Commit Graph

15 Commits

Author SHA1 Message Date
Ed_
90a8dfd507 update gencpp to latest (once again..) 2024-12-15 10:39:31 -05:00
Ed_
a86a2cc77c update gencpp to latest
Using this project to test latest ver...
2024-12-14 08:02:47 -05:00
Ed_
e1a481f4f6 Day 43 complete 2023-10-28 17:10:30 -04:00
Ed_
4ab64e2c17 Day 42 complete
Found and fixed bugs with gencpp when generating the vector math stuff.
2023-10-22 22:00:29 -04:00
Ed_
e1623995a7 Day 28 complete! 2023-10-01 20:17:14 -04:00
Ed_
2f6e60d472 symbols for engine module are now generated into a header
Started to to use gencpp to codegen.

Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
2023-09-28 20:22:15 -04:00
Ed_
1c3cf08687 updated gencpp header to latest 2023-09-25 18:10:07 -04:00
Ed_
5cfbc204a7 Day 19 complete 2023-09-23 21:16:10 -04:00
Ed_
ad5288f9e8 Day 12 complete 2023-09-16 19:15:14 -04:00
Ed_
d7399149bc Day 6 Bonus: Dualsense Edge support!
I had to temporarily make my own binaries for the JoyShockLibrary but it works!
2023-09-09 20:14:40 -04:00
Ed_
eb1c2b2e57 Day 6 completed
Removed the modular windows headers, it was no longer viable after xinput (rip 80 ms build times).
2023-09-09 17:06:47 -04:00
Ed_
973936ac82 Day 4 complete
Going to have to fork win32 modular headers lib, they didn't do handle declares proper.

So far so good. Made a funny looking gradient
2023-09-09 03:03:03 -04:00
Ed_
4949c36097 Updated dependencies with modular windows includes 2023-09-08 18:11:43 -04:00
Ed_
0376a22775 Setup proper project skeleton with 2 stage build 2023-09-08 15:14:09 -04:00
Ed_
cbcea2e02c added latest gencpp to dependencies 2023-09-08 12:54:02 -04:00