SectrPrototype/code/api.odin

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package sectr
import "base:runtime"
import c "core:c/libc"
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import "core:dynlib"
import "core:mem"
import "core:mem/virtual"
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import "core:os"
import "core:slice"
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import "core:strings"
import "core:time"
import "core:prof/spall"
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import rl "vendor:raylib"
Path_Assets :: "../assets/"
Path_Input_Replay :: "scratch.sectr_replay"
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Persistent_Slab_DBG_Name := "Peristent Slab"
Frame_Slab_DBG_Name := "Frame Slab"
Transient_Slab_DBG_Name := "Transient Slab"
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ModuleAPI :: struct {
lib : dynlib.Library,
write_time : FileTime,
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lib_version : i32,
startup : type_of( startup ),
shutdown : type_of( sectr_shutdown ),
reload : type_of( reload ),
tick : type_of( tick ),
clean_frame : type_of( clean_frame ),
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}
@export
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startup :: proc( prof : ^SpallProfiler, persistent_mem, frame_mem, transient_mem, files_buffer_mem : ^VArena, host_logger : ^Logger )
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{
spall.SCOPED_EVENT( & prof.ctx, & prof.buffer, #procedure )
Memory_App.profiler = prof
startup_tick := time.tick_now()
logger_init( & Memory_App.logger, "Sectr", host_logger.file_path, host_logger.file )
context.logger = to_odin_logger( & Memory_App.logger )
// Setup memory for the first time
{
using Memory_App;
persistent = persistent_mem
frame = frame_mem
transient = transient_mem
files_buffer = files_buffer_mem
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context.allocator = persistent_allocator()
context.temp_allocator = transient_allocator()
// TODO(Ed) : Put on the transient allocator a slab allocator (transient slab)
}
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state := new( State, persistent_allocator() )
Memory_App.state = state
using state
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// Setup Persistent Slab
{
alignment := uint(mem.DEFAULT_ALIGNMENT)
policy_ptr := & default_slab_policy
if false
{
push( policy_ptr, SlabSizeClass { 16 * Megabyte, 4 * Kilobyte, alignment })
push( policy_ptr, SlabSizeClass { 32 * Megabyte, 16 * Kilobyte, alignment })
push( policy_ptr, SlabSizeClass { 64 * Megabyte, 32 * Kilobyte, alignment })
push( policy_ptr, SlabSizeClass { 64 * Megabyte, 64 * Kilobyte, alignment })
push( policy_ptr, SlabSizeClass { 64 * Megabyte, 128 * Kilobyte, alignment })
push( policy_ptr, SlabSizeClass { 64 * Megabyte, 256 * Kilobyte, alignment })
push( policy_ptr, SlabSizeClass { 64 * Megabyte, 512 * Kilobyte, alignment })
push( policy_ptr, SlabSizeClass { 64 * Megabyte, 1 * Megabyte, alignment })
push( policy_ptr, SlabSizeClass { 64 * Megabyte, 2 * Megabyte, alignment })
push( policy_ptr, SlabSizeClass { 64 * Megabyte, 4 * Megabyte, alignment })
push( policy_ptr, SlabSizeClass { 64 * Megabyte, 8 * Megabyte, alignment })
push( policy_ptr, SlabSizeClass { 64 * Megabyte, 16 * Megabyte, alignment })
push( policy_ptr, SlabSizeClass { 64 * Megabyte, 32 * Megabyte, alignment })
push( policy_ptr, SlabSizeClass { 256 * Megabyte, 64 * Megabyte, alignment })
push( policy_ptr, SlabSizeClass { 256 * Megabyte, 128 * Megabyte, alignment })
push( policy_ptr, SlabSizeClass { 512 * Megabyte, 256 * Megabyte, alignment })
push( policy_ptr, SlabSizeClass { 512 * Megabyte, 512 * Megabyte, alignment })
}
else
{
push( policy_ptr, SlabSizeClass { 128 * Kilobyte, 1 * Kilobyte, alignment })
push( policy_ptr, SlabSizeClass { 256 * Kilobyte, 2 * Kilobyte, alignment })
push( policy_ptr, SlabSizeClass { 512 * Kilobyte, 4 * Kilobyte, alignment })
push( policy_ptr, SlabSizeClass { 1 * Megabyte, 16 * Kilobyte, alignment })
push( policy_ptr, SlabSizeClass { 1 * Megabyte, 32 * Kilobyte, alignment })
push( policy_ptr, SlabSizeClass { 1 * Megabyte, 64 * Kilobyte, alignment })
push( policy_ptr, SlabSizeClass { 2 * Megabyte, 128 * Kilobyte, alignment })
push( policy_ptr, SlabSizeClass { 2 * Megabyte, 256 * Kilobyte, alignment })
push( policy_ptr, SlabSizeClass { 2 * Megabyte, 512 * Kilobyte, alignment })
push( policy_ptr, SlabSizeClass { 2 * Megabyte, 1 * Megabyte, alignment })
push( policy_ptr, SlabSizeClass { 2 * Megabyte, 2 * Megabyte, alignment })
push( policy_ptr, SlabSizeClass { 4 * Megabyte, 4 * Megabyte, alignment })
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push( policy_ptr, SlabSizeClass { 8 * Megabyte, 8 * Megabyte, alignment })
push( policy_ptr, SlabSizeClass { 16 * Megabyte, 16 * Megabyte, alignment })
push( policy_ptr, SlabSizeClass { 32 * Megabyte, 32 * Megabyte, alignment })
push( policy_ptr, SlabSizeClass { 64 * Megabyte, 64 * Megabyte, alignment })
// push( policy_ptr, SlabSizeClass { 128 * Megabyte, 128 * Megabyte, alignment })
// push( policy_ptr, SlabSizeClass { 256 * Megabyte, 256 * Megabyte, alignment })
// push( policy_ptr, SlabSizeClass { 512 * Megabyte, 512 * Megabyte, alignment })
}
alloc_error : AllocatorError
persistent_slab, alloc_error = slab_init( policy_ptr, allocator = persistent_allocator(), dbg_name = Persistent_Slab_DBG_Name )
verify( alloc_error == .None, "Failed to allocate the persistent slab" )
transient_slab, alloc_error = slab_init( & default_slab_policy, allocator = transient_allocator(), dbg_name = Transient_Slab_DBG_Name )
verify( alloc_error == .None, "Failed to allocate transient slab" )
transient_clear_time = 120 // Seconds, 2 Minutes
}
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string_cache = str_cache_init()
input = & input_data[1]
input_prev = & input_data[0]
// Configuration Load
{
using config
resolution_width = 1000
resolution_height = 600
refresh_rate = 0
cam_min_zoom = 0.25
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cam_max_zoom = 30.0
cam_zoom_mode = .Smooth
cam_zoom_smooth_snappiness = 4.0
cam_zoom_sensitivity_digital = 0.2
cam_zoom_sensitivity_smooth = 4.0
engine_refresh_hz = 30
timing_fps_moving_avg_alpha = 0.9
ui_resize_border_width = 5
}
Desired_OS_Scheduler_MS :: 1
sleep_is_granular = set__scheduler_granularity( Desired_OS_Scheduler_MS )
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// Rough setup of window with rl stuff
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{
// rl.Odin_SetMalloc( RL_MALLOC )
rl.SetConfigFlags( {
rl.ConfigFlag.WINDOW_RESIZABLE,
// rl.ConfigFlag.WINDOW_TOPMOST,
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})
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window_width : i32 = cast(i32) config.resolution_width
window_height : i32 = cast(i32) config.resolution_height
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win_title : cstring = "Sectr Prototype"
rl.InitWindow( window_width, window_height, win_title )
log( "Raylib initialized and window opened" )
window := & state.app_window
window.extent.x = f32(window_width) * 0.5
window.extent.y = f32(window_height) * 0.5
// We do not support non-uniform DPI.
window.dpi_scale = rl.GetWindowScaleDPI().x
window.ppcm = os_default_ppcm * window.dpi_scale
// Determining current monitor and setting the target frametime based on it..
monitor_id = rl.GetCurrentMonitor()
monitor_refresh_hz = rl.GetMonitorRefreshRate( monitor_id )
log( str_fmt_tmp( "Set target FPS to: %v", monitor_refresh_hz ) )
}
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// Basic Font Setup
{
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font_provider_startup()
// path_rec_mono_semicasual_reg := strings.concatenate( { Path_Assets, "RecMonoSemicasual-Regular-1.084.ttf" })
// font_rec_mono_semicasual_reg = font_load( path_rec_mono_semicasual_reg, 24.0, "RecMonoSemiCasual_Regular" )
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// path_squidgy_slimes := strings.concatenate( { Path_Assets, "Squidgy Slimes.ttf" } )
// font_squidgy_slimes = font_load( path_squidgy_slimes, 24.0, "Squidgy_Slime" )
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path_firacode := strings.concatenate( { Path_Assets, "FiraCode-Regular.ttf" }, transient_allocator() )
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font_firacode = font_load( path_firacode, 24.0, "FiraCode" )
default_font = font_firacode
log( "Default font loaded" )
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}
// Setup the app ui state
{
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ui_startup( & screen_ui.base, cache_allocator = persistent_slab_allocator() )
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using screen_ui
menu_bar.pos = Vec2(app_window.extent) * { -1, 1 }
menu_bar.size = {200, 40}
settings_menu.min_size = {200, 200}
}
// Demo project setup
{
using project
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path = str_intern("./")
name = str_intern( "First Project" )
workspace.name = str_intern( "First Workspace" )
{
using project.workspace
cam = {
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target = { 0, 0 },
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offset = transmute(Vec2) app_window.extent,
rotation = 0,
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zoom = 1.0,
}
// cam = {
// position = { 0, 0, -100 },
// target = { 0, 0, 0 },
// up = { 0, 1, 0 },
// fovy = 90,
// projection = rl.CameraProjection.ORTHOGRAPHIC,
// }
// Setup workspace UI state
ui_startup( & workspace.ui, cache_allocator = persistent_slab_allocator() )
}
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debug.path_lorem = str_fmt_alloc("C:/projects/SectrPrototype/examples/Lorem Ipsum.txt", allocator = persistent_slab_allocator())
alloc_error : AllocatorError; success : bool
debug.lorem_content, success = os.read_entire_file( debug.path_lorem, persistent_slab_allocator() )
debug.lorem_parse, alloc_error = pws_parser_parse( transmute(string) debug.lorem_content, persistent_slab_allocator() )
verify( alloc_error == .None, "Faield to parse due to allocation failure" )
// Render texture test
debug.viewport_rt = rl.LoadRenderTexture( 1280, 720 )
}
startup_ms := duration_ms( time.tick_lap_time( & startup_tick))
log( str_fmt_tmp("Startup time: %v ms", startup_ms) )
// Make sure to cleanup transient before continuing...
// From here on, tarnsinet usage has to be done with care.
// For most cases, the frame allocator should be more than enough.
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}
// For some reason odin's symbols conflict with native foreign symbols...
@export
sectr_shutdown :: proc()
{
context.logger = to_odin_logger( & Memory_App.logger )
if Memory_App.persistent == nil {
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return
}
state := get_state()
// Replay
{
file_close( Memory_App.replay.active_file )
}
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font_provider_shutdown()
log("Module shutdown complete")
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}
@export
reload :: proc( prof : ^SpallProfiler, persistent_mem, frame_mem, transient_mem, files_buffer_mem : ^VArena, host_logger : ^ Logger )
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{
spall.SCOPED_EVENT( & prof.ctx, & prof.buffer, #procedure )
Memory_App.profiler = prof
context.logger = to_odin_logger( & Memory_App.logger )
using Memory_App;
persistent = persistent_mem
frame = frame_mem
transient = transient_mem
files_buffer = files_buffer_mem
context.allocator = persistent_allocator()
context.temp_allocator = transient_allocator()
Memory_App.state = get_state()
using state
// Procedure Addresses are not preserved on hot-reload. They must be restored for persistent data.
// The only way to alleviate this is to either do custom handles to allocators
// Or as done below, correct containers using allocators on reload.
// Thankfully persistent dynamic allocations are rare, and thus we know exactly which ones they are.
slab_reload( persistent_slab, persistent_allocator() )
font_provider_data.font_cache.hashes.backing = persistent_slab_allocator()
font_provider_data.font_cache.entries.backing = persistent_slab_allocator()
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slab_reload( string_cache.slab, persistent_allocator() )
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string_cache.table.hashes.backing = persistent_slab_allocator()
string_cache.table.entries.backing = persistent_slab_allocator()
slab_reload( frame_slab, frame_allocator())
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slab_reload( transient_slab, transient_allocator())
ui_reload( & get_state().project.workspace.ui, cache_allocator = persistent_slab_allocator() )
log("Module reloaded")
}
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@export
tick :: proc( host_delta_time : f64, host_delta_ns : Duration ) -> b32
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{
profile( "Client Tick" )
context.logger = to_odin_logger( & Memory_App.logger )
state := get_state(); using state
should_close : b32
client_tick := time.tick_now()
{
profile("Work frame")
// Setup Frame Slab
{
alloc_error : AllocatorError
frame_slab, alloc_error = slab_init( & default_slab_policy, bucket_reserve_num = 0,
allocator = frame_allocator(),
dbg_name = Frame_Slab_DBG_Name,
should_zero_buckets = true )
verify( alloc_error == .None, "Failed to allocate frame slab" )
}
context.allocator = frame_allocator()
context.temp_allocator = transient_allocator()
rl.PollInputEvents()
should_close = update( host_delta_time )
render()
rl.SwapScreenBuffer()
}
// Timing
{
// profile("Client tick timing processing")
config.engine_refresh_hz = uint(monitor_refresh_hz)
// config.engine_refresh_hz = 30
frametime_target_ms = 1.0 / f64(config.engine_refresh_hz) * S_To_MS
sub_ms_granularity_required := frametime_target_ms <= Frametime_High_Perf_Threshold_MS
frametime_delta_ns = time.tick_lap_time( & client_tick )
frametime_delta_ms = duration_ms( frametime_delta_ns )
frametime_delta_seconds = duration_seconds( frametime_delta_ns )
frametime_elapsed_ms = frametime_delta_ms + host_delta_time
if frametime_elapsed_ms < frametime_target_ms
{
sleep_ms := frametime_target_ms - frametime_elapsed_ms
pre_sleep_tick := time.tick_now()
if sleep_ms > 0 {
thread_sleep( cast(Duration) sleep_ms * MS_To_NS )
// thread__highres_wait( sleep_ms )
}
sleep_delta_ns := time.tick_lap_time( & pre_sleep_tick)
sleep_delta_ms := duration_ms( sleep_delta_ns )
if sleep_delta_ms < sleep_ms {
// log( str_fmt_tmp("frametime sleep was off by: %v ms", sleep_delta_ms - sleep_ms ))
}
frametime_elapsed_ms += sleep_delta_ms
for ; frametime_elapsed_ms < frametime_target_ms; {
sleep_delta_ns = time.tick_lap_time( & pre_sleep_tick)
sleep_delta_ms = duration_ms( sleep_delta_ns )
frametime_elapsed_ms += sleep_delta_ms
}
}
config.timing_fps_moving_avg_alpha = 0.99
frametime_avg_ms = mov_avg_exp( f64(config.timing_fps_moving_avg_alpha), frametime_elapsed_ms, frametime_avg_ms )
fps_avg = 1 / (frametime_avg_ms * MS_To_S)
if frametime_elapsed_ms > 60.0 {
log( str_fmt_tmp("Big tick! %v ms", frametime_elapsed_ms), LogLevel.Warning )
}
}
return should_close
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}
@export
clean_frame :: proc()
{
// profile( #procedure)
state := get_state(); using state
context.logger = to_odin_logger( & Memory_App.logger )
free_all( frame_allocator() )
transient_clear_elapsed += frametime_delta32()
if transient_clear_elapsed >= transient_clear_time && ! transinet_clear_lock
{
transient_clear_elapsed = 0
free_all( transient_allocator() )
alloc_error : AllocatorError
transient_slab, alloc_error = slab_init( & default_slab_policy, allocator = transient_allocator(), dbg_name = Transient_Slab_DBG_Name )
verify( alloc_error == .None, "Failed to allocate transient slab" )
}
}