Commit Graph

23 Commits

Author SHA1 Message Date
ed c2e5793a7d 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
ed ced71b6a22 24. Health and Mana
Decided to try using gencpp for the first time with UE (just codegen, not parsing).

I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
ed 5a4fc6381b 22. Init ability actor info 2024-04-13 11:56:19 -04:00
ed 931edffc7c 20. Constructing the ASC and AS 2024-04-13 11:09:22 -04:00
ed e465749f9a 18. ABC & AS 2024-04-13 10:19:45 -04:00
ed 8c698a176b Remove master assets directory from repo 2024-04-13 10:10:04 -04:00
ed 54a750bc36 Update readme again 2024-04-13 06:02:06 -04:00
ed d73664f06c Update readme 2024-04-13 05:57:29 -04:00
ed cdf65c5cb1 Fleshed out the module's base helper definitions 2024-04-13 05:32:52 -04:00
ed dd91451ec5 14. Post-Process Highlight
And alot more...
2024-04-13 02:31:49 -04:00
ed 9d38b5f208 13. #2 2024-04-12 22:37:31 -04:00
ed 0a6bbf1482 13. "Highlight Enemies" 2024-04-12 22:05:09 -04:00
ed 9a8029c365 12. "Enemy Interface"
Avoding lifting the "highlighting" to an enemy interface until it proves to me its necessary
2024-04-12 20:16:25 -04:00
ed 99a3e46635 Game Mode, Camera 2024-04-12 19:55:34 -04:00
ed 6e06627910 Movement Input 2024-04-12 17:53:47 -04:00
ed fbb3e03d85 Player Controller 2024-04-12 16:30:01 -04:00
ed 03cf8565c4 Enhanced Input 2024-04-12 16:10:06 -04:00
ed 2a90ea0c81 Animation Blueprints 2024-04-12 15:52:36 -04:00
ed 010989e531 Project reoganization 2024-04-12 15:33:23 -04:00
ed b886b91bd0 Character blueprint setup 2024-04-12 14:49:22 -04:00
ed b26e5e05eb Base character class 2024-04-12 13:01:22 -04:00
ed 07783ca4bf Source setup 2024-04-12 12:42:41 -04:00
ed 251722a086 Initial commit 2024-04-12 12:08:06 -04:00