SectrPrototype/code/api.odin

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Odin
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package sectr
import "base:runtime"
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import "core:dynlib"
import "core:fmt"
import "core:mem"
import "core:mem/virtual"
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import "core:os"
import "core:slice"
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import "core:strings"
import rl "vendor:raylib"
Path_Assets :: "../assets/"
Path_Input_Replay :: "scratch.sectr_replay"
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ModuleAPI :: struct {
lib : dynlib.Library,
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write_time : os.File_Time,
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lib_version : i32,
startup : type_of( startup ),
shutdown : type_of( sectr_shutdown),
reload : type_of( reload ),
update : type_of( update ),
render : type_of( render ),
clean_temp : type_of( clean_temp ),
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}
@export
startup :: proc( live_mem : virtual.Arena, snapshot_mem : []u8 )
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{
// Setup memory for the first time
{
arena_size :: size_of( mem.Arena)
internals_size :: 4 * Megabyte
using memory;
block := live_mem.curr_block
live = live_mem
snapshot = snapshot_mem
persistent_slice := slice_ptr( block.base, memory_persistent_size )
transient_slice := slice_ptr( memory_after( persistent_slice), memory_trans_temp_size )
temp_slice := slice_ptr( memory_after( transient_slice), memory_trans_temp_size )
// We assign the beginning of the block to be the host's persistent memory's arena.
// Then we offset past the arena and determine its slice to be the amount left after for the size of host's persistent.
persistent = tracked_allocator_init_vmem( persistent_slice, internals_size )
transient = tracked_allocator_init_vmem( transient_slice, internals_size )
temp = tracked_allocator_init_vmem( temp_slice , internals_size )
context.allocator = tracked_allocator( transient )
context.temp_allocator = tracked_allocator( temp )
}
state := new( State, tracked_allocator( memory.persistent ) )
using state
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input = & input_data[1]
input_prev = & input_data[0]
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// Rough setup of window with rl stuff
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screen_width = 1280
screen_height = 1000
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win_title : cstring = "Sectr Prototype"
rl.InitWindow( screen_width, screen_height, win_title )
// Determining current monitor and setting the target frametime based on it..
monitor_id = rl.GetCurrentMonitor ()
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monitor_refresh_hz = rl.GetMonitorRefreshRate( monitor_id )
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rl.SetTargetFPS( monitor_refresh_hz )
fmt.println( "Set target FPS to: %v", monitor_refresh_hz )
// Basic Font Setup
{
path_rec_mono_semicasual_reg := strings.concatenate( { Path_Assets, "RecMonoSemicasual-Regular-1.084.ttf" })
cstr := strings.clone_to_cstring( path_rec_mono_semicasual_reg )
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font_rec_mono_semicasual_reg = rl.LoadFontEx( cstr, 24, nil, 0 )
delete( cstr)
rl.GuiSetFont( font_rec_mono_semicasual_reg ) // TODO(Ed) : Does this do anything?
default_font = font_rec_mono_semicasual_reg
}
}
// For some reason odin's symbols conflict with native foreign symbols...
@export
sectr_shutdown :: proc()
{
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if memory.persistent == nil {
return
}
state := get_state()
// Replay
{
os.close( memory.replay.active_file )
}
// Raylib
{
rl.UnloadFont ( state.font_rec_mono_semicasual_reg )
rl.CloseWindow()
}
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}
@export
reload :: proc( live_mem : virtual.Arena, snapshot_mem : []u8 )
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{
using memory;
block := live_mem.curr_block
live = live_mem
snapshot = snapshot_mem
persistent_slice := slice_ptr( block.base, memory_persistent_size )
transient_slice := slice_ptr( memory_after( persistent_slice), memory_trans_temp_size )
temp_slice := slice_ptr( memory_after( transient_slice), memory_trans_temp_size )
persistent = cast( ^TrackedAllocator ) & persistent_slice[0]
transient = cast( ^TrackedAllocator ) & transient_slice[0]
temp = cast( ^TrackedAllocator ) & temp_slice[0]
}
// TODO(Ed) : This lang really not have a fucking swap?
swap :: proc( a, b : ^ $Type ) -> ( ^ Type, ^ Type ) {
return b, a
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}
@export
update :: proc() -> b32
{
state := get_state(); using state
replay := & memory.replay
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state.input, state.input_prev = swap( state.input, state.input_prev )
poll_input( state.input_prev, state.input )
debug_actions : DebugActions = {}
poll_debug_actions( & debug_actions, state.input )
// Input Replay
{
if debug_actions.record_replay { #partial switch replay.mode
{
case ReplayMode.Off : {
save_snapshot( & memory.snapshot[0] )
replay_recording_begin( Path_Input_Replay )
}
case ReplayMode.Record : {
replay_recording_end()
}
}}
DO_NOT_CONTINUE : b32 = false
if debug_actions.play_replay { switch replay.mode
{
case ReplayMode.Off : {
if ! file_exists( Path_Input_Replay ) {
save_snapshot( & memory.snapshot[0] )
replay_recording_begin( Path_Input_Replay )
break
}
else {
load_snapshot( & memory.snapshot[0] )
replay_playback_begin( Path_Input_Replay )
break
}
}
case ReplayMode.Playback : {
replay_playback_end()
load_snapshot( & memory.snapshot[0] )
break
}
case ReplayMode.Record : {
replay_recording_end()
load_snapshot( & memory.snapshot[0] )
replay_playback_begin( Path_Input_Replay )
break
}
}}
if replay.mode == ReplayMode.Record {
record_input( replay.active_file, input )
}
else if replay.mode == ReplayMode.Playback {
play_input( replay.active_file, input )
}
}
if debug_actions.show_mouse_pos {
debug.mouse_vis = !debug.mouse_vis
}
debug.mouse_pos.basis = { input.mouse.X, input.mouse.Y }
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should_shutdown : b32 = ! cast(b32) rl.WindowShouldClose()
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return should_shutdown
}
@export
render :: proc()
{
state := get_state(); using state
replay := & memory.replay
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rl.BeginDrawing()
rl.ClearBackground( Color_BG )
defer {
rl.DrawFPS( 0, 0 )
rl.EndDrawing()
// Note(Ed) : Polls input as well.
}
draw_text :: proc( format : string, args : ..any )
{
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@static draw_text_scratch : [Kilobyte * 64]u8
state := get_state(); using state
if debug.draw_debug_text_y > 800 {
debug.draw_debug_text_y = 50
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}
content := fmt.bprintf( draw_text_scratch[:], format, ..args )
debug_text( content, 25, debug.draw_debug_text_y )
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debug.draw_debug_text_y += 16
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}
draw_text( "Screen Width : %v", rl.GetScreenWidth () )
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draw_text( "Screen Height: %v", rl.GetScreenHeight() )
if replay.mode == ReplayMode.Record {
draw_text( "Recording Input")
}
if replay.mode == ReplayMode.Playback {
draw_text( "Replaying Input")
}
if debug.mouse_vis {
width : f32 = 32
pos := debug.mouse_pos
draw_text( "Position: %v", rl.GetMousePosition() )
mouse_rect : rl.Rectangle
mouse_rect.x = pos.x - width/2
mouse_rect.y = pos.y - width/2
mouse_rect.width = width
mouse_rect.height = width
rl.DrawRectangleRec( mouse_rect, Color_White )
}
debug.draw_debug_text_y = 50
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}
@export
clean_temp :: proc()
{
mem.tracking_allocator_clear( & memory.temp.tracker )
}