a48d7104 Memory setup for hot-reload & save states 2024-01-22 00:22:06 -05:00
Ed_
3b259f2893 Odin is nice. 2024-01-21 23:38:02 -05:00
Ed_
d0c016a355 Got window setup & basic text to window space debug. 2024-01-21 13:35:52 -05:00
Ed_
85ac6a1d55 Initial stuff 2024-01-21 11:16:12 -05:00