|  | e1623995a7 | Day 28 complete! | 2023-10-01 20:17:14 -04:00 |  | 
			
				
					|  | 2f6e60d472 | symbols for engine module are now generated into a header Started to to use gencpp to codegen.
Now instead of loading the symbol table file made by the build script I can just have it get directly compiled. | 2023-09-28 20:22:15 -04:00 |  | 
			
				
					|  | 1c3cf08687 | updated gencpp header to latest | 2023-09-25 18:10:07 -04:00 |  | 
			
				
					|  | 5cfbc204a7 | Day 19 complete | 2023-09-23 21:16:10 -04:00 |  | 
			
				
					|  | ad5288f9e8 | Day 12 complete | 2023-09-16 19:15:14 -04:00 |  | 
			
				
					|  | d7399149bc | Day 6 Bonus: Dualsense Edge support! I had to temporarily make my own binaries for the JoyShockLibrary but it works! | 2023-09-09 20:14:40 -04:00 |  | 
			
				
					|  | eb1c2b2e57 | Day 6 completed Removed the modular windows headers, it was no longer viable after xinput (rip 80 ms build times). | 2023-09-09 17:06:47 -04:00 |  | 
			
				
					|  | 973936ac82 | Day 4 complete Going to have to fork win32 modular headers lib, they didn't do handle declares proper.
So far so good. Made a funny looking gradient | 2023-09-09 03:03:03 -04:00 |  | 
			
				
					|  | 4949c36097 | Updated dependencies with modular windows includes | 2023-09-08 18:11:43 -04:00 |  | 
			
				
					|  | 0376a22775 | Setup proper project skeleton with 2 stage build | 2023-09-08 15:14:09 -04:00 |  | 
			
				
					|  | cbcea2e02c | added latest gencpp to dependencies | 2023-09-08 12:54:02 -04:00 |  |