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90a8dfd507
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update gencpp to latest (once again..)
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2024-12-15 10:39:31 -05:00 |
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a86a2cc77c
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update gencpp to latest
Using this project to test latest ver...
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2024-12-14 08:02:47 -05:00 |
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e1a481f4f6
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Day 43 complete
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2023-10-28 17:10:30 -04:00 |
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4ab64e2c17
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Day 42 complete
Found and fixed bugs with gencpp when generating the vector math stuff.
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2023-10-22 22:00:29 -04:00 |
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e1623995a7
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Day 28 complete!
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2023-10-01 20:17:14 -04:00 |
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2f6e60d472
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symbols for engine module are now generated into a header
Started to to use gencpp to codegen.
Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
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2023-09-28 20:22:15 -04:00 |
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1c3cf08687
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updated gencpp header to latest
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2023-09-25 18:10:07 -04:00 |
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5cfbc204a7
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Day 19 complete
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2023-09-23 21:16:10 -04:00 |
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ad5288f9e8
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Day 12 complete
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2023-09-16 19:15:14 -04:00 |
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d7399149bc
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Day 6 Bonus: Dualsense Edge support!
I had to temporarily make my own binaries for the JoyShockLibrary but it works!
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2023-09-09 20:14:40 -04:00 |
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eb1c2b2e57
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Day 6 completed
Removed the modular windows headers, it was no longer viable after xinput (rip 80 ms build times).
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2023-09-09 17:06:47 -04:00 |
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973936ac82
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Day 4 complete
Going to have to fork win32 modular headers lib, they didn't do handle declares proper.
So far so good. Made a funny looking gradient
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2023-09-09 03:03:03 -04:00 |
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4949c36097
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Updated dependencies with modular windows includes
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2023-09-08 18:11:43 -04:00 |
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0376a22775
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Setup proper project skeleton with 2 stage build
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2023-09-08 15:14:09 -04:00 |
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cbcea2e02c
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added latest gencpp to dependencies
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2023-09-08 12:54:02 -04:00 |
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